Page 1 of 5 12345 LastLast
Results 1 to 20 of 103

Thread: discussion: Al-Murabitun (The Moors) faction

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,188

    Default discussion: Al-Murabitun (The Moors) faction

    The Moors always have a different taste they represent the Islamic culture in western Europe,the term ''Moors'' is a corrupted name for the native Muslims of Iberia in the Medieval ages.from the 711-1031 AD century the Umayyads ruled Iberia following the death of Al-Mansur -the de facto leader of Muslim Iberia- in 1003 AD civil war took place between the Arabs and the Berbers, Muwaladis (native Iberian Muslims) Iberia was divided into warring factions. the Most powerful kingdoms were the Kingdom of Seville (Ruled by the Arabic family of Abbadids), Kingdom of Toledo (ruled By Banu Zulnun),kingdom of Badajoz (ruled by Aftasids).




    in the north the Christians benefited from this civil war. they penerated the Muslim lands and imposed huge tribute upon the Muslim princes. in 1085 it was clear that both the civil war and the heavy tribute had exhausted the Muslim warring states they were no longer able to stop the Christian invasion from the north.the fall of Toledo casued a sense of terror and shiver among Iberian Muslims.



    shortly follwoing the fall of toledo many Andalusian emissaries -sent by the kings of sevilla,Garanda,Badajoz- crossed the sea to Africa seeking military aid from Yusuf ibn Tashfin the emir of Al-murabitun both their prayers and their appeal was answered and Almoravids crossed the strait of Gibltar and defeated the armies of Alfonso VI king of Castile & leon in the battle of az-Zallaqah in 1086.after the battle was over Yusuf and his army set sail to Africa. few years later almoravids deposed all the taifa kings thus Muslim Iberia came to the direct control of almoravids.

    Almoravids ruled Muslim Iberia from 1094-1147 AD,the Bulk of their armies was formed from the berber tribes of Northern Africa like the Lamtuna tribe,they also recruited Black African Slaves who were well known as ''Al Haras Al Sudani'' or the Black Guards,and following their Iberian Campaign many christians mercenaries were hired forming ''Al Haras Al Nasrani'' or the christian Guards sizeable numbers of those Guards converted to Islam and took Arab names but the Majority didn't,the impact of the Christian guards in Northern Africa was strong enough that they were hired till late 13th century
    Last edited by jermagon; February 21, 2009 at 03:46 AM.


    George Galloway ''You don't give a damn !!!!!!!!''







  2. #2
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,188

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Almoravid army

    The Murabitun were the first Saharan Islamic religious movement to establish a large state.they captured morocco and extended their empire from the Senegal River to Tunisia.
    During their early conquests most soldiers were consisted of Lamtuna Berber Tribal contingents, and as the empire expanded other people were recruited. At the peak of the Murabitun power the army included Lamtuna, Juzalla, Zanata, Masmuda berber Tribes.
    African slaves were also recruited, Yusuf ibn Tashfin –second Murabit ruler- created a ‘’Hasham Guards’’ of some 2000 Black infantry.
    Ali ibn Yusuf -third ruler- was the first North African leader to train Black Africans as Cavalry.
    He also recruited European Christian mercenary cavalry into his guards forming ‘’Al Haras al Nasrani’’ the Christian Guards. They eventually exceeded several thousand men and they were permitted to have their own bishop in Marrakesh
    Murabit tactics introduced major changes to Saharan warfare, their armies were discipline, solid formation.
    On the march the Murabitun included large numbers of Camel-mounted infantry, but in battle these dismounted to form solid infantry phalanxes, those in the front ranks used as pikes, while those behind the ranks supported then with Javelins.



    Customs

    Customs was the typical Saharan ‘’Litham’’ viel , accoeding to the Arab geographer Al Yaqubi ‘’the people of western Sahara had veiled themselves in turban clothes and wore a single large winding sheet.
    The Berbers of the deep Sahara were said to consider the mouth as unclean like the private parts. Even after conquering Morocco and Al-Andalus the Murabit elite tried to stop anyone else wearing the litham ‘’veil. especially Mercenaries who were trying to pass themselves off as genuine Murabitun.
    Al-Masudi –Arab Historian- that many sub-Saharan people dressed only in animal skins, while a third Arab geographer maintained that some sub-Saharan warriors wore quilted soft armour.



    Amour
    In wealthier regions one-piece iron helmets of round and pointed outline were probably more common than in Western Europe. Whereas mail armor remained the normal form of protection. A newer fashion seems to have been a decorative tassels fastened to shields in Muslim Iberia, North Africa, Muslim Sicily.
    South of Sahara war equipments were much simpler and armor rarer. The first Murabit leader introduced massed drums which proved effective psychological weapons against the Christians.


    Pictures

    Al Murabitun army from hat.com

    http://www.hat.com/Othr7/Beggs05P.html
    http://www.hat.com/Othr7/Catel17P.html
    http://www.hat.com/Othr7/Catel18P.html
    http://www.hat.com/Othr7/Ahmed08P.html
    http://www.hat.com/Othr7/Willers73P.html
    http://www.hat.com/Curr2/Bx8189ALI/Bx8189ALIa.h
    http://figureativelyspeaking.blogspo...vid-iii74.html

    Al Murabitun Banner from Hukam.net http://www.hukam.net/family.php?fam=101


    Al Murabitun banner from XII death or glory game













    North African warrior (from Mauritania) 1902. his weapons are very similary to the one used by the Murabitun in the 11-12th century AD.








    Examples of Litham wore by the Tuareg berber tribes





    I have many pics of the Almurabitun army but unfortunatelyI can't post them cuz they belong to Osprey.
    Last edited by jermagon; September 18, 2009 at 09:01 PM.


    George Galloway ''You don't give a damn !!!!!!!!''







  3. #3
    Mega Tortas de Bodemloze's Avatar Do it now.
    Join Date
    Jan 2008
    Location
    Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
    Posts
    11,527

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Wow great stuff...Mega-Deep...+Rep I'll try and stop back by later and try to contribute..thanks for taking the time and energy to post this...

  4. #4
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,188

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by Mega Tortas View Post
    Wow great stuff...Mega-Deep...+Rep I'll try and stop back by later and try to contribute..thanks for taking the time and energy to post this...
    Thanks mega for your post and Iam waiting for your contributes


    George Galloway ''You don't give a damn !!!!!!!!''







  5. #5
    Mega Tortas de Bodemloze's Avatar Do it now.
    Join Date
    Jan 2008
    Location
    Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
    Posts
    11,527

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by jermagon View Post
    Thanks mega for your post and Iam waiting for your contributes

    Okay everyone. Take note that he asked for this so blame the OP...

    I had the privillage of visiting Spain awhile back at Malaga and got to see the Alhambra too...Mind-Blowing...History yo...

    Those units are Breathtaking....one of you modders go snag'em please...

    Now I play baseSS6.1 ATM and the Moors always end up getting the raw end of the deal. Usually their pushed out of Iberia by turn 25-30 or just hanging on to Granada... Has ANYONE ever had a Crusade called for in Spain by the AI??? I better quit with this as I'm not being productive...

    Guess I'll just leave it with Moorish Fan here yo...

    If anyone has pics of their Moorish Campaign that would be pretty neat. +Reps for good efforts.....

  6. #6

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by Mega Tortas View Post

    Now I play baseSS6.1 ATM and the Moors always end up getting the raw end of the deal. Usually their pushed out of Iberia by turn 25-30 or just hanging on to Granada... Has ANYONE ever had a Crusade called for in Spain by the AI??? I better quit with this as I'm not being productive...
    I too always found the Moors go the shaft. In my mini-sub-mod, they have more starting territory and I am working on improving their recruitment. I know in RR, they also have the moorish auxiliaries. I really liked the strong urban units they had access to at the start of MTW.



  7. #7
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Fantastic, I have always wondered about the background to the Moors, but been to lazy to bother. Really like the maps and pictures. rep





    'Proud to be patronised by cedric37(My Father and My Guardian)

  8. #8
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,188

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by Navajo Joe View Post
    Fantastic, I have always wondered about the background to the Moors, but been to lazy to bother. Really like the maps and pictures. rep
    thanks man for the rep,btw I'll post more pics soon

    Quote Originally Posted by Nightbringer View Post
    wow, thanks for posting this stuff!

    what is that screen shot from btw? the ui looks different
    it's from a game called XIII century:death or glory


    George Galloway ''You don't give a damn !!!!!!!!''







  9. #9

    Default Re: discussion: Al-Murabitun (The Moors) faction

    wow, thanks for posting this stuff!

    what is that screen shot from btw? the ui looks different
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  10. #10
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,188

    Default Re: discussion: Al-Murabitun (The Moors) faction

    is there any plans to make them??


    George Galloway ''You don't give a damn !!!!!!!!''







