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Thread: Official TWC Bugs, Issues & Errata List for RTW

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  1. #1
    Carousel's Avatar Need help? Ask me! Hit PM
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    My bad, I play both vanilla and several modded versions of RTW so I get confused :crying My sincere apologies :>< Thanks for pointing that out Tai :happy I can however assure everyone that my siege tower bug pictures are from Vanilla 1.2 (since my load/save pic was from RTR - in which wardogs i removed I beleive? - you can see there are still wardogs hence showing that its not from my RTR game at the very least - I still assure you its from 1.2 however :grin )
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  2. #2
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    Originally posted by .Spartan@Apr 20 2005, 10:36 AM
    I hope to high heaven that NO one is uninformed or intelligent enough to even consider offering such things to the Stock list of issues. Further, Borsook Is personally responsible for testing EVERYTHING on the list with a stock 1.2 install.

    -Spartan
    So now I get the chair if something goes wrong? *wink*
    Seriously, I try to test everything people post here. But, well there are three buts:
    - I &#39;inherited&#39; a large portion of this list from the list on .com, I&#39;ve already threw out few things that were wrong, but the list is looong, and I&#39;m just one person.
    - There are things that are almost impossible to check, cos. e.g. I&#39;d have to play 50 turns in a campaign, sorry don&#39;t have the time, nevertheless if the claim has been brought by more than one (or a few) people and seems plausible I&#39;m putting it in, just adding &#39;Some players report that&#39; line, unless I get a team of beta-testers it stays that way.
    - There are things that may be intended by CA but we just don&#39;t know that, and can&#39;t see how such a thing can be intended, until we get some sort of response we assume those points being &#39;unintentional mistakes&#39; - e.g. Praetorians being recruitable before the reforms, hell as we all know the &#39;load game issue&#39; may be consider intentional from The Shogun&#39;s post, but still for us (the players) it&#39;s an issue.

    PS. I&#39;ll put a reminder in BIG letters about using 1.2, no mods.
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  3. #3
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    Originally posted by Carousel@Apr 20 2005, 10:54 AM
    My bad, I play both vanilla and several modded versions of RTW so I get confused :crying My sincere apologies :>< Thanks for pointing that out Tai :happy I can however assure everyone that my siege tower bug pictures are from Vanilla 1.2 (since my load/save pic was from RTR - in which wardogs i removed I beleive? - you can see there are still wardogs hence showing that its not from my RTR game at the very least - I still assure you its from 1.2 however :grin )
    Don&#39;t worry Carousel, this load game issue was there from the begining anyway.
    And let&#39;s all stay calm and friendly, I appreciate the time people who post issues here are devoting, and thank You all for that, even should anyone make any sort of mistake, hell we&#39;re only human, and nobody&#39;s paying you to do this, we all do it in our free time, often tired after work, so if something slips I say no bug (eh, I mean big) deal
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  4. #4
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    i was being unfriendly?

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    I don&#39;t think he was aiming it at you Tai, just in a general sweep of the topic - speaking of which, lets back on to&#33; (On topic *tongue* )
    Extremely grateful and indebted to my friend and patron: Spartan
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    Originally posted by tai4ji2x@Apr 20 2005, 11:16 AM
    i was being unfriendly?
    No, of course not, I did not have anybody in mind, just a small wish concering the mood of the future






    edit>typo
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  7. #7

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    I&#39;m not Sure if this would count or not, but it seems that the AI spawns generals during sieges. As the Julii vs the Britons, the britons siege condate redonum for a number of turns, every turn i took my 10 subterfuge assasin in the area and assasinated the general leading the siege, the next turn, a new general would take its place seemingly spawning out of nothing, with new name and all, the new gens were always 20 0r 21 with no traits, easy to assasinate, which i constantly did turn after turn, but the gens kept spawning, eventually the britons assaulted and lost, but the gen survived, so i assasinated it, and nothing respawned next turn, maybe cuz it wasnt sieging anymore. I had control of the coast so i was fairly sure no reinforcement gens were coming from the british isles, plus i followed all AI movement. I also saw a similiar post to this concerning enemy roman generals spawning at palma during a siege, don&#39;t remember where that post was.

  8. #8

    Default Re: Official TWC Bugs, Issues & Errata List for RTW

    Don't you also find that the success rates of the spy missions are a bit high? I often find myself spies dying on missions despite high success rates.

    I speak about RTW obviously and not the rematsered edition.

