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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #121
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    OMG this is a great post my friend!+rep...
    Realy helpfull!
    When the mod is starting the is not HRE but one of the Frankish kingdoms that remained after Charlemagne's death..
    Also FATIMIDS will be a faction in the future expansion of the mod...
    The map will be ready from the start but only a part of it will be used in the 1st release...
    Factions:
    Basileia ton Romaion [Byzantine Empire]
    Bulgarian Tsardom
    Lombardic principalities Alliance
    Emirate Of Sicily (the title of Sultan was not justified by the size of the state)
    Emirate of Chandax(Also known as Muslim prinsipality of Crete)
    Kievan Vikings[emerging]
    Norman Vikings[emerging]
    Magyars[emerging]
    Turcomans[emerging]
    Rebels[at the 1st release the Franks of the north Italy,Serbians,Petzenegs]
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #122

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    Μy friend i have a new task for you...
    Please gather any kind of known events that were related to Lombards or in Italy in our time frame:
    For example:
    1: The 1st early raids of the Normans in south Italy..
    2: Civil wars of the Lombards
    3: Peace pacts or wars against Pore etc...
    4: Pope's agreements with Lombards or Franks or Byzantines
    5: Names of Lombards...

    Can you do it?
    Some info

    1016 The Saracens destroy the town of Luna in Tuscany. Pope Benedict VIII intercepts the raiders and drives them out of Tuscany. The Saracens retreat south and lay siege to Salerno. The siege was broken by a band of Norman pilgrims who had arrived at Salerno on their return journey from Jerusalem.

    1017 Norman mercenaries join Lombards in rebellion against the Byzantines in Apulia.

    1018 Basil Boioannes founds Troia in Apulia on the site of ancient Aecae. He garrisons this stronghold with Norman mercenaries in the Byzantine army. (alt. date: 1019).
    Boioannes founds other towns in Apulia at this time, including Torremaggiore [FG].

    1029 Pandulf receives Aversa as a fief, which becomes the first Norman state in southern Italy.!!!! a bit for this date i would let them invade but mecenaries where far before this time already in the area

    1030 Normans destroy the abbey of Monte Cassino

    1041
    Arduin, Lombard topoterites of Melfi, betrays his oath of loyalty to the Byzantines. With a force of Norman mercenaries, he marches to support Argyrus, the new Lombard rebel leader in Apulia.
    Norman mercenaries support a new Lombard uprising against the Byzantines in Apulia.
    Normans seize Melfi from the Byzantines. Rebels defeat Byzantines at Olivento and Montepeloso.

    Mar 16) A Byzantine army under Catapan Michael III Doukeianos meets the Norman force under Arduin on the river Olivento, near Venosa in Apulia. Michael unsuccessfully attempts to negotiate with the Normans and is forced to fight. The two armies joined in battle, on May 4, at Montemaggiore, near Cannae. The result was a Norman victory during which many Byzantines, including part of the elite Varangian Guard, were drowned while retreating across the Ofanto. After this defeat, Catapan Michael was transferred to Sicily.

    After September, Exaugustus Boiannes (Exaugusto Bugiano), son of Basil Boiannes, arrives in Italy as the new Byzantine Catapan of Apulia/Italy. The only troops that Boiannes has at his disposal to face the Normans and Lombards are a contingent of Varangians. Nevertheless, he attempts to move against the rebels at Melfi.

    (Sept 3) Exaugustus Boiannes is defeated by the Normans near Melfi and is taken prisoner. The Normans turned him over to Atenulf, the Lombard Prince of Benevento.

    Rainulf Drengot, the Norman count of Aversa, becomes duke of Gaeta, as a vassal of Guaimar IV of Salerno.

    1043 William “Iron Arm” Hauteville is declared Count of Apulia and Calabria (Comes Apuliae et Calabriae) at Matera by the Normans, and becomes a vassal to Guaimar IV of Salerno.
    As such, William becomes leader of the anti-Byzantine revolt in southern Italy. (alt. date 1042).

    Normans take Matera.

    1046 Byzantine Catapan Eustathios Palatinos is defeated near Taranto by the Normans under Drogo Hauteville.

    1048 Normans under Humphrey of Hauteville defeat the Byzantines at Tricarico in Lucania.

    1051 Pope Leo IX attempts to form an alliance against the Normans

    1053 Pope Leo IX goes to war against the Normans. Under the command of Geoffrey, duke of Lorraine, and Rodolf (Rudolph), prince of Benevento, the papal army of c6,000 Italian Lombards and German Swabians, invades Norman territory. On June 18, they are defeated at Civitate del Fortore, near Foggia, by a Norman force of about 3,500 under the command of Humphrey d’Hauteville, Count of Apulia, Count Richard of Aversa, and Humphrey’s younger brother, Robert Guiscard. Leo IX is taken prisoner and brought to Benevento where he remained for about 9 months. During the period of his captivity Leo is treated with respect by his captor, Richard of Aversa.
    Leo is released after agreeing to recognize the Italian conquests made by the Normans.

    Normans formally cede their claim to Benevento to the papacy. Rudolf is appointed as rector.

    1054 Normans continue expansion into Apulia.

    1057 (July 28) Pope Victor II dies and is succeeded on August 2 by Stephen IX (X), who begins to form a new alliance against the Normans.

    1059 Normans under Richard of Capua march on Rome where they install Nicholas II as Pope.

    Robert Guiscard reconciles with his brothers Roger and William. He continues to seize more lands in Calabria.Normans capture Gerace in Calabria

    Melfi becomes the Norman capital of the duchy of Apulia.

    1060 (May) Normans under Robert Guiscard capture Taranto from the Byzantines. In October the Byzantines retake the city.

    Byzantines launch a counter-attack against the Normans. They advance to Melfi and lay siege to that city.

    1062 Normans defeat the Saracens outside of Enna but fail to take control of the city.

    1070 Normans erect a new castle on the site of the acropolis of ancient Vibo Valentia in Calabria.

    Normans take Brindisi from the Byzantines

    1071 (Apr 15/16) Bari capitulates to Robert Guiscard. Byzantine power ends in Italy






    ____________________________________________________________

    Quistion about this fact

    871 Sawdan, the Berber emir of Bari, is defeated by the Franks under Louis II, who is assisted by the Byzantine fleet. Bari comes under Frankish control.

    874 Byzantines establish the thema of Langobardia (or Langobardia minor), encompassing all of the territory which they controlled of the southern Italian mainland. They retake Bari from the Franks and make it the seat of a strategos.
    The thema was divided between the strategoi (military governors) of Apulia and of Calabria.

    Hope you will put the franks in game or atleast make something to present there present in this area

    _______________________________
    My words become true in a battle
    Member: The Frontier, The Great Conflics

  3. #123
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    God you are fast...
    I own you one more rep!!!!
    In the events you describe are the opening ones that will unlock certain mercenaries to the main factions!
    I explain my self...
    Magyars raid balkans:Magyar mercenaries will become available to Romans.
    Petzenegs raid/invade balkansetzeneg mercs become available to Bulgarians.
    Kievan Vikings raid invade be sea to Constantinople: Viking mercs becomeavailable to Romans.
    Normans raid south Italy :Norman mercs become available to Lombards.
    Turcomans raid asia minor: Turcoman mercs become available to Romans..
    And so on...
    That way we feel that we "conect" the real history events and explain why things were like they did in "vanilla"...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #124

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thanks for the rep here some more things

    Quote Originally Posted by AnthoniusII View Post
    Emirate Of Sicily (the title of Sultan was not justified by the size of the state)
    Well they called them (from the begining of the game self) Saracen Aghlabid Dynisty or perhaps a mix the Saracen Aghlabid/Kalib Dynisty only last years of the game the name isnt correct (always nice to have the real names there) cause sicily wasnt under thier control so they didnt use that name at all!

    Example 882 Muhammad ibn Fadl becomes Saracen Aghlabid govener in sicily so they didnt see sicily as their main area but as a province of their ''empire''

    Possible name 2 Saracen Fatimid dynasty

    909 Saracen Aghladib dynasty in North Africa is overthrown bye the fatimids
    910 Sicily comes under the rule of the Saracen Fatimid dynasty

    in 948 Hassan al-Kalbi is appointed emir of Sicily bye the Fatimid Caliph Usmail al-Mansur (to 964) He founds the Saracen Kalbid Dynasty of emirs which would rule sicily until 1053

    965 Rametta, the last Byz stronghold in Sicily, falls to the saracent and complete the conquast of the iland (so now they became owner of Sicily so only now they could in theorory be called Emirate Of Sicily , which they didnt cause they where called Saracen Kalbid Dynasty of emirs

    First sources over that name where in 983

    983 where then Jafar al-Kalki succeeds Jabir al-Kalbi as Kalbir of Sicily (you see the name of Kalbid dynasty still in it)

    1053 Kalib Dynasty in Saracen Sicily ends causing disorder in the iland

    If there is place in factions you might wanna add a showdow faction to certain factions also to the saracens plz cause they had some very big civil wars like the one who ended in 1037
    _________________________
    Quistion: So to which faction does Bari belongs see my previes post?? (franks or frank rebels cause they aint in game ?? )

    Quote Originally Posted by firekiller View Post

    Quistion about this fact

    871 Sawdan, the Berber emir of Bari, is defeated by the Franks under Louis II, who is assisted by the Byzantine fleet. Bari comes under Frankish control.

    874 Byzantines establish the thema of Langobardia (or Langobardia minor), encompassing all of the territory which they controlled of the southern Italian mainland. They retake Bari from the Franks and make it the seat of a strategos.
    The thema was divided between the strategoi (military governors) of Apulia and of Calabria.


