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Thread: The Good and Bad of ETW...

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  1. #1

    Default The Good and Bad of ETW...

    So I'm going to try organize the great new features or sadly missing ones into a list, since I'm bored with waiting. It's rather subjective as you can imagine. Most of this is taken from the demo experience, from the previews/interviews/reviews, and from CA's response here in the forums.


    Bad:
    Spoiler Alert, click show to read: 

    No speeches before battle
    No prisoners
    No bands/fifes/bagpipies
    Reinforcement system reverted back to MTW style
    Only 2v2 for custom battles(?) but 4v4 for Multiplayer
    Small number of Major/Playable Factions
    Potential Balance/Technical problems, such as Stakes, Cannons firing at trees etc
    Various bugs and glitches



    Good:
    Spoiler Alert, click show to read: 

    All new Naval battles
    Streamlined formations and pathfinding
    Wide variety of unit abilities and fortifications
    -Especially Dismounting in battle, which was missing in M2TW
    Using Cover and Garrisoning Buildings
    Replays for Campaign Battles
    Units talk in native language
    Overall smarter Battle AI
    Campaign and Battle AI communicates (don't really know yet
    Streamlined and huge Campaign Map
    All new Technology system
    Streamlined Recruitment
    Streamlined Diplomacy
    Streamlined Trade
    Streamlined Agents
    More field battles vs sieges
    Streamlined intercept zone
    Name your own units/ships!
    No more camping on your neighbor's lands
    Queens
    Governments, Revolutions and Rebellions/Emerging Factions

    Beta for Multiplayer Campaign coming after release



    I'm still pretty bitter at their decision to go back to MTW's reinforcement system, but looking at the Good list I'm not as pissed anymore(it's so bloody long!). Already paid for the game, so might as well enjoy it rather than brood over it...
    Last edited by aeoleron9; March 01, 2009 at 04:02 AM.

  2. #2

    Default Re: The Good and Bad of ETW...

    The battles are up to 4v4.

  3. #3

    Default Re: The Good and Bad of ETW...

    Mind pointing me to where they confirmed this? Prof's community event thread said there's only 2v2.

  4. #4

    Default Re: The Good and Bad of ETW...

    Yes Prof said that. But I've heard many times that CA confirmed 8 player maps.

  5. #5

    Default Re: The Good and Bad of ETW...

    No blood is a biggie

  6. #6
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    Default Re: The Good and Bad of ETW...

    You had a longer list "good" list than your "bad" list, which means

  7. #7
    Sir Winston Churchill's Avatar Vicarius Provinciae
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    Default Re: The Good and Bad of ETW...

    No speeches before battle
    No prisoners
    Reinforcement system reverted back to MTW style
    Only 2v2 for custom and multiplayer battles
    Small number of Major/Playable Factions
    Potential Balance/Technical problems, such as Stakes, Cannons firing at trees etc
    Various bugs and glitches
    -Dude, there have never been speeches before historical battles.
    -Dude, its not the full game, we havent seen the aftermath of said battles, thus we don't know.
    -Ok
    -Thats bad?
    -I can agree with that, gets under my skin too.
    -All fixed possibly in the full version, and will def be fixed by patches
    -No game has ever not had these. (except maybe pong )

    So to anyone else that says "Well theres no prisoners! No speeches! No this or that!" ITS THE DEMO. NOT THE FULL GAME. WHAT DID YOU EXPECT!? THE DEMO IS ONLY 2GB OF 15GB+ SO ITS NOT LIKE THEY HAVE EVERYTHING.


    COOOOOOOOOOL DOOOOOOOOOWN.

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  8. #8
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    Default Re: The Good and Bad of ETW...

    Quote Originally Posted by Isaristh View Post

    So to anyone else that says "Well theres no prisoners! No speeches! No this or that!" ITS THE DEMO. NOT THE FULL GAME. WHAT DID YOU EXPECT!? THE DEMO IS ONLY 2GB OF 15GB+ SO ITS NOT LIKE THEY HAVE EVERYTHING.


    COOOOOOOOOOL DOOOOOOOOOWN.
    the guy who had played the full game said he didnt see any prisoners or speeches in the game.

  9. #9
    Bernsy's Avatar Miles
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    Default Re: The Good and Bad of ETW...

    Quote Originally Posted by aeoleron9 View Post
    Most of this is taken from the demo experience, from the previews/interviews/reviews, and from CA's response here in the forums.
    This is what he said in the first place.


    Quote Originally Posted by Isaristh View Post
    -Dude, there have never been speeches before historical battles.
    -Dude, its not the full game, we havent seen the aftermath of said battles, thus we don't know.
    -Ok
    -Thats bad?
    -I can agree with that, gets under my skin too.
    -All fixed possibly in the full version, and will def be fixed by patches
    -No game has ever not had these. (except maybe pong )

    So to anyone else that says "Well theres no prisoners! No speeches! No this or that!" ITS THE DEMO. NOT THE FULL GAME. WHAT DID YOU EXPECT!? THE DEMO IS ONLY 2GB OF 15GB+ SO ITS NOT LIKE THEY HAVE EVERYTHING.


    COOOOOOOOOOL DOOOOOOOOOWN.
    So there is no need to bash him for rating the demo as stated.






  10. #10

    Default Re: The Good and Bad of ETW...

    What's the MTW style of reinforcements?

  11. #11

    Default Re: The Good and Bad of ETW...

    Quote Originally Posted by Isaristh View Post
    -Dude, there have never been speeches before historical battles.
    -Dude, its not the full game, we havent seen the aftermath of said battles, thus we don't know.
    -Ok
    -Thats bad?
    -I can agree with that, gets under my skin too.
    -All fixed possibly in the full version, and will def be fixed by patches
    -No game has ever not had these. (except maybe pong )

    So to anyone else that says "Well theres no prisoners! No speeches! No this or that!" ITS THE DEMO. NOT THE FULL GAME. WHAT DID YOU EXPECT!? THE DEMO IS ONLY 2GB OF 15GB+ SO ITS NOT LIKE THEY HAVE EVERYTHING.


    COOOOOOOOOOL DOOOOOOOOOWN.
    He didnt say historical battles!

  12. #12
    Sir Winston Churchill's Avatar Vicarius Provinciae
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    Default Re: The Good and Bad of ETW...

    Quote Originally Posted by Osskssa View Post
    He didnt say historical battles!
    no, but seeing as hes taking this from the demo, all you could play with historical battles.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
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    Quote Originally Posted by Dalminar View Post
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  13. #13

    Default Re: The Good and Bad of ETW...

    seems to answer my question, and it doesn't bother me much, specially with the "new and improved" AI, which will perhaps react more intelligently when it arrives on the field
    The better AI won't help at all, because you can no longer let the AI control your reinforcements. They all have to wait outside, and then trickle in one by one into your control, as your original units rout or get killed.

  14. #14

    Default Re: The Good and Bad of ETW...

    Well Im glad the good list is longer than the bad list....
    What's the MTW style of reinforcements?
    To choose if the AI commands the reinforcement or if once you loose a unit it is replaced by a reinforcement unit. Not the best way of handling things, but with the better AI Im sure it'll work out.

  15. #15
    Timefool's Avatar Primicerius
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    Default Re: The Good and Bad of ETW...

    Quote Originally Posted by Godless Pickle View Post
    To choose if the AI commands the reinforcement or if once you loose a unit it is replaced by a reinforcement unit. Not the best way of handling things, but with the better AI Im sure it'll work out.
    It was horrible because the AI would walk the units up while the enemy was charging your lines. By the time they arrived, they were only mopping up the fleeing enemies, and that was of no real use to me.

  16. #16

    Default Re: The Good and Bad of ETW...

    Quote Originally Posted by Godless Pickle View Post
    To choose if the AI commands the reinforcement or if once you loose a unit it is replaced by a reinforcement unit. Not the best way of handling things, but with the better AI Im sure it'll work out.
    Sounds like RTW's system as well...never played MTW, and my current computer can't run M2TW...so i guess just to figure out what people are upset about, is it different in M2TW then RTW/MTW? or were people expecting it to change for some reason?


    EDIT:

    Quote Originally Posted by aeoleron9 View Post
    In Kingdoms you have a limited control over AI reinforcements, you can tell them to run or walk, attack or hold ground etc. But they've obviously gave up on implementing it in ETW.
    seems to answer my question, and it doesn't bother me much, specially with the "new and improved" AI, which will perhaps react more intelligently when it arrives on the field
    Last edited by RandarKal; February 27, 2009 at 11:14 PM.

  17. #17

    Default Re: The Good and Bad of ETW...

    OK I found it, looks like one less item on the Bad list

    http://shoguntotalwar.yuku.com/reply...5#reply-612415
    Quote Originally Posted by Jack Lusted
    There are some 4v4 maps that are MP only, and yes of course there are custom battles.
    So the custom battles are probably 2v2 max, but multiplayer can have 4v4s.

  18. #18

    Default Re: The Good and Bad of ETW...

    In Kingdoms you have a limited control over AI reinforcements, you can tell them to run or walk, attack or hold ground etc. But they've obviously gave up on implementing it in ETW.

  19. #19

    Default Re: The Good and Bad of ETW...

    Ah, what about retraining? I thought at first it meant the MTW style of retraining, and that would have been terrible since there was no retraining.

  20. #20

    Default Re: The Good and Bad of ETW...

    Well i hope that square formations actually have 3 ranks or more in huge settings cause i would hate to see just 2!!
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



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