I discovered an annoying flaw in campain AI which many of you may be aware of. And which can be effectively exploited (i don't fancy doing this
) to quickly capture enemy settlements by luring the garrison out of town.
It is performed simply. The main army puts the siege on a town(castle). Another small army (preferrably one unit of fast horses) lays the siege on the opposite side of the town. When AI takes its turn it sallies the small unit(horses) completely disregarding the huge amount of reinforcements entering the battlemap from the opposite side. The rest of battle you can imagine: my horse unit runs to meet the main force, the main force takes comfortable defensive position, while AI (this time battle AI) RUNS its army to the meeting across the map. Needless to say, disorganized and exhausted enemy troops, met by my defensive missile fire, are easily routed and huge and rich city can be captured almost without casualties from my side.
The question is: can it be fixed?
SS6.1+RR+RC