I'm testing out a new battle system.This new system is included in version 5.8.16. Try it out and let me know what you think.
(1) Most units get 2 hit points.
(2) Some elite units get 3 hit points and a smaller unit size.
(3) Lethality values are increased to near vanilla levels.
(4) Missile accuracy is restored (to vanilla values).
(5) Charge distances for cavalry are reduced.
The general effect of moving to a 2hp system is to make battles last longer. Ranged weapons become much less effective because it takes 2 hits to kill. Ranged weapons also become less decisive, but still useful for wearing down the enemy, as they inflict more wounds and fewer kills.
Increasing missile attack values will off-set the increase in hit points a little, but more importantly it will help the AI to use missile units more effectively. Restoring missile accuracy will also off-set the increased hit points a little, and reduce friendly fire.
Reducing morale values will increase the importance of units that have a morale effect, and increase the importance of tactics like flanking. The low casualty rate in the early stages of battle should make insta-routs rare.
Reducing charge distances for cavalry should make it easier to get good charges going (mostly of benefit to inexperienced players, but it also looks better).
I'm still testing out these changes, and I haven't decided whether to add them in yet. This is your chance to voice an opinion. There will probably be a chance to vote on these changes later.






