  11. #11
    Warmaster Tibs's Avatar Senator
    Join Date
    Jun 2009
    Location
    Ohio state in the USA
    Posts
    1,451

    Default Re: discussion: Al-Murabitun (The Moors) faction

    I want to play the Moors now. Good read thank you.
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  12. #12

    Default Re: discussion: Al-Murabitun (The Moors) faction

    I played a game as Moors on m/m, and I found it pretty easy to take Iberia from the Catholics. The only problem was Jinties (sp), as they were hard to catch.

    When I play as another faction, Moors is always driven from Iberia, their lack of diversity in their unit roster might be the cause of this.

    They are fun to play, though there is some improvement needed.
    this frozen earth of greats relative to true desire for the notes and, it is which they stood still maintenance including but not limited to the potatos and the carrots and other wonderful vegetables of root. we to search for forever the harvest of quality during the years, but nourishment and protection from the ashes of hunger, it give us. harvest Ô kind-hearted, to be blessed and could, it no not similarly on to correspondence and to triumph, it was which necessary to contemplate, but stoic of valor grounded into the frozen earth of old.
    [Last.fm] [RYM]

  13. #13
    jermagon's Avatar Domesticus
    Join Date
    May 2007
    Location
    Cairo,Egypt
    Posts
    2,188

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by baronfuming View Post
    I played a game as Moors on m/m, and I found it pretty easy to take Iberia from the Catholics. The only problem was Jinties (sp), as they were hard to catch.

    When I play as another faction, Moors is always driven from Iberia, their lack of diversity in their unit roster might be the cause of this.

    They are fun to play, though there is some improvement needed.
    the Moors are one of the weakest -if not the weakest- faction in m2tw. all their units are fictional.


    George Galloway ''You don't give a damn !!!!!!!!''







  14. #14

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by jermagon View Post
    the Moors are one of the weakest -if not the weakest- faction in m2tw. all their units are fictional.
    I agree with the first point. The Moors need to have stronger spears, better crosssbows and light cavalry. They are tricky to use properly, especially against heavy cavalry and infantry but you need to play to the strengths of the faction. I am not sure if the AI can handle lighter units properly. Hit and run tactics do not seem to be an AI strength. Their city units need to be rethought.

    Disagree with the second point. There is evidence for the grenadine jinettes, mounted xbows, urban milita, christian guard, desert/ african troops.



  15. #15

    Default Re: discussion: Al-Murabitun (The Moors) faction

    the moors rules

  16. #16

    Default Re: discussion: Al-Murabitun (The Moors) faction

    The Moors always end up killing Portugal and pushing Aragon north into Marseilles region but that won't happen when I'm finished modding France to make feudalism work...
    ...ceterum autem censeo Carthaginem esse delendam.

  17. #17

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by M.P.C.U. View Post
    but that won't happen when I'm finished modding France to make feudalism work...
    Can you explian this better? I am interested.



  18. #18

    Default Re: discussion: Al-Murabitun (The Moors) faction

    Quote Originally Posted by Awellesley View Post
    Can you explian this better? I am interested.
    I was bored of RR/RC so I decided to mess about with descr_strat to make it a bit better and I've ended up modding loads of countries (but especially France and Kiev) to make the situation more realistic in terms of who they control nominally and how well they actually control it (e.g. in RR/RC Genoa can invade Marseilles with no problems but that would be a declaration of war in real life so I've put reduced garrisons in places like Marseilles and Toulouse but made them French and had lots of rebels around, plus increased brigand spawn number etc). It's modded on top of SS 6.2 RR/RC version with your 1100 AD mod and Caralampio's Odds and Ends. I made it mainly for me so it's not going to be very good, though I'll locally host it in a .rar on TWC if you're interested... If anyone wants to update the pictures on the campaign start or anything I can send them the files... to continue this I'd need to make a new thread, it's little to do with the Moors
    ...ceterum autem censeo Carthaginem esse delendam.

  19. #19

    Default Re: discussion: Al-Murabitun (The Moors) faction

    You forgot to add that there was actually a crusade to help spanish christian's recover their lands. (thanks god).

    idk if it was oficially declared, but many crusaders fighted in the battle of "Navas de tolosa" where almohads got pwned.


    Except granada (which was conquered in 1492) moors as faction disappeared in 1212 and yea, they rule in early ages, but then sucks.


    @@ no javascript, aka no line-jump
    Last edited by Black_ice_Spain; September 02, 2009 at 06:53 AM.

  20. #20
    RollingWave's Avatar Praepositus
    Join Date
    Feb 2005
    Location
    Taiwan
    Posts
    5,083

    Default Re: discussion: Al-Murabitun (The Moors) faction

    an bit old thread, but very interesting and deserve more attention.

