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Thread: Nakharar's Basics: How to remove "unlocalized placement text"

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  1. #1
    irishron's Avatar Cura Palatii
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    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    I don't know about that but you're welcome.

  2. #2
    gilgalad's Avatar Libertus
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    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    I was adding new general units, several units in fact, to SS 6.4. I did not have any problems that were not user error/typos until I added the last unit. It is an early general/bodyguard replacement unit for Spain, Milan, & Venice, and I was careful to remove ownership and recruiting of the old generals from these factions as I did for other general replacements. For some unknown reason I cannot get "unlocalized placement text" to go away for this unit. The game recognizes the unit in custom battles, campaign, correct stats, shows unit cards, picture, and description, but no matter what I name the unit (dictionary and listed for game: building, script, & start map entries) it still reads "unlocalized placement text". Perhaps there are certain words it does not like or a limit to the number of entries in export_units, the same as export_descr_units, I thought, but removing unused entries did not work nor did naming it anything else (I tried several), I settled on simple "Peers" in all listings but still not working. The unit is incidental to any campaigns I will play for some time so I will just face unlocalized placement text bodyguards if it comes to it. But it did frustrated me as I did everything I knew to do or read in postings. (It must have something to do with the NSA domestic spying, shhhh!)
    Last edited by gilgalad; July 30, 2013 at 04:01 PM.

  3. #3

    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    can a unit that have a unlocalized placement text,crasch your interface when clicking on unit info cards,and buildings? like this one;

    Click image for larger version. 

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  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    Unit one the right looks like missing/wrong entries in the export_units.txt.

  5. #5

    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    thank you Irishron, i was playing yesterday and today lol a new campaign,and tought that i had fixed almost every unit_info thing lol,when i saw this unit(there is always something coming...),i took a quick look but did not see something directly wrong,i will look at the export_unit file,if not then i will just rename the unit.

    here are mine data;
    Code:
    type             Levy MAA
    dictionary       Levy_MAA      ; Levy Mediterranean Men At Arms
    category         infantry
    class            spearmen
    voice_type       Light
    accent         Mediterranean
    banner faction   main_spear
    banner holy      crusade
    soldier          levy_maa, 48, 0, 0.8
    attributes       sea_faring, hide_forest, can_withdraw, mercenary_unit
    formation        1.0, 0, 2.4, 2.4, 5, square, schiltrom
    stat_health      1, 0
    stat_pri         9, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr    light_spear, spear_bonus_8
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  4, 4, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      13, normal, trained
    stat_charge_dist 5
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 270, 100, 65, 50, 270, 4, 40
    armour_ug_levels 0, 1
    armour_ug_models levy_maa
    ownership        all
    
    {Levy_maa}Christen Levy Spearmen
    {Levy_maa_descr}these spearmen are recruited for protecting the towns,they have little armour but are easy too upkeep
    {Levy_maa_descr_short}Christen Levy Spearmen
    i could found nothing wrong and try everything and nothing helped,so i just changed their the unit directionary name and put it in export_unit text,now it works good,the mysteries of medieval.....
    Last edited by stevietheconquer; August 01, 2014 at 07:26 AM.

  6. #6

    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    Quote Originally Posted by stevietheconquer View Post
    thank you Irishron, i was playing yesterday and today lol a new campaign,and tought that i had fixed almost every unit_info thing lol,when i saw this unit(there is always something coming...),i took a quick look but did not see something directly wrong,i will look at the export_unit file,if not then i will just rename the unit.

    here are mine data;
    Code:
    type             Levy MAA
    dictionary       Levy_MAA      ; Levy Mediterranean Men At Arms
    category         infantry
    class            spearmen
    voice_type       Light
    accent         Mediterranean
    banner faction   main_spear
    banner holy      crusade
    soldier          levy_maa, 48, 0, 0.8
    attributes       sea_faring, hide_forest, can_withdraw, mercenary_unit
    formation        1.0, 0, 2.4, 2.4, 5, square, schiltrom
    stat_health      1, 0
    stat_pri         9, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr    light_spear, spear_bonus_8
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr    no
    stat_pri_armour  4, 4, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      13, normal, trained
    stat_charge_dist 5
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 270, 100, 65, 50, 270, 4, 40
    armour_ug_levels 0, 1
    armour_ug_models levy_maa
    ownership        all
    
    {Levy_maa}Christen Levy Spearmen
    {Levy_maa_descr}these spearmen are recruited for protecting the towns,they have little armour but are easy too upkeep
    {Levy_maa_descr_short}Christen Levy Spearmen
    i could found nothing wrong and try everything and nothing helped,so i just changed their the unit directionary name and put it in export_unit text,now it works good,the mysteries of medieval.....
    So In My Rome Total War In The Custom Battle Option I Saw A Black Peasant Unit Card And It Said "Unlocalised Placement Text" Can You Please Help Me Fix This Mess

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    Different sizes of unit cards (the small ones) and building cards can lead to crashes.










  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Nakharar's Basics: How to remove "unlocalized placement text"

    Well, play a battle with only that unit and then visually check which unit that might be. Often the sequence in which the list is displayed already gives a clue.










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