Results 1 to 10 of 10

Thread: Senate - traits to only julli factions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Senate - traits to only julli factions

    hello
    I have a problem after the removal of the Senate, traits of (senators) named charakter isn't active because i'm change name romans_senate to another.(to have normal factions)
    how to activate these traits to only romans_julli fations:

    Trait Aedile
    Trait Censor
    Trait Consul
    Trait PontifexMaximus
    Trait Praetor
    Trait Quaestor

    and other...

    to appear again?:hmmm:

  2. #2
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Senate - traits to only julli factions

    Those traits will never be activated with the senate removed from the game. You can mod the trait to issue them in some other manner, but the in game events that issue them will no longer occur.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  3. #3

    Default Re: Senate - traits to only julli factions

    Squid
    Can you helped me to activate as it is, for example, in addition BI ther are a ancillaries like:
    office_magister_memoriae_west
    only for romans

    I would like to use those with RTW as it used to look at BI

    How to do that?

    What i'm must change:


    Code:
    ;------------------------------------------
    Trait Aedile
        Characters family
        AntiTraits notAedile
    
        Level Office_of_Aedile
            Description Office_of_Aedile_desc
            EffectsDescription Office_of_Aedile_effects_desc
            Threshold  1 
    
            Effect Management  1 
            Effect Law  1 
    
    
    
    ;------------------------------------------
    Trait Censor
        Characters family
        AntiTraits notCensor
    
        Level Office_of_Censor
            Description Office_of_Censor_desc
            EffectsDescription Office_of_Censor_effects_desc
            Threshold  1 
    
            Effect Influence  3 
            Effect Management  2 
    
    
    
    ;------------------------------------------
    Trait Consul
        Characters family
        AntiTraits notConsul
    
        Level Office_of_Consul
            Description Office_of_Consul_desc
            EffectsDescription Office_of_Consul_effects_desc
            Threshold  1 
    
            Effect Influence  2 
            Effect Command  2 
    
    
    
    ;------------------------------------------
    Trait PontifexMaximus
        Characters family
        AntiTraits notPontifexMaximus
    
        Level Office_of_Pontifex_Maximus
            Description Office_of_Pontifex_Maximus_desc
            EffectsDescription Office_of_Pontifex_Maximus_effects_desc
            Threshold  1 
    
            Effect Influence  5 
    
    
    
    ;------------------------------------------
    Trait Praetor
        Characters family
        AntiTraits notPraetor
    
        Level Office_of_Praetor
            Description Office_of_Praetor_desc
            EffectsDescription Office_of_Praetor_effects_desc
            Threshold  1 
    
            Effect Management  1 
            Effect Law  2 
    
    
    
    ;------------------------------------------
    Trait Quaestor
        Characters family
        AntiTraits notQuaestor
    
        Level Office_of_Quaestor
            Description Office_of_Quaestor_desc
            EffectsDescription Office_of_Quaestor_effects_desc
            Threshold  1 
    
            Effect Management  1

  4. #4

    Default Re: Senate - traits to only julli factions

    The problem is not the traits, it's the triggers; they all activate on events that are tied to the Senate (ie WhenToTest BecomesQuaestor). if you replace this with "WhenToTest CharacterTurnEnd" for example (and some other logical conditions that will make this realistic), you can have the traits without Senate in the game.

  5. #5

    Default Re: Senate - traits to only julli factions

    ok i'm done this but why Censor and Aedile have all generals?
    but other dosn't appear

    What other conditions that were more historical?

    For consul i'm make thisbut does not appear I think that shows when antoher character become leader

    ;------------------------------------------
    Trigger ConsulFirstTime
    CharacterBecomesAFather



    Affects Consul 1 Chance 100

    ;------------------------------------------

    for others:

    ;------------------------------------------
    Trigger PontifexMaximusFirstTime
    WhenToTest CharacterTurnEnd


    Affects PontifexMaximus 1 Chance 100



    -------------------------------------------

    My modyfited list:

    Spoiler Alert, click show to read: 

    ------------------------------------------
    Trigger AedileFirstTime
    WhenToTest CharacterTurnEnd


    Affects Aedile 1 Chance 100

    ;------------------------------------------
    Trigger CensorFirstTime
    WhenToTest CharacterTurnEnd


    Affects Censor 1 Chance 100

    ;------------------------------------------
    Trigger ConsulFirstTime
    CharacterBecomesAFather
    ;BecomesFactionLeader


    Affects Consul 1 Chance 100

    ;------------------------------------------
    Trigger PontifexMaximusFirstTime
    WhenToTest CharacterTurnEnd


