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  1. #1
    LucretiusTC's Avatar Biarchus
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    Default A Bigger Role for the Roman Rebels?

    From time to time there has been a lot of talk about the role of the Roman Rebel Faction as one of the four non-playable Factions. Here is one possible way how to develop those Roman Rebels. When they have only 2 settlements in Italy and Sicily (Croton and Messana), they are usually one of the first Factions to be destroyed in the game. If we created something like “Italo-Illyrian Rebels”, then this solution with 4 starting settlements would surely give them longer time to survive in the early game. We could think about them as a loose anti-Roman coalition that includes e.g. Italic mercenaries, Illyrian pirates and other local groups who had the conflict of interests with the Roman Republic on land and on sea.

    Here is a little background information for the bigger role of the Roman Rebels under the working title Italo-Illyrian Rebels”.

    1. Messana was ruled by Mamertines (“sons of Mars”), Italic mercenaries. In 288 BCE they seized the city by treachery, killing all the men and taking the women as their wives. The city became a base from which they ravaged the countryside, leading to a conflict with the expanding regional empire of Syracuse. For quite a long time Carthage assisted the Mamertines because of a long-standing conflict with Syracuse over dominance in Sicily and they became pirates on land and on sea. In 275 BCE, another group of Campanian soldiers, deserters from a Roman army, captured Rhegium on the other side of the Strait. It took a couple of years before the Romans had restored order in the "toe" of Italy. Finally in 265 BCE when the Mamertines were loosing their power game between Carthage and Syracuse they appealed to Rome for a help.
    2. Croton was one of the most flourishing cities of Magna Graecia; at the times of Pyrrhos of Epeiros (280-275 BCE) it was still a considerable city, with twelve miles of walls. Their neighbours Bruttians were an ancient Italic people who inhabited the southern extremity of Italy. The Bruttians were mentioned as sending auxiliaries to the army of Pyrrhus and they were among the first to declare in favour of the Carthaginian general Hannibal after the Battle of Cannae 216 BCE. Besides Hannibal made Croton his winter quarters for three years; it was not recaptured until 205 or 204 BCE.
    3. Aemona (northern Illyria); region includes Histrians as Italic-like northern Illyrians (aka Venetic Illyrian tribe). The Romans described the Histrians as a fierce tribe of pirates, protected by the difficult navigation of their rocky coasts. The Romans to conduct their first campaign against them as early as 221 BCE, after they had conquered the north of Italy and the territory of the Veneti who became faithful Roman allies. To strengthen their defences the Romans created the military settlement of Aquileia in 181 BCE, and the Histrians were finally beaten in 181-177 BCE. This region includes also other Illyrian tribes like Liburnians who were renowned seafarers, notorious for their raids in the Adriatic Sea, which they conducted in their swift galleys. Besides there was a mixed Celtic-Illyrian culture in the northern part of the region.
    4. Salona (central Illyria) was a stronghold and a harbour of the Illyrian Dalmati which quite early came into the sphere of influence of the Greeks on the Adriatic. It was well known for piratical activities. In the Illyrian Wars of 229-228 BCE and 220-219 BCE, Rome overran the Illyrian settlements in the Neretva river valley and suppressed the piracy that had made the Adriatic unsafe for Italian commerce. The Romans were often faced by rebellions of various Illyrian tribes even after 168 BCE when the province of Illyricum was formed. However the majority of sailors in the Roman military navy originated from that area.

    In this scenario the Independent Greek States would have these regions nearby the Roman Rebels: Syracuse (Sicily), Tarentum (Magna Graecia), Epidamnos (a new Greek settlement in southern Illyria; modern Durrës), and Ambracia (as the capital of Epeiros).

    Furthermore there were some Illyrian tribes in south-eastern Italy, the Messapians of Apulia. In the fourth century BCE, invading Celts forced the Illyrians southward from the northern Adriatic coast, and over several centuries a mixed Celtic-Illyrian culture arose in Illyricum, producing wheel turned pottery, jewellery, and iron tools. So the Illyrian armies could be a combination of Illyrian and Celtic units in the northern and inland regions, and Illyrian and Greek units in the southern and coastal regions. Besides the Illyrian part of the Rebel Faction should have some naval units to fight for the domination of the Adriatic Sea and practice piracy.

    When the original Rebel Faction with 4 settlements is destroyed in Italy and Illyria, those later Roman revolts should naturally include only Roman units. So instead of removing those Roman Rebels we could give them a little bit longer lifetime and the other Factions (e.g. Macedonians and Thracians) could negotiate with them just like they do with the Eastern Kingdoms.

    How do you feel about this idea for the extended version of the Roman Rebels? Could it work with a loyalty activated? Would this be historically plausible scenario if even it might support the gameplay? And how would it affect to the general balance of power in the game?

    Luc.

  2. #2
    Suppanut's Avatar Idea-O-Matic
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    Default Re: A Bigger Role for the Roman Rebels?

    I like your idea, Luc. I want to see nuisance and tough to beat romans rebel if they will be around.

    To implement this need to give some of special AOR of them before reform to reflect celto-Illyric roster apart from its traditional italian roster, and maybe other enemy tribes as well after reform. It would be be fun for Romans to face a variety of roster according to AOR mix with some of renegade roman generals.

    Pre-reform: Anti-romans coliation.(+ pirate ship/admiral traits cover-up)
    Post-reform: Renegade Romans general+local anti-romans allied team-up. They should have similar but better roster than normal roman in variety but have Italic Spearman without access to Praectorian units.
    Last edited by Suppanut; February 17, 2009 at 11:52 AM.
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  3. #3
    Barend's Avatar Tiro
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    Default Re: A Bigger Role for the Roman Rebels?

    It's a great idea It would certainly make things a lot more interesting in the Illyrian part of the map and might give the Romans an extra challenge.

    In Italy the could have the same Italian AOR plus some other units (cavalry and archers?) and the mix of Celtic-Illyrian units in Illyria itself.

    The regions of Apulia and Calabria (settlement of Croton)and the region of Veneto (Patavium) were inhabited by Illyrians. I don't know to which faction it belongs now (Indie Gauls ?) and if giving it to the Italo-Illyrian Rebels” would make to much of an impact.

    Last question; if this idea will be worked out, does it take us one step closer to the Illyrian faction ?
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  4. #4
    LucretiusTC's Avatar Biarchus
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    Default Re: A Bigger Role for the Roman Rebels?

    Quote Originally Posted by Barend View Post
    The regions of Apulia and Calabria (settlement of Croton)and the region of Veneto (Patavium) were inhabited by Illyrians. I don't know to which faction it belongs now (Indie Gauls ?) and if giving it to the Italo-Illyrian Rebels” would make to much of an impact.
    Yep, according to most of the theories those Messapians of Apulia seemed to be an Illyrian tribe in south-eastern part of Italy: http://en.wikipedia.org/wiki/Messapii

    Otherwise I think those Gauls should have a strong presence in northern Italy as they are now with three settlements (Patavium, Mediolanum, Genoa). After all the Romans used to call the northern regions in Italy as Gallia Cisalpina: http://en.wikipedia.org/wiki/Cisalpine_Gaul

    Finally I don´t want hurry things, this is just an opening for the discussion...

    Luc.

  5. #5
    Zarax's Avatar Triple Chaosmaster
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    Default Re: A Bigger Role for the Roman Rebels?

    Nice idea, it may work if you're willing to do some modding.
    In the meantime, I found much more productive converting the roman rebels into something different and just giving their lands to IGCS.
    IN XC-senate it leads to a much more challenging game start for both Rome and Carthage...
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  6. #6

    Default Re: A Bigger Role for the Roman Rebels?

    Great idea, Luc. Roman rebels should be given a better chance to prove their worth . With Roman Rebels in Illyria, the Roman game play will be much more interesting.

    Edit: I would not mind Roman Rebels to be turned into something more complex (than just being clones of their big brothers), in regard with unit roster, culture, and economy. Btw, after Samnite wars (292BC or so), Samnites did not just disappear. Roman Rebels could get some extra Samnite twist, I guess.
    Last edited by Stilgar CG; February 18, 2009 at 06:21 AM.

  7. #7
    Spartan198's Avatar Protector Domesticus
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    Default Re: A Bigger Role for the Roman Rebels?

    I like that idea.

  8. #8
    Zarax's Avatar Triple Chaosmaster
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    Default Re: A Bigger Role for the Roman Rebels?

    Quote Originally Posted by Magister Equitum View Post
    Great idea, Luc. Roman rebels should be given a better chance to prove their worth . With Roman Rebels in Illyria, the Roman game play will be much more interesting.

    Edit: I would not mind Roman Rebels to be turned into something more complex (than just being clones of their big brothers), in regard with unit roster, culture, and economy. Btw, after Samnite wars (292BC or so), Samnites did not just disappear. Roman Rebels could get some extra Samnite twist, I guess.
    EB has some nice italic units in its roster.
    Between samnites, ligurians and rhaetians it would be quite interesting.
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  9. #9
    LucretiusTC's Avatar Biarchus
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    Default Re: A Bigger Role for the Roman Rebels?

    Quote Originally Posted by Magister Equitum View Post
    Edit: I would not mind Roman Rebels to be turned into something more complex (than just being clones of their big brothers), in regard with unit roster, culture, and economy. Btw, after Samnite wars (292BC or so), Samnites did not just disappear. Roman Rebels could get some extra Samnite twist, I guess.
    I agree with that. When the Roman allies in Italy revolted much later in 91-88 BCE and they fought so-called Social War, those Samnites were the last ones to give up the resistance and the Romans had to make concession to their allies. It is said that Lucius Cornelius Sulla punished them so hard that many towns of Samnium became mere villages after 82 BCE.

    Besides Italic and Illyrian units it would nice have a better representation to many ancient Eastern peoples like Elymaeans and Babylonians, who had lost their kingdoms but surely they hadn´t disappeared all the way during the Hellenistic Era.

    Luc.
    Last edited by LucretiusTC; February 19, 2009 at 08:06 PM.

  10. #10

    Default Re: A Bigger Role for the Roman Rebels?

    you can also add scodra as a settlement(capital of Illyria)

    Why not combine both Epirus and Illyria? Epirus had a big illyrian presence and vice versa. These 2 factions make more sense, imo as they had much historical ties. Or why not add a Illyrian faction? Starting settlements for the Illyrian-Epirote kingdom would be Solana, Scodra, Ambrecia, Apollona(is it in XGM?) and the other would be rebel illyrian epitus settlements.

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  11. #11
    LucretiusTC's Avatar Biarchus
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    Default Re: A Bigger Role for the Roman Rebels?

    Well, the current campaign map in the XGM include two mainly Illyrian settlements that are Aemona (location near Ljubljana, Slovenia; especially Illyro-Venetic tribes) and Salona (location near Split, Croatia; especially Dalmatae), and the Epirote capital Ambracia. If there is going to be a new settlement in that part of the map, I think either Epidamnos (location near Durrës, Albania) or Scodra (modern Shkodër, Albania) could be good candidates for that purpose. Besides there were Celtic influences in northern and inland regions of Illyria and Greek influences in southern and coastal regions of Illyria.
    http://en.wikipedia.org/wiki/List_of...ribes#Illyrian

    I would like to keep the Roman Rebels (with loyalty option) as part of the imperial campaign and perhaps the best solution could be the Illyrian provincial campaign, so that the starting settlements are Aemona and Salona. In this case Epidamnos (both Greek and Illyrian units recruitable) and Ambracia would belong to the Independent Greek States. If the player had 4 settlements in the beginning of the game , it would be a little bit too easy starting position for this kind of provincial campaign.

    Luc.

  12. #12

    Default Re: A Bigger Role for the Roman Rebels?

    Yes! Someone please go through with this. So the new RR would have Croton, Messana, Aemona, and Salona? Sounds like they could seriously harass the Romans for awhile.

  13. #13

    Default Re: A Bigger Role for the Roman Rebels?

    what happens if they take over rome and then become the romans?

    btw i think that playing the roman rebels will be more fun that actually playing the romans themselves

  14. #14

    Default Re: A Bigger Role for the Roman Rebels?

    Quote Originally Posted by aznflea View Post
    what happens if they take over rome and then become the romans?

    btw i think that playing the roman rebels will be more fun that actually playing the romans themselves
    Sounds stupid but I think it's the blue, Romans look so much cooler in blue.

  15. #15
    gaius_caesar's Avatar Decanus
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    Default Re: A Bigger Role for the Roman Rebels?

    yeah Roman Rebels are so much better to play with...

  16. #16

    Default Re: A Bigger Role for the Roman Rebels?

    Indeed, Zarax, there seem to be quite a few interesting things to do with RRs and their unit roster, in particular. Anyway, one of the points I was trying to make on different occasions is to bring some more game content and action to Illyria (in both XGM and XGMD). IMO, Luc's suggestion to use RRs for that purpose is both elegant and logical, and should be thoroughly explored.

  17. #17
    Zarax's Avatar Triple Chaosmaster
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    Default Re: A Bigger Role for the Roman Rebels?

    The potential is there, implementation has always been the problem as this requires new units and modeling is always a resource in short supply.
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