Someone correct me if Im wrong, but I believe that the romans at least had a tendency to build their catapults and stuff like that on their siege camps, just like ladders or siege towers. Will we be able to do this?
Someone correct me if Im wrong, but I believe that the romans at least had a tendency to build their catapults and stuff like that on their siege camps, just like ladders or siege towers. Will we be able to do this?
umm......no?
The Duke of Dunwich and surrounding fiefdom
For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994
Hard coded. You can only make rams, ladders, towers and sap point before battle. And that's it.
Indeed. Unfortunately, the game only allows you to built the siege equipment that is hardcoded into the game, no more, no less.
Speaking of sap points, can the team include a modded version of this?
I thought Rome was the only one that included sapping. How do you do it in Medieval 2?
That's what Im asking.
Correct me if I'm wrong: Didn't the EB team say they wont be using sapping as it was too ahistorical when it was represented in game?
That's why I asked about a modded version. Historicaly it could take weeks or months to dig one(1/5 or 1 turns per tunnel). The team would have to find a way to make the men get inside the tunnel and make it crumble a few moments later, without digging sounds or anything. Can this be done? Is it possible to mod the thing?
Unless the graphics themselfs are replaced for nothing as well. Thanks, I should have seen it.
Though we would still have to see only one or two soldiers from any battalion marching in, then running out, the smoke would have to come out of the sap entrance and then finnaly the walls would colapse. This might be a bit harder. What files would I need to mod to achieve this, if it can be done at all?
It could be done, with a yes/no show me script. The script would ask the player if they wished to build catapults and, using create_unit and add_money, create the catapults next turn and reduce the cost from the player's treasure. It could not be done, however, for the AI, so it'd end up as an exploit in favor of the human player, which is not good, since the player already has a good exploit (thinking).