You can most likely use any text editor but textpad is recommended.
You can most likely use any text editor but textpad is recommended.
Hippo you need to change the windows setting so you could see and delete the file extension (.data), otherwise it's still there and the game will use it instead of the modded file. Or you can just move the original backup to somewhere else?
Anyway, anybody came up with some interesting scenarios yet? Upping the exp of the Americans can prove to be a challenge, and maybe giving them better units. Or how about custom armies, all arty/grenadier/dragoon? Just copy the relevant sections and post it here. Tiny mods to pass the time untill the game comes out![]()
Hi everyone,
since it's my first post ever just little props
i have quietly admired You guys here, and generally - modders society - for all great work and commitment, and fun many mods brought me since RTW
with Empire my "can't wait till release" also grew so much that i bought a up to date pc specially for this game...
it will be definitly the best TW,
i can't wait for pro modders to get their hands on full version.
i used guides in the begging of this thread, you can do many things:
- if You unpacked demo1.pack you can add lines and don't worry about size of the file
- you can add special abilities lines to units in xml like,ex :
gabionade - wich you can see around artilery positions, if You use it the guns stay fixed there whole battle, can't turn, can't move
"
<unit unit_category="artillery" num_soldiers="36" script_name="america_24_lber_land_cannon_04">
<unit_type type="24_lber_land_cannon"/>
<position x="-134.55" y="37.76"/>
<orientation radians="6.09"/>
<width metres="27.00"/>
<unit_capabilities>
<special_ability>unlimber</special_ability>
<special_ability>gabionade</special_ability>
<shot_type>round_shot</shot_type>
<shot_type>canister</shot_type>
</unit_capabilities>
<unit_experience level="6"/>
</unit>
"
or as in the pic, earthworks:
"
<unit unit_category="infantry" num_soldiers="180" script_name="america_americas_line_infantry_01">
<unit_type type="americas_line_infantry"/>
<position x="-310.76" y="-18.49"/>
<orientation radians="6.09"/>
<width metres="30.00"/>
<unit_capabilities>
<firing_drill>rank_fire</firing_drill>
<special_ability>earthworks</special_ability>
<bayonet_type>socket_bayonets</bayonet_type>
</unit_capabilities>
<unit_experience level="6"/>
</unit>
"
i'm defintly looking forward to multiplayer battles with You people, so i advise extensive attack training, ...8 regiments of british guards 8th rank each 180 men, + others...didn't manage to take the redoubt
ps... i will post some more pictures if anyone would like,
feel free to ask any questions, i will help if i can
Peace!
i must admit i didn't even notice that...
didn't change anything
maybe...
the free people of the revolution have chosen their commander to be the king...
see ya soon, some pics with ai trying out defences...
to little agression on his side,
if someone more experienced finds a way to change it pls post,
have a good night modders![]()
Can someone help me with the fireing drills and special abilities mods? I've tried rank_fire and such and it all worked untill i came ingame. I couldn't select some of my infantry units and the one i added rank_fire on was selectable but it didn't have the rank_fire option.
Jioannou:
I've encountered the six-units-unselectable bug, and it was because I changed the script_name instead of unit_type. Oh and rank fire is an automatic ability, just drag the unit into two lines and they'll both fire.
Hippo:
better not, unless you'd prefer to redownload the 500 mb in case something goes wrong. I'd suggest you move the backup to some other place.
Okay i moved the backup file elsewhere and it finnally worked!Yay for 7000 Brits vs. 5000 AmericansIt was epic
I wanna lie, lie to myself, myself and someone else. Cause it’s the lying that hurts, and it’s the hurt that lets me know I’m alive.”
How do you jump to a line on text pad?
EDIT: don't worry I had the line numbers turned off![]()
Last edited by english tyrant; February 22, 2009 at 02:01 PM.
Great Work!!!!![]()
I think the reason the british are teleported is because of a small deployment fase in the start which gives them the time to deploy there army where they want.
I think you got the rong line Vowlesy :XGoto line 1274748
Thanks for compiling them all of these into one thread. So far, I've followed your instructions and everything's working perfectly.
Not sure if this has been posted here yet, but when I select the Brandywine Creek battle and choose the British, the highest troop count they giver per unit is 135. However, in-game, the troop count is whatever you've modified it to be.
Thanks again+rep
@Vowlesy
I think adding this information may help : http://www.twcenter.net/forums/showt...37#post4505137
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