    Hope you will put the franks in game or atleast make something to present there present in this area
    ______________________________________

    For the HRE

    976 Holy Roman Emperor Otto II and Pope Benedict VII are acknowledged as feudal suzerains of Gaeta

    980 Empress Theophano (Theophanu, Theophania), the Byzantine-born wife of Otto II, convinces her husband to conquer the Greek provinces of Italy. The imperial couple march their army to Ravenna.

    982 Byzantines form an alliance with the Saracens against the threat from Emperor Otto II.

    (July 13) Battle of Basientello. Otto II suffers a major defeat from an army of 40,000 Kalbid Saracens near Crotone. Among those who fell were Pandulf II of Salerno and Landulf IV of Benevento. Otto was nearly captured but escaped by plunging his horse into the sea and swimming to a Greek ship off-shore. Now among his Byzantine enemies, he kept his identity secret. A Slavonian on board, however, recognized him but proved himself to be a friend. The sailor kept Otto’s identity a secret and convinced the rest of the crew to sail to Rossano where they might ransom the newcomer. Once they reached the town, the Slavonian went ashore and gathered a group which rescued Otto.

    983 (Dec 7) Holy Roman Emperor Otto II dies in Rome. His wife, Theophano, has their 3 year old son, Otto III, crowned as emperor on Christmas. Theophano, as Empress-regent, holds the reins of government.



    As you can read the HRE was a big thread to the region that 2 very big enemies Saracens and Byz (Romans) made an alliance to toghter defeat this thread i understand that it would take alot of time but perhaps as a ad-on ?

    __________________________________

    871 Emperors Louis II and Basil I form an alliance against the Saracens.
    872 Saracens make an unsuccessful attempt to capture Salerno. They are forced to break off their siege by the approach of Louis II’s army. The Saracens retreat south into Calabria where they pillage several towns.

    Whit this allaince the byz and Louis II where against the saracans toghter so perhaps let them start at war whit them ? (it happended on the start day (just before) of this mod)
    Last edited by firekiller; April 28, 2009 at 01:23 PM.

    _______________________________
    My words become true in a battle
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  5. #125
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    We can use this name:Saracen Aghlabid Dynisty as well!
    You have posted a real event tresure here...
    The fact that we will have few factions with to many settlements for the most of them those events will be used for event invasions and civil wars/disorders!!!
    We are trying to create a living hell for our players with the hope that they will live the real atmosphear of that era!

    Thank you again my friend!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #126

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Cavalarii Lancers


    upgrade 1


    upgrade 2


    Textures and Shields
    pacco
    Last edited by absinthia; April 28, 2009 at 04:39 PM.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Sĺ tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der grćd Enker og der grćd Břrn, Dem hadde gjort fattig den skadelige Řrn.
    Anders Sřrensen Vedel

  7. #127

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    gret work

  8. #128

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Those lancers are looking mighty fine!

  9. #129
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    OMG how come and i am loosing the fun?
    You can see how the combination of Absinthia and our skinner create a great result!!!!
    Any way there there is also a new sig by our friend firekiller!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #130
    The_Bulgar_Slayer's Avatar Biarchus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Great work by everyone. Very impressive stuff!!!

    Official Byzantine Historian for Tzardoms:Total War

  11. #131
    pacco's Avatar -master-of-none-
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thx!

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  12. #132
    KoRnflakes's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Great work
    Danke King Kong dass ich Third Age ab meinem Geburtstag zocken kann

  13. #133

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    i will try make a sig too

  14. #134
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by absinthia View Post
    Cavalarii Lancers


    upgrade 1


    upgrade 2


    Textures and Shields
    pacco
    And some more pics of them with maximum detail!
    Enjoy!
    Spoiler Alert, click show to read: 





    Please give some rep both to Absinthia and Pacco for this wonderfull result!
    New surprices will follow soon!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #135

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    my sigs sorry im such a npoob with 2d art hope they get used




  16. #136
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thanks mate ...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #137
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Anything other things i can help with Anthonius ?

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  18. #138
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by PubliusKhannus View Post
    Anything other things i can help with Anthonius ?
    This was my message to you yesterday...
    Quote Originally Posted by AnthoniusII View Post
    Μy friend i have a new task for you...
    Please gather any kind of known events that were related to Lombards or in Italy in our time frame:
    For example:
    1: The 1st early raids of the Normans in south Italy..
    2: Civil wars of the Lombards
    3: Peace pacts or wars against Pore etc...
    4: Pope's agreements with Lombards or Franks or Byzantines
    5: Names of Lombards...

    Can you do it?
    See what Firekiller missed and add it..Espesially Pope's relations with the kings back then!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #139
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    sorry bro that i misread your earlier post, i greatly apologize, I shall indeed start working on that task this very weekend! One question though, what do you mean by the Pore? (sorry for my ignorance)

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  20. #140
    The_Bulgar_Slayer's Avatar Biarchus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by PubliusKhannus View Post
    sorry bro that i misread your earlier post, i greatly apologize, I shall indeed start working on that task this very weekend! One question though, what do you mean by the Pore? (sorry for my ignorance)
    He means the Pope. I believe it was a typo.

    Official Byzantine Historian for Tzardoms:Total War

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