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  1. #1

    Default Siege weapons

    Someone correct me if Im wrong, but I believe that the romans at least had a tendency to build their catapults and stuff like that on their siege camps, just like ladders or siege towers. Will we be able to do this?

  2. #2
    sirfiggin's Avatar Senator
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    Default Re: Siege weapons

    umm......no?
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  3. #3

    Default Re: Siege weapons

    Hard coded. You can only make rams, ladders, towers and sap point before battle. And that's it.

  4. #4
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Siege weapons

    Indeed. Unfortunately, the game only allows you to built the siege equipment that is hardcoded into the game, no more, no less.

  5. #5

    Default Re: Siege weapons

    Quote Originally Posted by Mediolanicus View Post
    Hard coded. You can only make rams, ladders, towers and sap point before battle. And that's it.
    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Indeed. Unfortunately, the game only allows you to built the siege equipment that is hardcoded into the game, no more, no less.
    That sucks =(

  6. #6

    Default Re: Siege weapons

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Indeed. Unfortunately, the game only allows you to built the siege equipment that is hardcoded into the game, no more, no less.
    Well, good thing you aren't modding a space battle game then. Building laser tanks and nuclear rockets for seige would be a bit overpowered

  7. #7

    Default Re: Siege weapons

    Speaking of sap points, can the team include a modded version of this?

  8. #8

    Default Re: Siege weapons

    I thought Rome was the only one that included sapping. How do you do it in Medieval 2?

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  9. #9

    Default Re: Siege weapons

    That's what Im asking.

  10. #10

    Default Re: Siege weapons

    Correct me if I'm wrong: Didn't the EB team say they wont be using sapping as it was too ahistorical when it was represented in game?
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  11. #11

    Default Re: Siege weapons

    Quote Originally Posted by lenin96 View Post
    Correct me if I'm wrong: Didn't the EB team say they wont be using sapping as it was too ahistorical when it was represented in game?

    That's why I asked about a modded version. Historicaly it could take weeks or months to dig one(1/5 or 1 turns per tunnel). The team would have to find a way to make the men get inside the tunnel and make it crumble a few moments later, without digging sounds or anything. Can this be done? Is it possible to mod the thing?

  12. #12

    Default Re: Siege weapons

    Quote Originally Posted by Tankai View Post
    That's why I asked about a modded version. Historicaly it could take weeks or months to dig one(1/5 or 1 turns per tunnel). The team would have to find a way to make the men get inside the tunnel and make it crumble a few moments later, without digging sounds or anything. Can this be done? Is it possible to mod the thing?
    So, it can't?

  13. #13
    DraeKlae's Avatar Libertus
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    Default Re: Siege weapons

    Quote Originally Posted by Tankai View Post
    That's why I asked about a modded version. Historicaly it could take weeks or months to dig one(1/5 or 1 turns per tunnel). The team would have to find a way to make the men get inside the tunnel and make it crumble a few moments later, without digging sounds or anything. Can this be done? Is it possible to mod the thing?
    Maybe it can be done, by replacing the sound file of the sapping with an empty one, but you'd still get the graphics on the ground I think.

  14. #14

    Default Re: Siege weapons

    Quote Originally Posted by DraeKlae View Post
    Maybe it can be done, by replacing the sound file of the sapping with an empty one, but you'd still get the graphics on the ground I think.
    Unless the graphics themselfs are replaced for nothing as well. Thanks, I should have seen it.

    Though we would still have to see only one or two soldiers from any battalion marching in, then running out, the smoke would have to come out of the sap entrance and then finnaly the walls would colapse. This might be a bit harder. What files would I need to mod to achieve this, if it can be done at all?

  15. #15
    DraeKlae's Avatar Libertus
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    Default Re: Siege weapons

    It could be done, with a yes/no show me script. The script would ask the player if they wished to build catapults and, using create_unit and add_money, create the catapults next turn and reduce the cost from the player's treasure. It could not be done, however, for the AI, so it'd end up as an exploit in favor of the human player, which is not good, since the player already has a good exploit (thinking).

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