I suggest you post that in the workshop forums, this is the wrong thread for that kind of questions.Originally Posted by God Zeys
Hey Borsook, i think there's one more.
Looks like short pike phalanx is not working properly in 1.3. If they have a sword as secondary, they swich weapon at first contact.
And if they don't have a secondary weapon, the spears will not show when they're on walls.
Do they appear when phalanx ability is off? Anyway I'll try to test it soon.
BTW I can't confirm the "hate greeks" when fighting rebels problem someone reported earlier.
And I'll do a small update to the list shortly.
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UPDATE:
If it has not been reported in BI thread, could someone post it there? (to all familiar with the content of BI bug report)(3) Unit functionality:
? Horse-archers sometimes fire automatically at the enemy in range even when "fire at will" is off
? Horse-archers with "fire at will" turned on tend to ignore player's orders and fire at the target of their choice.
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Borsook, I would suggest that there is no problem here (in v1.3)Principes have same mental value as Hastatii, whereas being supposely veterans and 'tougher' men.
Although the two units have the same morale, they have different mental attributes:
- Hastati have the mental attributes "normal" and "trained"
- Principes have "disciplined" and "highly_trained"
I would argue that this adequately reflects the "veteran" status of the Principes.
Ok, changing the marking.Originally Posted by adamus
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after patch 1.3 I still don't get any increased population-growth due to slave-trade.
Strange it works fine for me. Which city does not get it?Originally Posted by Germanus
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Sorry if this is OT Borsook, but 1.5 patch will be released next week. See here
Great, thanx for linking here.Originally Posted by adamus
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None of the Julii, captured or core. ( haven't tested others yet)Originally Posted by Borsook
The city screen nicely shows slaves being part of the city-growth %, but the next turn growth has been as if there were no slaves.
Cities have roads and governor present.
That's strange. I played Julii lately and the slaves got added to the population correctly. Anyone else experiencing this?Originally Posted by Germanus
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Hopefully the list is not complete. Unless they still have not noticed e.g. spanish generals...Originally Posted by maximusminimus
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regarding the slaves:
Doesn't work with the Scipii either.
Capturing and enslaving Syracuse doesn't give Messana (or Syracuse itself) increased growth in the following 4 turns.
could some people try the following:
start a new Julii campaign.
Get the general from Ariminum out of town.
Attack Segesta with on of the stacks near it to conquer the town, enslave the population.
Build Gov center.
end turn
build road in Segesta.
end turn 5 times.
Post population in both Segesta and Arretium. Report if you got the Slave-trader when you enslaves Segesta.
I simply can't beleive I'm the only one with this slave-bug
When I arrive at winter 267BC, Segesta has a pop of 517, Arretium has 5047.
Last edited by Germanus; December 11, 2005 at 06:27 AM.
? what's the problem? didn't you enslave segesta?
Originally Posted by Honor&Glory inspired by Archer
run the test, will ya
Fine
Edit: ok this is what i got, is it what you got?
Last edited by Gogoas; December 11, 2005 at 01:12 PM.
Originally Posted by Honor&Glory inspired by Archer