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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #141
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Ahh ok lol, that makes a lot more sense.

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  2. #142

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    Thank you my friend...You and your fellow composers will be needed soon to make the music according to each faction...
    We are already have a couple of Arn's tracks...
    The progress is rather slow for now but i feal that progress will be like a explosion(much matterial in the same time)...
    We (with the co operation of other unit roster maker teams)seak to create not only a joyfull mod to play but also a gate to knowlege about that era's history and civilisations that are mostly unknown!

    Sounds great to my ears.

    May I compose a menu theme for it, featuring Greek Singers? I would send it to you, when I am finished.

  3. #143
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    The Team's list added in the 1st post...
    Please notify me if i forgoten some!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #144
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Τhe mod i seaking for a mapper to reinforce the mapping team...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #145
    Douchebag's Avatar Vicarius
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    what did the roman army look like, during this time period?

  6. #146
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Douchebag View Post
    what did the roman army look like, during this time period?
    For what we have shown so far[units not comleted yet]
    Spoiler Alert, click show to read: 

    Cavalarii Lancers




    Scutatoi






    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #147
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Our humble team becomes larger and larger...
    Please wellcome Condottiere SOG !!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #148

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    wow thats amazing a AI person all to yourself, the best we can do is just use his battle AI

  9. #149
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I am sorry for the delay in the research Anthonius, I have a lot of school projects right now, and I am also doing signatures and loading screens for 2 mods. I will have the information by the end of the weekend.

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  10. #150
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by PubliusKhannus View Post
    I am sorry for the delay in the research Anthonius, I have a lot of school projects right now, and I am also doing signatures and loading screens for 2 mods. I will have the information by the end of the weekend.
    Νο worries mate RL comes 1st!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #151

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Wow! Very very Promising , I Love the awesome Map , Units and the time Frame!
    Last edited by Lord Willy; May 08, 2009 at 07:11 AM.

  12. #152
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Lord Willy View Post
    Wow! Very very Promising , I Love awesome Map , Units and the time Frame!
    Thank you my friend...
    We hope that we can show to public a small preview of our work soon because i can't keep secrets for long!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #153

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    Thank you my friend...
    We hope that we can show to public a small preview of our work soon because i can't keep secrets for long!
    Cool , cant wait To that

  14. #154
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    The traitor strikes again.......

    Heavy Kievan Viking* spearmen *(Russ for the Byzantines)


    See Sumskilz's great reconstruction...
    Spoiler Alert, click show to read: 




    I thing some rep to him is needed,don't you?
    And afcourse to RuTW team for their help and permision to modify their exelent work in order to provide the players some top of the art result!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #155

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    that is wonderfful

  16. #156

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thanks Nakharar, I'm very pleased with how they turned out as well. The model is still in fact still a WIP. Right now the shields are flat but we will be adding a three dimensional boss to them.

    Building on the foundation that the Rusichi team has so graciously provided us, I've been able to create several very nice looking Viking units that I'm sure Anthonius will preview when he deems the time is right.

    And, from what I've seen of Leif_Erikson and Pacco's textures so far this, this is turning out to be a very beautiful mod.

  17. #157

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Wow!!! I can't wait to play the ALPHA version because this would be my first mod to play. (I'm a newbie to TW mods, so I'm looking for a WIP to become a part of it to help them) Keep it up guys!!!
    Currently Playing:

  18. #158
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    So what can I do now bossman?

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  19. #159

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    wow this mod is looking amazing congrats to u guys!

  20. #160

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Awesome Units!Well Done sumskilz!+rep

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