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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #161
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I am huppy to announce that Tzar has joined us to help us with the 2d art of the mod!
    Please wellcome him!Also you can find his sigs for the mod in the 1st post!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #162

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    amazing the AMAZING Tzar, your sig should be used as the mod logo, GET THIS MOD A FORUM

  3. #163
    alien_t's Avatar В Съединението е Силата
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    I am huppy to announce that Tzar has joined us to help us with the 2d art of the mod!
    Please wellcome him!Also you can find his sigs for the mod in the 1st post!
    Very good. Tzar is excellent artist. Nice signatures.
    Bulgaria: Total War - Mod For M2TW
    Check my Turnovo, custom settlement video preview or download it here
    Under the Honorable Patronage of B. Ward

    "...We are Bulgarians and and all suffer from one common disease [e.g., the Ottoman rule]" and "Our task is not to shed the blood of Bulgarians, of those who belong to the same people that we serve" - Gotse Delchev, Collective memory, national identity, and ethnic conflict: Greece, Bulgaria, and the Macedonian question, Victor Roudometof, Greenwood Publishing Group, 2002, ISBN 0275976483, p. 79.

    "The Bulgarians, these are the people, who had everything they wished for. A nation, where the one who buys the nobility with the blood of the enemy receives titles..." - Magnus Felix Ennodius, description of battle at Margus
    (Morava) river 505 AD





  4. #164

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Nakharar View Post
    amazing the AMAZING Tzar, your sig should be used as the mod logo, GET THIS MOD A FORUM
    Seconded

  5. #165
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thank you all guys but unless we wont have a fuctionall map the modding comite refusses to give us a forum for the mod...
    But we are not without a dev forum...
    We have create a separate part inside the CBUR dev forum just for the TGC mod!
    No worries...most of our members are in exams period but i feel that early in summer we are going to show atleast some progress(like a part of the Nikephorean army,Sumskilz's vikings,haniball's levy muslims etc)...
    No big deal but to show to public that work continues!
    [EDIT]Tzar's sig (in a larger version) WILL be the previews logo...
    Last edited by AnthoniusII; May 17, 2009 at 08:54 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #166

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    but if im right you do have a functional map...

  7. #167
    Nevada's Avatar Domesticus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    The logo is really great.

    I hope we will see a preview soon!



  8. #168
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Nakharar View Post
    but if im right you do have a functional map...
    Yes the "base" is fuctionall bu it is still far to be complete...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #169

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    hmm guess your right i still dont understand why when EOR got a mod forum we didnt have a map

  10. #170
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Nakharar View Post
    hmm guess your right i still dont understand why when EOR got a mod forum we didnt have a map
    Regulations for new mods got harder in the last couple of months!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #171

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    well hope you get it?

  12. #172
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Nakharar View Post
    well hope you get it?
    Our main problem is the apsence of the majority of our members cause of their exams...We can easily work inside the CBUR for now...
    We still wait for other Unit Roster creating teams...
    WE still need Magyars ,Serbians,Late Lombards to complete the faction list!

    I hope Magyar TW modding team will join us in the near future...
    For now...i just hope...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #173

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    ,you have talken to Dome right?

  14. #174

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thanks guys!!!
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  15. #175
    Walkman810i's Avatar Biarchus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    And they say signatures are useless (one just led me here )! I am ashamed I haven't seen this mod before. It looks very interesting. Good luck with it!


  16. #176
    hull19's Avatar Ordinarius
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    love the idea
    SS 6.4, Eras 2.3, DotS Project
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  17. #177
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Please wellcome irishron to our team...He kindly volunteared to contribute his skills to reinforce our effort!!
    Wellcome my friend!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #178

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Wellcome Mate!

  19. #179
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    It is very nice to see this great mod progressing!

  20. #180

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    units looking very sharp!

    will the spearwall be given to the Skoutatoi to allow the 'Foulkon'?

    >>
    and will there be 'lighter' troops wearing felt caps and turbans? as per Nikephoros' Tactika?
    Last edited by tzentri; May 27, 2009 at 02:10 PM.

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