    Affects PontifexMaximus 1 Chance 100

    ;------------------------------------------
    Trigger PraetorFirstTime
    WhenToTest CharacterTurnEnd


    Affects Praetor 1 Chance 100

    ;------------------------------------------
    Trigger QuaestorFirstTime
    WhenToTest CharacterTurnEnd


    Affects Quaestor 1 Chance 100

    ;------------------------------------------
    Trigger notAedile
    WhenToTest CharacterTurnEnd


    Affects notAedile 2 Chance 100

    ;------------------------------------------
    Trigger notCensor
    WhenToTest CharacterTurnEnd


    Affects notCensor 2 Chance 100

    ;------------------------------------------
    Trigger notConsul
    CharacterComesOfAge
    ;BecomesFactionHeir


    Affects notConsul 2 Chance 100

    ;------------------------------------------
    Trigger notPontifexMaximus
    WhenToTest CharacterTurnEnd


    Affects notPontifexMaximus 2 Chance 100

    ;------------------------------------------
    Trigger notPraetor
    WhenToTest CharacterTurnEnd


    Affects notPraetor 2 Chance 100

    ;------------------------------------------
    Trigger notQuaestor
    WhenToTest CharacterTurnEnd


    Affects notQuaestor 2 Chance 100

    ;------------------------------------------
    Trigger AedileAgain
    WhenToTest CharacterTurnEnd

    Condition Trait notAedile >= 1

    Affects Aedile 2 Chance 100

    ;------------------------------------------
    Trigger CensorAgain
    WhenToTest CharacterTurnEnd

    Condition Trait notCensor >= 1

    Affects Censor 2 Chance 100

    ;------------------------------------------
    Trigger ConsulAgain
    CharacterBecomesAFather

    Condition Trait notConsul >= 1

    Affects Consul 2 Chance 100

    ;------------------------------------------
    Trigger PontifexMaxumusAgain
    WhenToTest CharacterTurnEnd

    Condition Trait notPontifexMaximus >= 1

    Affects PontifexMaximus 2 Chance 100

    ;------------------------------------------
    Trigger PraetorAgain
    WhenToTest CharacterTurnEnd

    Condition Trait notPraetor >= 1

    Affects Praetor 2 Chance 100

    ;------------------------------------------
    Trigger QuaestorAgain
    WhenToTest CharacterTurnEnd

    Condition Trait notQuaestor >= 1

    Affects Quaestor 2 Chance 100



    ;------------------------------------------
    Trait Aedile
    Characters family
    AntiTraits notAedile

    Level Office_of_Aedile
    Description Office_of_Aedile_desc
    EffectsDescription Office_of_Aedile_effects_desc
    Threshold 1

    Effect Management 1
    Effect Law 1



    ;------------------------------------------
    Trait Censor
    Characters family
    AntiTraits notCensor

    Level Office_of_Censor
    Description Office_of_Censor_desc
    EffectsDescription Office_of_Censor_effects_desc
    Threshold 1

    Effect Influence 3
    Effect Management 2



    ;------------------------------------------
    Trait Consul
    Characters family
    AntiTraits notConsul

    Level Office_of_Consul
    Description Office_of_Consul_desc
    EffectsDescription Office_of_Consul_effects_desc
    Threshold 1

    Effect Influence 2
    Effect Command 2



    ;------------------------------------------
    Trait PontifexMaximus
    Characters family
    AntiTraits notPontifexMaximus

    Level Office_of_Pontifex_Maximus
    Description Office_of_Pontifex_Maximus_desc
    EffectsDescription Office_of_Pontifex_Maximus_effects_desc
    Threshold 1

    Effect Influence 5



    ;------------------------------------------
    Trait Praetor
    Characters family
    AntiTraits notPraetor

    Level Office_of_Praetor
    Description Office_of_Praetor_desc
    EffectsDescription Office_of_Praetor_effects_desc
    Threshold 1

    Effect Management 1
    Effect Law 2



    ;------------------------------------------
    Trait Quaestor
    Characters family
    AntiTraits notQuaestor

    Level Office_of_Quaestor
    Description Office_of_Quaestor_desc
    EffectsDescription Office_of_Quaestor_effects_desc
    Threshold 1

    Effect Management 1



    ;------------------------------------------
    Trait notAedile
    Characters family
    AntiTraits Aedile

    Level Ex_Aedile
    Description Ex_Aedile_desc
    EffectsDescription Ex_Aedile_effects_desc
    Threshold 1

    Effect Law 1



    ;------------------------------------------
    Trait notCensor
    Characters family
    AntiTraits Censor

    Level Ex_Censor
    Description Ex_Censor_desc
    EffectsDescription Ex_Censor_effects_desc
    Threshold 1

    Effect Influence 2



    ;------------------------------------------
    Trait notConsul
    Characters family
    AntiTraits Consul

    Level Ex_Consul
    Description Ex_Consul_desc
    EffectsDescription Ex_Consul_effects_desc
    Threshold 1

    Effect Command 1



    ;------------------------------------------
    Trait notPontifexMaximus
    Characters family
    AntiTraits PontifexMaximus

    Level Ex_Pontifex_Maximus
    Description Ex_Pontifex_Maximus_desc
    EffectsDescription Ex_Pontifex_Maximus_effects_desc
    Threshold 1

    Effect Influence 3



    ;------------------------------------------
    Trait notPraetor
    Characters family
    AntiTraits Praetor

    Level Ex_Praetor
    Description Ex_Praetor_desc
    EffectsDescription Ex_Praetor_effects_desc
    Threshold 1

    Effect Law 1



    ;------------------------------------------
    Trait notQuaestor
    Characters family
    AntiTraits Quaestor

    Level Ex_Quaestor
    Description Ex_Quaestor_desc
    EffectsDescription Ex_Quaestor_effects_desc
    Threshold 1

    Effect Influence 1
    Last edited by Tiberius Caesar Augustus; March 01, 2009 at 08:20 AM.

  6. #6

    Default Re: Senate - traits to only julli factions

    Have a read through the docudemons to get a list of all available events and conditions. The proper event is "BecomesFactionLeader" or you can have a condition "IsFactionLeader".

    And you will have to make conditions far more specific if you want to imitate the office system properly.


    Code:
    ------------------------------------------
    Trigger AedileFirstTime
    WhenToTest CharacterTurnEnd
    
    Condition EndedInSettlement
              and SettlementBuildingExists >= governors_palace
              and Trait Aedile < 1
               and Trait Quaestor < 1
               and Trait yxz < 1
               and etc etc
    
        Affects Aedile  1  Chance  100 
    
    ;------------------------------------------
    Last edited by Aradan; March 01, 2009 at 08:45 AM.

  7. #7

    Default Re: Senate - traits to only julli factions

    Yes i'm read Squid turtorials but this very complicated for me

    ok can i'm have max numbers of Quaestor (example 2)
    and Aedile (example 4)?
    or is not possible?


    it is correct?

    Spoiler Alert, click show to read: 
    Trigger AedileFirstTime
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and SettlementBuildingExists >= governors_palace
    and Trait Aedile < 1
    and Trait Quaestor < 1
    and PontifexMaximus < 1
    and Trait Praetor < 1

    Affects Aedile 1 Chance 100


    ;------------------------------------------
    Trigger QuaestorFirstTime
    WhenToTest CharacterTurnEnd


    Condition EndedInSettlement
    and SettlementBuildingExists >= governors_palace
    and Trait Aedile < 1
    and Trait Quaestor < 1
    and PontifexMaximus < 1
    and Trait Praetor < 1

    Affects Quaestor 1 Chance 100

    ;------------------------------------------
    Trigger PontifexMaximusFirstTime
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and SettlementBuildingExists >= governors_palace
    and Trait Aedile < 1
    and Trait Quaestor < 1
    and PontifexMaximus < 1
    and Trait Praetor < 1


    Affects PontifexMaximus 1 Chance 100

    ;------------------------------------------
    Trigger PraetorFirstTime
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and SettlementBuildingExists >= governors_palace
    and Trait Aedile < 1
    and Trait Quaestor < 1
    and PontifexMaximus < 1
    and Trait Praetor < 1


    Affects Praetor 1 Chance 100

  8. #8

    Default Re: Senate - traits to only julli factions

    1. No, you can't track how many characters have 1 trait. Only with ancillaries you can do that.

    2. The conditions I used were just a random example of conditions. You have to decide which conditions to use (ie, when would a character become an Aedile). After you have decided on the conditions, you must code them in properly (no code errors) and logically (no logical errors). For the code errors part, Squid's ATW Validator will be great help.

  9. #9

    Default Re: Senate - traits to only julli factions

    I have one more question, I would like to be a different Trigger delete for example Aedile trait because my general have pretor trait because i'm don't want to have to many trait in one member
    How to do that?

  10. #10

    Default Re: Senate - traits to only julli factions

    First you need to set Praetor as Aedile's Antitrait. Then, if you assign 2 points to Praetor, the first point will make Aedile disappear and the second will make Praetor appear.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •