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  1. #1

    Default create unit cheat

    me again. can someone explain to me how to get the creat unit cheat working. i looked at the example of roman velites and they work but atm they're the only thing i can create. is there a special way to enter the names? thanks

  2. #2

    Default Re: create unit cheat

    The create unit cheat goes like this (leave out the {brackets} though):
    create_unit {settlement/captain/general} {"unit type"} {amount} {experience} {weapon upgrade} {armor upgrade}

    Note that you have to use the same name used for the unit in Export_Descr_Buildings.txt (or Export_Descr_Unit.txt in the "Type" line.

    Here is an example:


    and here:


  3. #3
    Sunday213's Avatar Semisalis
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    Default Re: create unit cheat

    I dont know why you have to do like roman hastati, 1.0 you could just do hastati or princepe.

    I memorized almost all romans
    roman hastati
    took me for ever to get princepe's because i did know about EDU
    its
    roman princeps
    roman triarii
    roman archer
    roman archer auxilia
    roman legionary cohort i
    roman legionary cohort ii
    roman legionary first cohort i
    roman legionary first cohort i
    roman praetorian cohort
    roman urban cohort
    roman light cavalry
    roman medium cavalry
    roman heavy cavalry
    roman praetorian cavalry
    roman pig
    roman wardog
    roman murmillo gladiator
    roman velite gladiator
    roman samnite gladiator
    roman onager
    roman scorpion
    roman ballista
    roman repeating ballista (might be ballistae)
    roman general guard cavalry early
    roman general guard cavalry

    All from the top of my head. whew

  4. #4

    Default Re: create unit cheat

    thanks for the replys

  5. #5
    SonOfAlexander's Avatar I want his bass!
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    Default Re: create unit cheat

    I would just make sure that you spell and put in the capitals correctly
    Please come see the BAARC
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  6. #6
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: create unit cheat

    Well I don't see why everybody needs cheats....Is it really that difficult to beat broken AI?


  7. #7

    Default Re: create unit cheat

    Quote Originally Posted by Slurricane View Post
    Well I don't see why everybody needs cheats....Is it really that difficult to beat broken AI?
    Agreed
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  8. #8

    Default Re: create unit cheat

    Quote Originally Posted by Slurricane View Post
    Well I don't see why everybody needs cheats....Is it really that difficult to beat broken AI?
    When you are a modder, they come in very handy for testing things out. Especially the ones for adding money and constructing buildings.

  9. #9
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: create unit cheat

    Quote Originally Posted by Subrosa Florens View Post
    When you are a modder, they come in very handy for testing things out. Especially the ones for adding money and constructing buildings.
    I am a modder and I understand using debug cheats for those, but who needs them in a real campaign? someone who should be playing a console?


  10. #10
    MaceMan's Avatar Miles
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    Default Re: create unit cheat

    Quote Originally Posted by Slurricane View Post
    I am a modder and I understand using debug cheats for those, but who needs them in a real campaign? someone who should be playing a console?
    Well, I for one have never needed cheats, but I'll use 'em for fun every once in a while. Yubtsebs, anyone?



    "...and MaceMan outflanks with a dose of reality..."
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  11. #11
    Sunday213's Avatar Semisalis
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    Default Re: create unit cheat

    I only use the move_character cheat to test custom maps etc.

  12. #12
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: create unit cheat

    Quote Originally Posted by MaceMan View Post
    Well, I for one have never needed cheats, but I'll use 'em for fun every once in a while. Yubtsebs, anyone?
    You want giant elephants of death?


  13. #13

    Default Re: create unit cheat

    yeh they where funny.


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