    Currently, in RR/RC 1.3 SS 6.2 the Moors core roster is.

    City:

    Spear milita
    Crossbow milita
    Moorish axeman
    Urban milita
    Hand gunners
    Sudanese gunners

    Castle
    (Feudal) Faris
    (Barrack) Spear Milita, Nubian Spearman, Arab Spearman, Christian infantry, Heavy spearman
    (range) Peasant x-bow, Heavy archers (most of their starting area get desert archers though)
    (cavalry) arab cav, granadine lancers, christian guard


    The Almoravid was mostly based on it's berber core, and the primary specialized units seem to be the Christian guards and the black slaves.

    General suggestion: Well, Faris are kidna ahistorical, though i enjoy destroying countless christian army like childrens with them (my field army was basically entirely Faris + some christian guards and/or arab cavs after awhile). HA didn't seem to play a serious role in the region like it did in the east. the removal of Berber from the roster and making Lamtunas and Tauregs as ZOR units seems very questionable.

    I would generally suggest that their core units be 1. Berbers, 2. Slave units 3. Christian guards. elite Berber and Black Slave units forming the Feudal units make a lot more sense. and give the Almoravid a more distinct flavor.

    Berbers should be more diverse in it's units, possiblly a archer / spear / cav unit, Lamtuma should be a fairly elite (and possiblly fedual ) unit, since it basically represented the Caliph's personal clans man,

    Cut down on the Granadian units, it doesn't make a whole lot of sense. after the Alomhads got pushed out of the region, Granada became militarily irrevelant, they survived because they built very strong defensive fortifactions in a very defensable position. so it wasn't until gunpowder artillery became more common that they fell, I always thought Granadine jinet is a complete joke of a unit that doesn't make sense on so many level. (like, the fact that the term Jinet came from the Spanish after they were influenced by the Berbers. so a unit of the Moors copying the Spanish copy of their units??? huh??)

    The elite Moorish cav (other than Chrisitan guards) should probably be a Ghulam unit based on black slaves, you could call them the Black Guards (such terms existed for different elite black slave units in different periods).

    A general list I would guess (though obviously open to a lot of debate) I would love to see more discussion on how we can make the Moorish roster more unique and probably historical accuate.


    City:

    Spear milita
    Moorish crossbowman (generally better than similar level crossbow militas)
    Arab infantry (since they were the richer folks of the cities)
    Arab Cavalry (back avalible in the race track again, though this isn't a huge issue right now since most cities get them VIA merchant guilds anyway)
    Urban milita
    Hand gunners
    Pike companies (basically mercenary pikemans, reflecting more that the Moorish area relied on various Catholic merecnaries in it's different stages)
    black guard gunners (replaces the otherwise useless Sudanese gunners with a more elite version of Arbeques units, the barbary states relied heavily on these, slightly ahistorical to this periods but with their arrival date it makes some sense)

    (I kinda think you should be able to build a few of the elite units if you built a Sultan's palace like all the blackguards units)

    Castle:
    Lamtuna spearman (fedual, able to get more armor upgrades)
    Lamtuna lancers (fedual, replaces the Granadine lancers)
    Black Guards infantry (feudal, halberdiers)
    Black Guards cavalry (feudal, basically a slightly better version of Ghulams)

    barrack
    Spear milita
    African infantries (basically the sudanese javelin man, though they should have a larger units size to represent how they were deployed and/or maybe slightly better attack stats in melee)
    Berber infantry (again, I think they should allow for more levels of armor upgrades, they didn't use them in the desert didn't mean they didn't when they were needed)
    Christian guards infantry ( i keep thinking we should replace the moduel, they were just mercenary knights / men-at-arms, so their armor / equipments should reflect that, so they should like like mail knights / feudal knights in the early periods and chivaric knights in the high etc.)

    range
    Peasant crossbow (not a bad unit really, for their cost they are much more useful against serious enemies than levy archers if you can get a clean shot)
    Berber archers (replace the generic and vague desert archer )
    heavy crossbowman (to give a more distinct vibe from the other muslim factions. and it is in line with their theme, obviously could change name to something else)

    Stable
    Berber Cavalry (similar to berber archer replacing desert archers, maybe slightly improved with the Jinet style shield and a bit better stats in general though, after all, this was really their most common strike unit since the days they invaded Iberia, they were the true natural masters at the game of javelin cavalry. the Jinets merely tried to follow them. )
    Arab cavalry (to reflect that these light to mid cav were the most common theme )
    Christian guards
    Last edited by RollingWave; November 25, 2009 at 10:14 AM.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •