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Thread: [Demo Modding] Detailed How-to with Unpacker (Demo Mod General Discussion)

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  1. #1

    Default Re: Demo MOD:Detailed How-to

    You can most likely use any text editor but textpad is recommended.

  2. #2

    Default Re: Demo MOD:Detailed How-to

    Hippo you need to change the windows setting so you could see and delete the file extension (.data), otherwise it's still there and the game will use it instead of the modded file. Or you can just move the original backup to somewhere else?

    Anyway, anybody came up with some interesting scenarios yet? Upping the exp of the Americans can prove to be a challenge, and maybe giving them better units. Or how about custom armies, all arty/grenadier/dragoon? Just copy the relevant sections and post it here. Tiny mods to pass the time untill the game comes out

  3. #3

    Default Re: Demo MODDING:Detailed How-to with Unpacker.

    Hi everyone,

    since it's my first post ever just little props

    i have quietly admired You guys here, and generally - modders society - for all great work and commitment, and fun many mods brought me since RTW

    with Empire my "can't wait till release" also grew so much that i bought a up to date pc specially for this game...

    it will be definitly the best TW,

    i can't wait for pro modders to get their hands on full version.

    i used guides in the begging of this thread, you can do many things:

    - if You unpacked demo1.pack you can add lines and don't worry about size of the file
    - you can add special abilities lines to units in xml like,ex :

    gabionade - wich you can see around artilery positions, if You use it the guns stay fixed there whole battle, can't turn, can't move

    "
    <unit unit_category="artillery" num_soldiers="36" script_name="america_24_lber_land_cannon_04">
    <unit_type type="24_lber_land_cannon"/>
    <position x="-134.55" y="37.76"/>
    <orientation radians="6.09"/>
    <width metres="27.00"/>
    <unit_capabilities>
    <special_ability>unlimber</special_ability>
    <special_ability>gabionade</special_ability>
    <shot_type>round_shot</shot_type>
    <shot_type>canister</shot_type>
    </unit_capabilities>
    <unit_experience level="6"/>
    </unit>

    "
    or as in the pic, earthworks:

    "
    <unit unit_category="infantry" num_soldiers="180" script_name="america_americas_line_infantry_01">
    <unit_type type="americas_line_infantry"/>
    <position x="-310.76" y="-18.49"/>
    <orientation radians="6.09"/>
    <width metres="30.00"/>
    <unit_capabilities>
    <firing_drill>rank_fire</firing_drill>
    <special_ability>earthworks</special_ability>
    <bayonet_type>socket_bayonets</bayonet_type>
    </unit_capabilities>
    <unit_experience level="6"/>
    </unit>

    "

    i'm defintly looking forward to multiplayer battles with You people, so i advise extensive attack training, ...8 regiments of british guards 8th rank each 180 men, + others...didn't manage to take the redoubt


    ps... i will post some more pictures if anyone would like,

    feel free to ask any questions, i will help if i can

    Peace!

  4. #4
    Lord Wiffleby's Avatar Decanus
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    Default Re: Demo MODDING:Detailed How-to with Unpacker.

    Why does the American flag have a crown on it? Is that the flag of the American monarchy that can be established?



  5. #5

    Default Re: Demo MODDING:Detailed How-to with Unpacker.

    Quote Originally Posted by Lord Wiffleby View Post
    Why does the American flag have a crown on it? Is that the flag of the American monarchy that can be established?
    i must admit i didn't even notice that...

    didn't change anything

    maybe...

    the free people of the revolution have chosen their commander to be the king...

    see ya soon, some pics with ai trying out defences...

    to little agression on his side,

    if someone more experienced finds a way to change it pls post,

    have a good night modders

  6. #6

    Default Re: Demo MOD:Detailed How-to

    Can someone help me with the fireing drills and special abilities mods? I've tried rank_fire and such and it all worked untill i came ingame. I couldn't select some of my infantry units and the one i added rank_fire on was selectable but it didn't have the rank_fire option.

  7. #7

    Default Re: Demo MOD:Detailed How-to

    Jioannou:

    I've encountered the six-units-unselectable bug, and it was because I changed the script_name instead of unit_type. Oh and rank fire is an automatic ability, just drag the unit into two lines and they'll both fire.

    Hippo:

    better not, unless you'd prefer to redownload the 500 mb in case something goes wrong. I'd suggest you move the backup to some other place.

  8. #8

    Default Re: Demo MOD:Detailed How-to

    Quote Originally Posted by aeoleron9 View Post
    Jioannou:

    I've encountered the six-units-unselectable bug, and it was because I changed the script_name instead of unit_type. Oh and rank fire is an automatic ability, just drag the unit into two lines and they'll both fire.

    Hippo:

    better not, unless you'd prefer to redownload the 500 mb in case something goes wrong. I'd suggest you move the backup to some other place.
    Only a few units can fire two ranks, without changing the drill.

  9. #9

    Default Re: Demo MOD:Detailed How-to

    Quote Originally Posted by aeoleron9 View Post
    Jioannou:

    I've encountered the six-units-unselectable bug, and it was because I changed the script_name instead of unit_type. Oh and rank fire is an automatic ability, just drag the unit into two lines and they'll both fire.

    Hippo:

    better not, unless you'd prefer to redownload the 500 mb in case something goes wrong. I'd suggest you move the backup to some other place.
    Ok so what do i do to get rid of the six-units-unselectable bug?

    And the AI not attacking..

  10. #10
    Hippolord's Avatar Campidoctor
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    Default Re: Demo MOD:Detailed How-to

    Okay i moved the backup file elsewhere and it finnally worked!Yay for 7000 Brits vs. 5000 AmericansIt was epic

    I wanna lie, lie to myself, myself and someone else. Cause it’s the lying that hurts, and it’s the hurt that lets me know I’m alive.”

  11. #11

    Default Re: Demo MOD:Detailed How-to

    Quote Originally Posted by Hippolord View Post
    Okay i moved the backup file elsewhere and it finnally worked!Yay for 7000 Brits vs. 5000 AmericansIt was epic
    How was performance?

  12. #12

    Default Re: Demo MOD:Detailed How-to

    Brilliant! Did you capture any screenshots?! Get them posted if you did!

  13. #13
    english tyrant's Avatar Domesticus
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    Default Re: Demo MOD:Detailed How-to

    How do you jump to a line on text pad?

    EDIT: don't worry I had the line numbers turned off
    Last edited by english tyrant; February 22, 2009 at 02:01 PM.

  14. #14

    Default Re: Demo MOD:Detailed How-to

    CTRL+G sir.

  15. #15

    Default Re: Demo MOD:Detailed How-to

    Great Work!!!!

  16. #16

    Default Re: Demo MOD:Detailed How-to

    I think the reason the british are teleported is because of a small deployment fase in the start which gives them the time to deploy there army where they want.

  17. #17

    Default Re: Demo MOD:Detailed How-to

    Goto line 1274748
    I think you got the rong line Vowlesy :X

  18. #18

    Default Re: Demo MOD:Detailed How-to

    Thanks for compiling them all of these into one thread. So far, I've followed your instructions and everything's working perfectly.

    Not sure if this has been posted here yet, but when I select the Brandywine Creek battle and choose the British, the highest troop count they giver per unit is 135. However, in-game, the troop count is whatever you've modified it to be.

    Thanks again +rep

  19. #19
    sinople's Avatar These Romans are crazy!
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    Default Re: Demo MOD:Detailed How-to

    @Vowlesy

    I think adding this information may help : http://www.twcenter.net/forums/showt...37#post4505137

  20. #20

    Default Re: Demo MOD:Detailed How-to

    Will do!

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