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  1. #1

    Default DLV 6.1 released !

    Changelog Patch 6.1
    - added new player first turn decisions: population recruitement limitation (yes\no), AI money help script (yes\no), activate character career related - cavalry recruitement\building construction limitation (yes\no) (see below)
    - bugs fixing: empty forts, kiev 7,.....
    - thanks to Tokus*Maximus new Total graphical Artfixer (11022009): ancilliaries, events, menue,....
    - thanks to new graphics from agistournas: Symbol(SIP4) + Menue (MIP3) + Building (BIP4 only construct pictures)
    - thanks to Taiji: total rebalanced Battle System (BB1.7) (except mass + unit size): cavalry spread gone (Chim, Point Black from SS mod), new Taiji animations , better spread between lower and higher troops (costs, effectivity,..),
    - added additional battle warhorns: thanks to Brips and Wolfslayer
    - faction hedjaz tribes full playable
    - changes behind the scene: ... lol
    - added investment system:
    if the player has more than 10000 Fl. available and has built a bank or jewish temple, he can invest money in steps of 10000 Fl. each turn up to a maximum of 100000 Fl. depot. Investing has to advantages: earning money and avoiding negative inflation effects because of money overflow.
    Information about the actual depot level and the possibility to invest\sell, all of it can be found in the financial overview screen.
    Interest on the savings will be calculated dependent on the actual total economic status (20% boom,....0% Depression) and added to the actual player money (not the depot). There is although a risk of total loss (Madloff) dependent on economic status (< 10% per turn).
    A little fee of 10% for invest\sell transactions will be subtracted.....
    Each invest of 10000 adds 1 gov_point
    - added credit system (replaced old money lender): ust inverse to investment
    if the player has less than 0 Fl. and has built a bank or jewish temple, he can loan money in steps of 10000 Fl. each turn up to a maximum of 100000 Fl. credit line.
    Information about the actual credit level and the possibility to get more loans\or repay all of them, all of it can be found in the financial overview screen.
    Interest on the credit will be calculated dependent on the actual total economic status (20% boom,....0% Depression) and subtracted from the actual player money (not added to the credit).
    A little fee of 10% for each loan\repay transactions will be subtracted.....
    Each loan of 10000 subtracts 1 gov_point
    - character trait dependent cavalry recruiting
    cavalry troops are the most valuable troops on the battlefield, so your general need the adequate military career trait level in the higher stable buildings (> stables) in castles.
    Calculation is based on the actual real governor in the castle !!!
    Knight--> knights_stables troops
    Banneret --> barons_stables troops
    Commander --> earls_stables troops
    GrandCross --> kings_stables troops
    Faction Leader + Crown --> kings_stables troops

    repman
    Last edited by repman; March 01, 2009 at 08:13 AM.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  2. #2
    Marku's Avatar Domesticus
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    Default Re: DLV 6.1 Goldstatus !

    vague ETA?

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  3. #3

    Default Re: DLV 6.1 released !

    now released
    added some last minute Taiji hardcore (not all)

    repman
    Last edited by repman; March 01, 2009 at 08:16 AM.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  4. #4
    /|\/|\/|\/|\/|\/|\/
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    Default Re: DLV 6.1 released !

    Very cool

  5. #5

    Default Re: DLV 6.1 released !

    Congratulations Repman, the best mod for me on Medieval II Total War. You are the best man !!
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  6. #6
    hotcobbler's Avatar Tiro
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    Default Re: DLV 6.1 released !

    Sweet, DLing now. Quick question: Do I need to add Taiji's BB now if I want all his changes (for testing purposes) or is it all included?

    Thanks for the hard work man!

    True wisdom is less presuming than folly. The wise man doubteth often, and changeth his mind; the fool is obstinate, and doubteth not; he knoweth all things but his own ignorance. --- Pharaoh Akhenaten,
    mid 12th century.

  7. #7

    Default Re: DLV 6.1 released !

    The recruiting from wall buildings of the AI is not included

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  8. #8

  9. #9
    Kjertesvein's Avatar Remember to smile
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    Default Re: DLV 6.1 released !

    - changes behind the scene: ... lol
    secret? hmmm...
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  10. #10
    XiombargDei's Avatar Civis
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    Default Re: DLV 6.1 released !

    very nice thank you

    question : save compatible ?

    Edit : answer is no !
    Last edited by XiombargDei; March 01, 2009 at 10:33 AM.

  11. #11
    Brips's Avatar Ducenarius
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    Default Re: DLV 6.1 released !

    That's an honor that mine mini-mod was integrated in DLV! But without Wolfslayer, I would never have begun That was hard to "create" the other new war horns from videos on youtube, my mic just next, a (2) program to learn to have good format and sounds...
    Thanks mate(s)!

    PS: New version of war horns below, with better sounds^^
    Last edited by Brips; March 01, 2009 at 03:14 PM.
    All map textures improved mod(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages!):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds(MTW2,DLV)!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  12. #12

    Default Re: DLV 6.1 released !

    Hey I'm guessing this has been asked before, but can I put this over OB_3 or will i have to reinstall DLV completely? I've never done an open beta before.

  13. #13
    Kjertesvein's Avatar Remember to smile
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    Default Re: DLV 6.1 released !

    Quote Originally Posted by El Chupanibre View Post
    Hey I'm guessing this has been asked before, but can I put this over OB_3 or will i have to reinstall DLV completely? I've never done an open beta before.
    You could allways try, but... it says: Non-save compitable.

    Quote Originally Posted by Brips View Post
    That's an honor that mine mini-mod was integrated in DLV! But without Wolfslayer, I would never have begun That was hard to "create" the other new war horns from videos on youtube, my mic just next, a (2) program to learn to have good format and sounds...
    Thanks mate(s)!

    PS: New version of war horns below, with better sounds^^
    Ahhh.... you need an market-agent. Let me know
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  14. #14
    /|\/|\/|\/|\/|\/|\/
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    Default Re: DLV 6.1 released !

    Quote Originally Posted by El Chupanibre View Post
    Hey I'm guessing this has been asked before, but can I put this over OB_3 or will i have to reinstall DLV completely? I've never done an open beta before.
    I just installed it over 6.1b3, all is fine for me.

  15. #15
    La Bestia Von Garlet's Avatar Tiro
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    Default Re: DLV 6.1 released !

    Quote Originally Posted by XiombargDei View Post
    very nice thank you

    question : save compatible ?

    Edit : answer is no !
    I have installed DLV 6.1 over beta 03 and tried to continue my good campaign, and it turns out I am able to do it
    I don't know for how long, but I had advanced 4 turns and all ok


  16. #16

    Default Re: DLV 6.1 released !

    Nice job, going to have my last stretch of MTW2 and DLV for a bit and this will certainly make it go out with a bang.

  17. #17

    Default Re: DLV 6.1 released !

    Fan-tas-tic ! D/Ling the noo to take away and play on my week off. DLV has had quite an upward swing with all the fresh input from the gang. It has and remains an honour Gentlemen.

    Jamie

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