Changelog Patch 6.1
- added new player first turn decisions: population recruitement limitation (yes\no), AI money help script (yes\no), activate character career related - cavalry recruitement\building construction limitation (yes\no) (see below)
- bugs fixing: empty forts, kiev 7,.....
- thanks to Tokus*Maximus new Total graphical Artfixer (11022009): ancilliaries, events, menue,....
- thanks to new graphics from agistournas: Symbol(SIP4) + Menue (MIP3) + Building (BIP4 only construct pictures)
- thanks to Taiji: total rebalanced Battle System (BB1.7) (except mass + unit size): cavalry spread gone (Chim, Point Black from SS mod), new Taiji animations , better spread between lower and higher troops (costs, effectivity,..),
- added additional battle warhorns: thanks to Brips and Wolfslayer
- faction hedjaz tribes full playable
- changes behind the scene: ... lol
- added investment system:
if the player has more than 10000 Fl. available and has built a bank or jewish temple, he can invest money in steps of 10000 Fl. each turn up to a maximum of 100000 Fl. depot. Investing has to advantages: earning money and avoiding negative inflation effects because of money overflow.
Information about the actual depot level and the possibility to invest\sell, all of it can be found in the financial overview screen.
Interest on the savings will be calculated dependent on the actual total economic status (20% boom,....0% Depression) and added to the actual player money (not the depot). There is although a risk of total loss (Madloff) dependent on economic status (< 10% per turn).
A little fee of 10% for invest\sell transactions will be subtracted.....
Each invest of 10000 adds 1 gov_point
- added credit system (replaced old money lender): ust inverse to investment
if the player has less than 0 Fl. and has built a bank or jewish temple, he can loan money in steps of 10000 Fl. each turn up to a maximum of 100000 Fl. credit line.
Information about the actual credit level and the possibility to get more loans\or repay all of them, all of it can be found in the financial overview screen.
Interest on the credit will be calculated dependent on the actual total economic status (20% boom,....0% Depression) and subtracted from the actual player money (not added to the credit).
A little fee of 10% for each loan\repay transactions will be subtracted.....
Each loan of 10000 subtracts 1 gov_point
- character trait dependent cavalry recruiting
cavalry troops are the most valuable troops on the battlefield, so your general need the adequate military career trait level in the higher stable buildings (> stables) in castles.
Calculation is based on the actual real governor in the castle !!!
Knight--> knights_stables troops
Banneret --> barons_stables troops
Commander --> earls_stables troops
GrandCross --> kings_stables troops
Faction Leader + Crown --> kings_stables troops
repman





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