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  1. #1

    Default Build Strategies and breaking even

    Hi All

    I don't have my M2TW manual anymore so can someone shed any light on what the 'build strategies' in settlements without a Governor actually mean?

    Am guessing:
    Military - Improves miliary production? Availability of units? Level of replacements available?
    Cutural - Spreads my culture? Is this correct? So better for conquored settlements?
    Financial - How does this affect matters?

    Etc etc etc

    Also, with RC3, BYGIV, RC, RR installed I cannnot help but be perpertuallly skint. I build economic buildings, have a tiny army with no agents abroad and am still losing money (this is playing Sicily BTW). What can I do?



    Yours in Puzzlement

    Sharrow
    Last edited by Sharrow; February 24, 2009 at 05:22 AM.
    The Devshirme
    On the night the scarlet horsemen took him away - from all that he knew and all he might have known - the moon waxed full in Scorpio, sign of his birth, and as if by the hand of God its incandescence split the alpine valley sheer into that which was dark and that which was light, and the light lit the path of devils to his door.

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Build Strategies and breaking even

    I've never actually used any of these but my guess would be:

    Military: buildings that recruit units and possibly armourers and towers too?
    Cultural: religious buildings and possibly education too.
    Financial: trade buildings (markets, ports etc).

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3
    Spartan90's Avatar Campidoctor
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    Default Re: Build Strategies and breaking even

    Basically exactly what Caesar said, plus a couple extras maybe. I think cultural will build things like town halls and brothels as well, not too sure. Religious buildings are your main cultural building though. Also, financial might include farms? My two cents..

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