Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: Serious attack drop

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Serious attack drop

    I'm new to SS (4.1) and so far have only played 10 turns. so far - as I can tell - the AI is better (as it hasn't backstabbed me 8 times already ) but the attack drop in the units seems to have unsettled me. Is this attack drop effecting battles? Is it in all units or just the early muslim units I;ve seen so far? or is it just changing the attack numbers but not changing the battles attack, or otherwise?

    Any response would be greatly appreciated
    Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.

    "I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
    — Ovid (Metamorphoses)

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Serious attack drop

    It is because SS uses the RealCombat system of stats. Attack is lower across the board. It allows for slower, more realistic battles unlike the arcade-y battles of vanilla.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: Serious attack drop

    Quote Originally Posted by Caesar Clivus View Post
    It is because SS uses the RealCombat system of stats. Attack is lower across the board. It allows for slower, more realistic battles unlike the arcade-y battles of vanilla.
    it goes extremely fast when you starve out and get couple of charges to yours army side..

    fast part is where yours army flees , i wished i frapsed that battle..

    had 2.2k vs 1.2k + 2k or so, exterminated first 1.2k . loosing about 18-200 troops, and had even fight 2k vs 2k , they had strong cavalry , i had loads of spearmens.. even set them in positions to protect flanks .. didnt had enough cavalry to intercepts both flanks.. so choose just to take one.. outnumbering them there 2 to 1 atleast.. i thought ill deal with them fast enough.. in the end.. i almost lost everything i had there to 1-2 squads of theirs riders.. i was shocked..

    another flank got few charges.. and my army started fleeing.. one by one.. like colapsing domino.. i got crushed.. killing maybe 150-200 of his units..

    thats for you.. - morale traits..

  4. #4

    Default Re: Serious attack drop

    You list about 18-200? lol
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  5. #5

    Default Re: Serious attack drop

    Ah ok. Thanks that clears up a lot.
    Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.

    "I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
    — Ovid (Metamorphoses)

  6. #6
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Serious attack drop

    Cleit you would be surprised. Using only a hill I've used Militia to charge Knights back down and barely lost 100 men.

  7. #7

    Default Re: Serious attack drop

    Quote Originally Posted by Historydude View Post
    Cleit you would be surprised. Using only a hill I've used Militia to charge Knights back down and barely lost 100 men.
    Oh, I was just commenting on the 18-200 range used, it's pretty funny.
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  8. #8
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Serious attack drop

    Oh I get it. lol I missed that.

    "He shot from about 2-17 times at the man" - An actual Eyewitness report

  9. #9

    Default Re: Serious attack drop

    Quote Originally Posted by Historydude View Post
    Oh I get it. lol I missed that.

    "He shot from about 2-17 times at the man" - An actual Eyewitness report
    I remember hearing that one before. lol.

    How long is it going to take? 2-8 weeks..... lol?
    As for the Paladin, the battle with the Dragon isn't the danger, it's the battle in the heart that he must be wary of.




  10. #10
    Alpha Zeke's Avatar Vicarius
    Join Date
    Dec 2006
    Location
    The US of A
    Posts
    2,931

    Default Re: Serious attack drop

    I'll end my off topic sayings with this.

    The company tells me allow for 2-6 weeks shipping, but I got it 3 days later.

  11. #11

    Default Re: Serious attack drop

    The AI still backstabs me all the time in 4.1, did 6.1 improve on that?

    Also, what's the suggested campaign difficulty for SS? I found "very hard" to be almost unplayable(unless you enjoy constant war) because the relationships with other factions automatically drops every year. Even in hard difficulty I have a hard time to maintain relationship with other factions.

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Serious attack drop

    Quote Originally Posted by warblah View Post
    Also, what's the suggested campaign difficulty for SS? I found "very hard" to be almost unplayable(unless you enjoy constant war) because the relationships with other factions automatically drops every year. Even in hard difficulty I have a hard time to maintain relationship with other factions.
    For 6.1, I always play on Hard campaign, very hard battles (Hard campaign because I still like diplomacy to be worth a damn). Be warned though that the 6.2 patch ups the difficulty by quite a bit. Medium on 6.2 is equal to Very hard on 6.1 or thereabouts.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13
    Civis
    Join Date
    Feb 2009
    Location
    Norway
    Posts
    132

    Default Re: Serious attack drop

    Quote Originally Posted by Caesar Clivus View Post
    For 6.1, I always play on Hard campaign, very hard battles (Hard campaign because I still like diplomacy to be worth a damn). Be warned though that the 6.2 patch ups the difficulty by quite a bit. Medium on 6.2 is equal to Very hard on 6.1 or thereabouts.
    Hey Caesar any idea if H is better for the battle than VH? I've heard that dread/chiv is to powerful on VH so i went H.

    If not, then i have to restart again. The more of a challenge the more i learn.

    Thanks in advance.

    Patch 6.2, Byz empire, VH/H.

  14. #14
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Serious attack drop

    I cant say that I've heard that about dread/chiv on VH. :hmmm:

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  15. #15

    Default Re: Serious attack drop

    Ok I'm finding the SS 4.1 mod quite difficult. I've built about 5 buildings and I'm nearly at gunpowder age! Byzantium and egypt just KEEP attacking me, seriously unrelenting attacks every turn on Iconium and damascus respectively (I'm playing as the Turks or Seljuk thingmybob). So I have no economy basically and my bank balance has only been over 3000 once - when I sacked Jerusalem.

    Any advice? or will I just have to downgrade campaign difficulty?

    also, is it possible to auto-resolve a fight without your leading general getting severely wounded?
    Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.

    "I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
    — Ovid (Metamorphoses)

  16. #16

    Default Re: Serious attack drop

    Start over, make markets and roads.

    You'll have a good start and you'll have it easy

  17. #17

    Default Re: Serious attack drop

    Thats exactly what I've been doing. all roads built I think and a couple markets but apart from that I can't get any revenue.

    I'm thinking about restarting as turks again, but this time just sacking all cities and heading over to constantinople and nicaea.

    Does anyone think this is a good tactic?
    Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.

    "I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
    — Ovid (Metamorphoses)

  18. #18
    Civis
    Join Date
    Feb 2009
    Location
    Norway
    Posts
    132

    Default Re: Serious attack drop

    Quote Originally Posted by shibbieNIS View Post
    Thats exactly what I've been doing. all roads built I think and a couple markets but apart from that I can't get any revenue.

    I'm thinking about restarting as turks again, but this time just sacking all cities and heading over to constantinople and nicaea.

    Does anyone think this is a good tactic?
    Check every place and see how much market/port/roads increase the town/castles income. If its around 100-200 dont bother, use it on advancing yourself through warfare with your main focus being The Byzantine Empire. Keep a decent amount of people by the place you border to Kwarezmian empire so they MIGHT just focus on the north people i cant remember now, cuman something. Get an alliance with the egyptian people fast and keep them at bay.

    Try to help the people egypts at war with discretely or else the egyptian WILL backstab you the moment they die. The templar or kingdom of jerusalem depending on which campaign you go with.

    Note: If the templar/kingdom of jerusalem die, before you gain a foothold in the byzantine empire. You will have a hard time progressing further into the empire.

    Hint: Always build watch towers at your borders. To see if anyone might come to suprise you. IF an army walk on your land, go ahead and think they will lay siege on your town the moment they reach it, even if they are not at war or in an alliance.
    Last edited by Viscule; March 04, 2009 at 07:44 PM.

  19. #19

    Default Re: Serious attack drop

    Quote Originally Posted by Viscule View Post
    Check every place and see how much market/port/roads increase the town/castles income. If its around 100-200 dont bother,
    Sorry, I dont understand what this means
    Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.

    "I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
    — Ovid (Metamorphoses)

  20. #20
    Civis
    Join Date
    Feb 2009
    Location
    Norway
    Posts
    132

    Default Re: Serious attack drop

    Quote Originally Posted by shibbieNIS View Post
    Sorry, I dont understand what this means


    Press on the screenshot. You'll see under the construction tab that has a light white color on it. Press on that to open up the income, growth, religion in detail for the settlement.

    You'll see how much a market/port/road will increase the income when its in the building tab. (The green thing there)

    I hope this helps.


    Quote Originally Posted by Caesar Clivus View Post
    I cant say that I've heard that about dread/chiv on VH. :hmmm:
    Any idea how i can test that?
    Last edited by Viscule; March 04, 2009 at 07:54 PM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •