Code:
type NE Culverin
dictionary NE_Culverin ; Culverin
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Culverin_Crew, 16, 3, 1
engine culverin
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon, artillery, explode
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, culverin_shot, 425, 30, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_ter 65, 3, grape_shot, 115, 10, siege_missile, artillery_gunpowder, blunt, none, 26, 1
;stat_ter_ex 0, 0, 0
stat_pri_armour 2, 5, 0, leather
;stat_armour_ex 2, 0, 0, 0, 5, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 250, 60, 140, 800, 1, 240
armour_ug_levels 1
armour_ug_models NE_Culverin_Crew
ownership england, scotland, france, spain, portugal, venice, milan, papal_states
era 2 england, scotland, france, spain, portugal, venice, milan, papal_states
;unit_info 7, 0, 7
recruit_priority_offset 10
In the other thread it was said: "You also have to look at the range of grapeshot in the descr_projectile.txt file because the projectile type has a maximum range that you might have to increase as well." But I don't see any thing to increase. And how do I find out what to increase it by?