Edit:
Resolved.
Edit:
Resolved.
Last edited by PRAEFECTVS IAERISTAE; October 18, 2005 at 03:50 PM.
ASINVS ASINORVM IN SAECVLA SAECVLORVM
In 1.3 ive noticed that men in a phalanx who are hit and forced backwards now get stuck in that pushback motion and sort of spasm outwards in all directions, sometimes ending up hundreds of meters from the original unit, still being animated as if somethings hit them.
http://img403.imageshack.us/my.php?i...phalanx0wo.jpg
Note the hoplites fanned out from the back of the main unit
I think i found a new one.
I'm currently playing a Julli campaign with standalone patch 1.3 (not BI), and after fighting and winning a battle against some Roman rebels on Italy (near the Julli capital), my general gained a Greek turncoat retinue!![]()
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The rebel's army composition was something like:
- Rebel general with equites
- 2 town watch
- 1 vellites
- 1 peasents
Anyways my general should have gained a rebel turncoat retinue, i guess, not a greek one.![]()
Or maybe those rebels were working for those Greek senate members...
Thanx, this might be fixable btw.Originally Posted by maximusminimus
Under Patronage of Necrobrit
You're welcome. :wink:
Probably a trigger must be fixed, right?
I've been making 1 x 1 tests for balancing purposes and i've seen this happening with other non phalanx units, although they didn't go so far as in that picture.Originally Posted by Marly
I belive it's one more thing CA messed up in 1.3.
Another thing i noticed running a 1 x 1 Poeni infantry versus Principes, the Romans kept running back and charging over and over again (which proved to be very uneffective against the Poeni phalanx), until they finally routed. Odd AI tactics...
Please help!!! i have rtr 6.2 and i can not add new units!!! What is going on???The truth is that i have added many new units and changed many skins(with 6.2 mod). But now I found some new units, I tryed to add them in the game but the game crushes!!!When i erase an old one (unit) and add the new one, the game plays normally with the new unit!!! Is there some kind of limit??? How can i change that?
Yes, there is a limit. The only thing you can do is try to combine some units into one entry (e.g. chosen swordmen).Originally Posted by God Zeys
Under Patronage of Necrobrit
I suspect the phalanx "guard mode" in 1.3 works inversed now. Looks like if you select it, the phalanx units (after engagement) will keep following the running oponents, and if you deselect it they will hold their ground.
I've seen this happening on 1x1 Poeni infantry versus Principes, but i don't have time for more extensive tests, can anyone confirm this?
I'll do some tests.Originally Posted by maximusminimus
Under Patronage of Necrobrit
Thanx a lot
Is there a newest version of Blood mod 1.4??? Can someone make a realistic mod with blood without any bugs? Please Help!!! Also can you tell me how can i change the animations??? and the speed of combat animations???
Hey Borsook, i think there's one more.
Looks like short pike phalanx is not working properly in 1.3. If they have a sword as secondary, they swich weapon at first contact.
And if they don't have a secondary weapon, the spears will not show when they're on walls.
Do they appear when phalanx ability is off? Anyway I'll try to test it soon.
BTW I can't confirm the "hate greeks" when fighting rebels problem someone reported earlier.
And I'll do a small update to the list shortly.
Under Patronage of Necrobrit
Borsook, I would suggest that there is no problem here (in v1.3)Principes have same mental value as Hastatii, whereas being supposely veterans and 'tougher' men.
Although the two units have the same morale, they have different mental attributes:
- Hastati have the mental attributes "normal" and "trained"
- Principes have "disciplined" and "highly_trained"
I would argue that this adequately reflects the "veteran" status of the Principes.
Ok, changing the marking.Originally Posted by adamus
Under Patronage of Necrobrit
? what's the problem? didn't you enslave segesta?
Originally Posted by Honor&Glory inspired by Archer
run the test, will ya![]()
Fine
Edit: ok this is what i got, is it what you got?
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Last edited by Gogoas; December 11, 2005 at 01:12 PM.
Originally Posted by Honor&Glory inspired by Archer