I think it's a bit odd that there isn't a large compendium of armies that have proven to be effective for noobs to browse through and try out for themselves. I myself am not that great at making armies, and usually only play 2-3 factions because I have armies made for them that have been tweaked and optimized through continuous play. Often I want to experiment with a new faction but don't feel like sitting in the army selection screen agonizing over whether an extra unit of cavalry would be more effective than bronze shield upgrades for my infantry.
So I started this thread so people can post their favorite armies, and perhaps if we get enough submissions we can turn it into some kind of sticky-worthy database or something. I ask that you limit yourselves to posting armies in the 10-15k range since I assume that's the denarii level most people here play. Include specific strategies to use with your armies where appropriate. Feel free to post armies meant to counter specific factions, but make sure you specify that's what its purpose is. And try to be as specific as possible...it's not really helpful to just say "urbans praets and archers". Also try to have your armies conform to cwb rules where possible, but it's not entirely necessary.
With all that out of the way, I'll post my favorite armies. Not saying these are the best, but I've had success with them against intermediate players.
Armenia - 10k
4xCataphracts
2xArab Cavalry
6xHeavy Spearmen (BA)
2xHillmen (SA)
6xArchers (GA)
This army is pretty balanced. Pin with phalanx, flank with hillmen. Win cavalry engagement with the Cataphracts and do hammer+anvils. Use Arab cav to help in the cavalry fight if needed and to chase down archers/routers.
Rome - 10k
5xUrban Cohort (4 BA, 1 SA/SD for general)
4xPraetorian Cavalry
6xArchers (GA, 1 BD)
Pretty obvious.
Numidia - 10k
4xCamel Riders (GA)
4xNumidian Cavalry (GA)
6xNumidian Legionnaires (2 SA, 4 BA)
6xArchers (GA)
Use Numidian Cav to distract enemy cavalry while on skirmish mode and switch them to a light cavalry role once they run out of ammunition.
Also, feel free to say that you think someone else's armies (especially mine) are suboptimal and offer suggestions of ways they can be improved.
Cluny the Scourge's Armies
Upgrade Key: G/S/B (Gold/Silver/Bronze); W/A (Weapon / Armour); Two G/S/B consecutively means both W and A.
1) Rome (10K)
1 x Legionary First Cohort (General)
5 x Urban Cohorts (2 x GW; 3 x SW)
6 x Roman Archers (GW)
3 x Cavalry Auxilia (GW)
Archers on loose formation, Cohorts in a line of dense blocks with LFC in the centre, Cav. Auxilia swinging on flank to skirmish and hold attention of enemy cavalry if possible.
2) Rome (10K)
1 x Legionary First Cohort (General)
4 x Legionary Cohorts
6 x Roman Archers (GW)
5 x Praetorian Cavalry
Archers on loose formation, Cohorts in a line of dense blocks with LFC in the centre, Praetorians poised en masse on either flank ready to deliver counterstroke against enemy cavalry or flanking manoeuvres.
3) Rome (10K)
6 x Legionary Cohorts (1 is the General and has GW/BS, the others unupgraded)
6 x Archer Auxilia (GW)
4 x Roman Cavalry
Archers either all on loose formation or 4 loose ahead and 2 close behind them, Cohorts in a line of dense blocks, Roman Cavalry held back in reserve.
4) Seleucid Empire (10K)
4 x Phalanx Pikemen (1 x BW)
6 x Archers (GW)
5 x Cataphracts (4 x GW, 1 x SW, 1 of them the General)
Pikemen and archers all on loose formation and divided into two wings of 3 archers and 2 pikemen each, positioned somewhat at an angle turned in toward each other so as to place the enemy army in an intersected fire-arc between them - the pikemen are put in 3-ranks and the archers (kept off skirmish mode) placed with their front and rear each overlapping neatly with one of the pikemen units. Cataphracts are kept en masse, initially placed in centre between the two wings and ready to swing out to either flank once the enemy's attention has been held with the wings or when the enemy moves his cavalry.