  9. #9

    Default Re: Official TWC Bugs, Issues & Errata List for RTW

    Quote Originally Posted by Unvers View Post
    Don't you also find that the success rates of the spy missions are a bit high? I often find myself spies dying on missions despite high success rates.

    I speak about RTW obviously and not the rematsered edition.
    Let me explain better: the success rate is high and the spies die (and therefore mission failed) a little too often for those percentages.

  10. #10

    Default Re: Official TWC Bugs, Issues & Errata List for RTW

    Another bug noted in the strategic map: minor generals of the Greek factions spawn without a sword.


    It is probably stuff that has already been talked about in this topic, I have not checked.

  11. #11
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    Originally posted by DarkSeraphim@Apr 20 2005, 02:49 PM
    I&#39;m not Sure if this would count or not, but it seems that the AI spawns generals during sieges. As the Julii vs the Britons, the britons siege condate redonum for a number of turns, every turn i took my 10 subterfuge assasin in the area and assasinated the general leading the siege, the next turn, a new general would take its place seemingly spawning out of nothing, with new name and all, the new gens were always 20 0r 21 with no traits, easy to assasinate, which i constantly did turn after turn, but the gens kept spawning, eventually the britons assaulted and lost, but the gen survived, so i assasinated it, and nothing respawned next turn, maybe cuz it wasnt sieging anymore. I had control of the coast so i was fairly sure no reinforcement gens were coming from the british isles, plus i followed all AI movement. I also saw a similiar post to this concerning enemy roman generals spawning at palma during a siege, don&#39;t remember where that post was.
    What was your difficulty setting? I have never experienced that, but I&#39;ve seen AI creating other things on the spot on VH (plus giving unit blacksmith upgrades even if they didn&#39;t have one). Anyway, unless some data from others proves it to be otherwise it looks just like AI trying to be a challenge (cheating that is) and as such I&#39;m not counting it as issue. (Unless it happened on Easy or something).
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  12. #12

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    guys has the flawed calvary attacking routers been mentioned? as in the entire calvary simply strolls pass a routing unit when ordered to exterminate it..
    A wait and watch approach for MTW2
    Adopt I will

  13. #13
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    Originally posted by slackker@Apr 21 2005, 12:26 AM
    guys has the flawed calvary attacking routers been mentioned? as in the entire calvary simply strolls pass a routing unit when ordered to exterminate it..
    Yes, it has been mentioned. I know the list is long, but it&#39;s a good read. *wink*
    ? When running down routing units chaser&#39;s soldiers sometimes stay beside them &#39;escorting&#39; them instead of mowing them down.
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  14. #14

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    Originally posted by Borsook@Apr 20 2005, 02:49 PM
    What was your difficulty setting? I have never experienced that, but I&#39;ve seen AI creating other things on the spot on VH (plus giving unit blacksmith upgrades even if they didn&#39;t have one). Anyway, unless some data from others proves it to be otherwise it looks just like AI trying to be a challenge (cheating that is) and as such I&#39;m not counting it as issue. (Unless it happened on Easy or something).
    That was on H/H

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    tks borsook
    A wait and watch approach for MTW2
    Adopt I will

  16. #16
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    Originally posted by DarkSeraphim@Apr 21 2005, 02:27 AM
    That was on H/H
    OK, so as I said we assume it was AI cheating and the point does not make to the list.
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  17. #17
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    Ok I found some to go back to the .com and get the name of the person who started the list - it is: quintus773

    I also made a couple short posts. I wonder if my account will get deleted again.

    -Spartan
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  18. #18
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    numidian generals never get any priests in their retinue. this is due to the trigger for carthaginian priests only works for carthage. a separate trigger needs to be created for numidians to get priests of tanit/baal/milqart

  19. #19
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    Originally posted by .Spartan@Apr 21 2005, 06:48 PM
    Ok I found some to go back to the .com and get the name of the person who started the list - it is: quintus773

    I also made a couple short posts. I wonder if my account will get deleted again.

    -Spartan
    I&#39;ll Put his name in the first post.
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  20. #20
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    Originally posted by tai4ji2x@Apr 22 2005, 01:07 AM
    numidian generals never get any priests in their retinue. this is due to the trigger for carthaginian priests only works for carthage. a separate trigger needs to be created for numidians to get priests of tanit/baal/milqart
    Thanx, Could anyone from CVP (.Spartan?) help with listing the stuff covered by it?
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