Cities nearby enslaved cities to get 0.5% bonus growth (cumulative if more enslavement nearby).
Also all cities with governors get fraction of enslaved population.
Cities nearby enslaved cities to get 0.5% bonus growth (cumulative if more enslavement nearby).
Also all cities with governors get fraction of enslaved population.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
I'm playing 1.2 with the unofficial 1.62 patch, and while the screen says I get a slave bonus (and a priest of Ceres bonus) the numbers simply don't add up the next turn...
Do you mean this one: "� AI-controlled infantry sometimes maneuver like cavalry units when engaged; repeatedly charging/disengaging and running in circular paths through loose formations. If a feature, implemented poorly with units that have poor charge attributes." ???Originally Posted by sunsmountain
If yes, it seems detailed enough to me...
Under Patronage of Necrobrit
As you may have noticed there were no updates for some time, other things have been keeping me too busy. This should change for the better in a month's time, but on the other hand it may not. Now, I could update the list but I simply don't have the time to run tests and see whether a given reported problem reproduces or not. So I see 3 solutions:
1. I put in all the reported issues without confirming or disconfirming them.
2. It stays as it is until October (hopefully).
3. Someone with the right knowledge AND a lot of time steps up and takes over the management of the list.
To me 3 seems the most logical/beneficial to the community. Anyway offers/thoughts etc. should be posted below, I'll be checking this thread at least once a day.
Cheers!
Under Patronage of Necrobrit
Im not sure if someone mentioned this before. There is a small bug in scripted presentation for "Battle of River Trebia" historical battle. After installing 1.2 patch, prebattle movie is always freeze at one point when elephants and archers show up, and nothing happens after that. I can proceed to the battle only by skiping this movie right at the start. In unpatched rtw all seems to be ok, no such errors.
Here's a good one for all the fix/patchs for un-expanded RTW, that I found quite by accident(had a problem with bribery!!!).
If you build a Temple of Neptune or greater in a city, and then leave ANY character (Spy, etc), they can gain a Priest of Neptune as an ancillary when an admiral is created, giving them a combat bonus at sea!
I've also found that added the following code:
" and not IsGeneral
and not AgentType = family
and not AgentType = diplomat
and not AgentType = assassin
and not AgentType = spy"
At the end of the trigger stops it working for everyone except admirals
Strange...
I always thought that "WhenToTest NewAdmiralCreated" was enough.
But now I know the logic, since it seems that all characters (admirals, spies, generals, etc...) are tested when admiral is created.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Romano British provincial campaign
Sort of as a "aside" - guys from totalwar.org.pl had a chance to play for a few hours with the full version of BI (being currently translated) and it seems that most known bugs from RTW 1.0-2 are still there...
Under Patronage of Necrobrit
Aha the irony! Just a new package with the same mistakes. Marketing rules man.
Of all the disorders of the soul, envy is the only one no one confesses to. - Plutarch, c. A.D. 46-120
Under the wise patronage of cunobelin
Well, look at the bright side: most does not mean all.
Under Patronage of Necrobrit
If you have a look at the very first post you'll see that I've started marking things fixed/unfixed in 1.3 (BI)
Under Patronage of Necrobrit
The time controls in the Minimal UI are fixed as far as I can tell. Have not had the same problems yet.
Ok, I'm continuing updating info on things fix/not fixed in 1.3 (which is going slow, I admit), any help'll be apriciated.
Under Patronage of Necrobrit
Depends several times I've seen AI standing there until I lost all the arrows or charging with one unit (while having overall advantage in numbers!)
Under Patronage of Necrobrit
A few more updates on 1.3/4 fixes/non-fixes.
Under Patronage of Necrobrit
Another update....
Under Patronage of Necrobrit
I believe there is a Diplomacy bug with the roman factions. I was playing as the Julii and the Brutii made an alliance with the Gauls. When I attacked the Gauls the message "Alliance in tatters" appears indicating that the Brutii were no longer allies with me. Now surely they should have remained my allies and broken the alliance with the Gauls. I have also seen the Scipii delare war on the Julii in another game.
I can also confirm that the CharaterMarries condition does not trigger in the V&V's.
Thanx, it has been reported by several people now, adding to the list.
Under Patronage of Necrobrit