5) Seleucid Empire (15K)
4 x Silver Shield Pikemen (GW)
3 X Silver Shield Legionaries (GW)
6 X Archers (GG)
5 x Cataphracts (GW - 1 of them the General)
Pikemen and legionaries are placed in a single line-formation with the legionaries as interstices between the pikemen (pikemen 8-ranks deep, legionaries in dense blocks), archers on loose formation more or less in front of the line (perhaps with the rear partly overlapping the infantry), cataphracts massed either on left or right.
6) Britannia (10K)
1 x Druid (GA)
5 x Warband (GW)
6 x Woad Warriors (GW)
2 x Slingers
4 x Head Hurlers
2 x Heavy Chariots (GW)
Warbands in a line of dense blocks, head-hurlers (in close formation and kept off skirmish-mode) in a line in front of them with slingers on loose formation (also off skirmish-mode) in a line in front of them in turn, woad-warriors in two lines of 3 units in dense blocks placed on the left/right and a little way back, druids to the side of the woad warriors behind the warband-line, and heavy chariots on the other flank. I advance the whole army while swinging chariots around to distract the enemy's attention, then let the hurlers begin firing while an enemy frontal charge will be briefly snagged in place by the loose slingers -when the enemy do attack to stop the casualties from the hurlers I make a flank assault with my woad-warriors and crash the heavy chariots into either the other flank or the rear. I also make sure to use war-cry once the hurlers are shooting, or else when the enemy is advancing into range.
7) Britannia (10K)
1 x Druid
4 x Warband (SW)
4 x Woad Warriors (GG)
2 x Head Hurlers
6 x Light Chariots (GW)
Warbands in a line of dense blocks in the center with woad-warriors either massed on one flank or split on either, head-hurlers on loose formation in front of the line to hold the attention of enemy missiles, druids behind the line in the centre, and chariots split either 3/3 or 4/2 and used in a mixture of Cantabrian Circle to hold the attention of enemy missiles - and to outflank and distract - and to harass enemy cavalry - and ultimately to crash into the rear or flank of enemy infantry once I have engaged with warbands in the centre and woad warriors outflanking.
8) Macedon (10K)
4 x King's Royal Pikemen (GW)
2 x Phalanx Pikemen (GW)
6 x Archers (GW)
3 x Companion Cavalry (GW)
KRP 8-ranks deep in a front line, PP behind them in a thinner second line to discourage rear attacks by enemy cavalry, archers on loose formation ahead (or partly overlapping the infantry), and Companion Cavalry massed either in reserver or one flank ready to make a counterstroke against enemy cavalry or to exploit a flanking opportunity.
9) Greece (10K)
6 x Archers (GG)
6 x Armoured Hoplites (GW)
6 x Militia Cavalry (GW)
Armoured Hoplites in a line 5-ranks deep, archers on loose formation overlapping them, militia cavalry either massed or split 3/3 to distract and harrass enemy cavalry.
Feragorn's Army
5x Armored Hoplites (GW)
1x Spartan Hoplites (general) (GW)
5x Cretan Archers (GW)
4x Greek Cavalry (GW)(GD) or General's (Armoured) Bodyguard (GW)
The Greek cav can be switched with Gen. bodyguard, or Gen. Armoured.
Hoplites in Grand Phalanx in middle with Spartans on the right flank of the Phalanx. Cav on both flanks, and archers behind phalanx.
Taruthin's Army
5 - Numidian Legionaires with SA/BD(for four) And SA/SD for your general.
4 - Desert Infantry with BA
4 - Camel Riders with BD
3 - Numidian Cavalry with SA
4 - Archers with BA
Archers in the front with legionaires forming the main line, 2 desert inf on the flanks of your legionaires the remaining 2 desert inf behind your legions to fend off rear attacks, camels massed to one side , and of course numidian cavalry is used to harass/tease the enemy line.












