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  1. #1

    Default Population control

    Does anyone know how the exterminate city function could be implemented into cities you already own? Like, maybe if you enter any empty city, even your own, you get the enslave/exterminate choices? Maybe as a console command? Any Ideas?



  2. #2
    MaceMan's Avatar Miles
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    Default Re: Population control

    Just pull all your troops and agents out of the city, park them right next to said city and let it rebel, use said troops to recapture it, and voila! You get to exterminate the filthy rebel populace.



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  3. #3

    Default Re: Population control

    I was thinking of more of a glorious slaughter of the dissenters (read: everyone) without having to let them take up arms first. It doesn't make sense to me to have clearly evil and brutal rulers letting peasants revolt when they already have the power to kill most of them. I doubt Ghengis Khan was cool with riots in his cities.



  4. #4

    Default Re: Population control

    I do not remember if plagues were hardcoded or if they had anything to do with squalor, but if they did, you could let it go up like hell so you'll get plague in your city. Plus it would be very evil.

  5. #5
    MaceMan's Avatar Miles
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    Default Re: Population control

    Quote Originally Posted by Haxiel View Post
    I do not remember if plagues were hardcoded or if they had anything to do with squalor, but if they did, you could let it go up like hell so you'll get plague in your city. Plus it would be very evil.
    Elaborating on this, you can always send agents into plagued settlements and ship them back into your target settlement.

    Now, there isn't a command to exterminate the population per se, but if you really feel compelled to reduce a city's population with a simple command, then the only way to do it would be to use the following cheat:

    Spoiler Alert, click show to read: 
    Press the tilde (`) key on the campaign map and type in the following:

    add_population nameofsettlement number

    Now, since you want to subtract population, the number will have to be negative.

    Example:

    add_population Sparta -3000



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  6. #6
    SonOfAlexander's Avatar I want his bass!
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    Default Re: Population control

    You have to do what is known as 'extermination farming'. You get a big enough army outside the city (remember those occasional 9-exp. full stacks that can be generated!), put the tax rate through the roof and voila! They revolt and you storm it with ease, then exterminate. On RS etc, you have re-population centres which sound so much easier. So normally you will have to exterminate by revolting.
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  7. #7

    Default Re: Population control

    So far MaceMan has had the best response, but are there also ways of reducing your global rep in the same way as it would have had you exterminated a large town, via console commands?



  8. #8

    Default Re: Population control

    I do not think there is anything like global rep in RTW. I believe it is exclusive to M2 at least... However I believe that exterminating settlements may give you 'evil' traits, in which case the only answer is provoking a revolt and recapturing the settlement. I also believe that the kind of units the rebels can get in a rebellion depends on which military buildings you have built in your settlements. You wouldn't want to incite a rebellion in your recruiting cities, since it'll be a pain in the arse to get them back.

  9. #9

    Default Re: Population control

    the only reason to exterminate a population is if it has been to influenced from another culture right?

  10. #10

    Default Re: Population control

    Quote Originally Posted by Palandiell View Post
    the only reason to exterminate a population is if it has been to influenced from another culture right?
    technically yes, but extermination is also usful when u capture a high-pop city and cant support all those slaves (and of course u cant just occupy it or they'll rebel) plus u get a fear bonus (higher citizen happiness) if u exterminate - usually
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