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  1. #1
    dvk901's Avatar Consummatum est
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    Default RS-Beta_8 Full Installer:

    Here it is: http://files.filefront.com/Stuff+For.../fileinfo.html

    (Also see post #60 for a file you need to put in your 'data' folder after installing.)
    (See post #195 for additional fixes)

    I goofed up, however. When I compressed the installer, I compressed the directory it was in instead of the stuff that was IN it. Consequently, you will have to install this differently from all others.

    To install this,

    1. make a directory and 'install' the files first into that directory.
    2. In the directory you made you will find a new directory called: Rome_Beta8_New_Full_Install.
    3. In THAT directory you will find two directories: 'BI' and 'DATA'.
    4. Copy those two directories into the RTW install where you want to install this. You should be prompted about overwriting files...if so, you are in th right place and just say 'yes to all'. If you are NOT in the right place you will not be prompted, and it won't work.


    I'm going to upload the new instaler for RS2_Beta_8 tonite...probably start it as I go to bed, since it will take 4-5 hours anyway.

    To answer some qustions that were asked (or will be):

    1. Will this be Revision 13? No. My directory for these revisions is getting really cluttered. So I'm naming this Beta_8 and all previous stuff will be null and void. Besides, from this point on there shouldn't be so many 'massive' changes as there were before.

    2. Will it be game save compatible. No. I don't care.

    3. This new installer should be installed into a new directory by at least a few people. It CAN be installed over an old Beta7, but to ensure that something didn't get overlooked when I cleaned out the old installer, a new directory would be good because it will reveal any missing stuff if it's absent.

    4. There will be included sets of files for strat borders on or off.

    5. There will be two sets of COMPLETE files for the vegetation in both the default settings and the high-res settings. These sets have to be complete...meaning all the .vege files, sprites and canopy\edging files have to be a 'matched set'. Apparently the game generates them differently for the two different settings. I tried to get away with only one set of sprites and canopy\edging files, but the high res .vege files don't like them. (they disappear randomly)

    6. What is the High-Res vegetation setting?

    The RTW sprites are generated automatically by the game, and they are pathetic for the most part. They often don't match the color of the trees correctly, and with certain types of trees they are virtually horrible representations that look like 'green globs'. I have been trying to find a way to minimize their use for a long time, and these high res settings not only do that...they eliminate them almost completely.

    RTW was written for machines that are far inferior to what is pretty common today, so in order to further enhance the look of RTW and make it even more M2TW quality (and or better) the distance at which the 'real' model and texture is used is increased (in HIGH settings) tenfold.....which is basically as far as the terrain goes. So a tree in the distance is going to actually be the same tree you're looking at up close, with distance being what makes it lose detail rather than a crummy sprite file. Some trees, literally MILES away (kilometers for you Europeans) look distinctly 'as they should' if you were looking at a real landscape.

    The difference is quite remarkable. I have included a txt file that gives a little warning blurb about using it....a low end machine and\or video card will be EATEN alive by these settings, so use them ONLY if you have a machine that can handle it. I don't want to hear people saying "Oh that's soooo laggy!!" I warned you.

    But TBH, my old Pentium4 with a 7600 Nvidia and 512MB video handles it quite nicely on LARGE settings. HUGE, I'm sure, would be another story. Anyway, both the High Res and the original 'default' files are in "_Important_stuff", so if you try the high res and don't like it, you can switch back as you please.

    7. That last batch of unit cards that Leif sent me took care of a LOT of missing mercs and AOR units, so we are missing only a few as it stands. I do have issue with one card I've seen, however. Why does Carthage have a pink horse?



    The smaller card is even 'pinker' than this one.

    8. Many building textures being worked on and changed, including those that make this building:





    The new look of the Greek Parthenon....which actually is the Temple of Artemis as well (second picture). So if Pacco replaces the Greek Parthenon, then at least the Temple of Artemis gets a bit of a facelift. One reason I picked on this one was because the Temple of Artemis was one of very few Greek Temples that had carved reliefs at the base of some 30 pillars in the front (out of 64).

    The original, ala 'rising sun' pillars:

    Last edited by dvk901; March 04, 2009 at 05:40 AM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2
    Calvin's Avatar Countdown: 7 months
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    Default Re: RS-Betaa_8 Full Installer:

    I feel like a crazed fan waiting in anticipation. I've been so looking forward to getting my hands on these new environments.
    Developer for Roma Surrectum 2 || Follow my move to the USA in Calvin's Corner
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  3. #3

    Default Re: RS-Betaa_8 Full Installer:

    I've just posted the new battlemap textures in the RS2beta thread.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  4. #4

    Default Re: RS-Betaa_8 Full Installer:

    By the way, is there any way of pushing back the distance at which the terrain becomes blurred on the battlemap?

    Have you tried to see what happens with the desc_geography files set to have all the ground textures available for all quality levels? I don't know how to regenerate the database to test this out.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: RS-Betaa_8 Full Installer:

    Quote Originally Posted by tone View Post
    By the way, is there any way of pushing back the distance at which the terrain becomes blurred on the battlemap?

    Have you tried to see what happens with the desc_geography files set to have all the ground textures available for all quality levels? I don't know how to regenerate the database to test this out.
    All of the textures that are available for any given climate are available always.....some climates just have few textures available (sandy_desert, for instance).

    And no, the distance can't be pushed any further, apparently, than the 'tile' the battle takes place on. The rest is rendered by whatever it is that renders the stuff in the disatnce. I'm still tinkering off and on with it.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  6. #6
    leif_erikson's Avatar Valhalla awaits thee
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    Default Re: RS-Betaa_8 Full Installer:

    My bad I didn't switch to Carthage's horse this pinkie horse is the free people version of the light horse. Anyway as soon as I'll be done with them all unit cards I will go back and fix some that I'm not happy with
    Skinner for Roma Surrectum, EB II, CBUR, Fall of Rome,
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    Sail away on ships of wonder, but life's not a wheel..." (RIP Ronnie)



  7. #7

    Default Re: RS-Beta_8 Full Installer:

    What I'm saying though is that in the descr_geography, I thought that the settings in this table would affect the lower quality settings which could be what's used for the distance stuff.

    Have you got some idea how the distance stuff is rendered?

    table
    { ; QUAL_NONE QUAL_VERY_LOW QUAL_LOW QUAL_NORMAL QUAL_HIGH QUAL_VERY_HIGH
    ; --------- ------------- -------- ----------- --------- --------------
    SWAMP rock mud swamp swamp grass_short shrub_dense ; . x x . . .
    SAND rock sand_caked sand grass_dry shrub_dense forest_dense ; . . x x . .
    SOIL rock grass_short grass_long shrub_dense forest_dense forest_dense ; . x . x . x
    CLAY dirt grass_long grass_long grass_long forest_dense forest_dense ; x . . x . .
    SHALE rock gravel grass_dry grass_long shrub_dense forest_dense ; . x . . . .
    ROCK rock gravel grass_dry grass_short grass_short grass_long ; x . . . . .
    }


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #8
    dvk901's Avatar Consummatum est
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    Default Re: RS-Beta_8 Full Installer:

    Quote Originally Posted by tone View Post
    What I'm saying though is that in the descr_geography, I thought that the settings in this table would affect the lower quality settings which could be what's used for the distance stuff.

    Have you got some idea how the distance stuff is rendered?

    table
    { ; QUAL_NONE QUAL_VERY_LOW QUAL_LOW QUAL_NORMAL QUAL_HIGH QUAL_VERY_HIGH
    ; --------- ------------- -------- ----------- --------- --------------
    SWAMP rock mud swamp swamp grass_short shrub_dense ; . x x . . .
    SAND rock sand_caked sand grass_dry shrub_dense forest_dense ; . . x x . .
    SOIL rock grass_short grass_long shrub_dense forest_dense forest_dense ; . x . x . x
    CLAY dirt grass_long grass_long grass_long forest_dense forest_dense ; x . . x . .
    SHALE rock gravel grass_dry grass_long shrub_dense forest_dense ; . x . . . .
    ROCK rock gravel grass_dry grass_short grass_short grass_long ; x . . . . .
    }
    No, this has nothing to do with 'video' quality, it's all a translation table fof numbers that determines ground types.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  9. #9

    Default Re: RS-Beta_8 Full Installer:

    2. Will it be game save compatible. No. I don't care.


    Me neither. But swhunter is trying to finish his Spartan campaign so he might be grumpy...



  10. #10

    Default Re: RS-Beta_8 Full Installer:

    Quote Originally Posted by cherryfunk View Post


    Me neither. But swhunter is trying to finish his Spartan campaign so he might be grumpy...

    Sooner or later it would happen.
    found a lot of stuff though.
    This should be interesting!

    Roma Surrectum Greek/Spartan Researcher/Tester.

  11. #11

    Default Re: RS-Beta_8 Full Installer:

    Can we get one more change into the beta? Some minor lighting changes (slightly less dark in the shadows under trees and so on)


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: RS-Beta_8 Full Installer:

    Quote Originally Posted by tone View Post
    Can we get one more change into the beta? Some minor lighting changes (slightly less dark in the shadows under trees and so on)
    Yes, I will put it in. I was too tired last night to get to it anyway....was up at 3:30AM and worked on this until 10:30PM. I was too wasted.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13

    Default Re: RS-Beta_8 Full Installer:

    Will this be uploaded today?

    Roma Surrectum Greek/Spartan Researcher/Tester.

  14. #14

    Default Re: RS-Beta_8 Full Installer:

    A little more stuff for DVK.

    Updated descr_geography.db and .txt files and extra textures for infertile grass and mediterranean climates.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  15. #15
    dvk901's Avatar Consummatum est
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    Default Re: RS-Beta_8 Full Installer:

    I'm trying to get a 'once thru' done in EDU before I upload this. I'm about 3/4's thru, so hopefully tomorrow night. The reason is that I already have a 'half done' file in the new installer..which will really throw everything off.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  16. #16
    dvk901's Avatar Consummatum est
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    Default Re: RS-Beta_8 Full Installer:

    I am uploading the installer now. If it finishes while I'm snoozing, you'll see a file called 'Stuff_For_Tone' in my account. That's it.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  17. #17

    Default Re: RS-Beta_8 Full Installer:

    Well done - you deserve a medal for this.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  18. #18

    Default Re: RS-Beta_8 Full Installer:

    Cool!

    Roma Surrectum Greek/Spartan Researcher/Tester.

  19. #19
    Argent Usher's Avatar [sɪθlɔ:d]
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    Default Re: RS-Beta_8 Full Installer:

    Really impressive. I hope i will get it soon.



    Note: I know it isn't historical correct.
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  20. #20
    dvk901's Avatar Consummatum est
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    Default Re: RS-Beta_8 Full Installer:

    It said it was going to take 19 hours. My internet sucks. It's at 685MB now out of 865MB.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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