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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #81
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    hey anthonius,,im already doing some research for golden ages total war...id love to help research here as well..just pm me the details

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  2. #82
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by PubliusKhannus View Post
    hey anthonius,,im already doing some research for golden ages total war...id love to help research here as well..just pm me the details
    Sure thing...Lombards are yours!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #83
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    The 1st post has been updated!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #84
    Nevada's Avatar Domesticus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Very nice work mates.



  5. #85
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    lol anthonius i just realized this mod was for kingdoms..and i dont have kingdoms..no matter ill still help for sure!!

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  6. #86
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by PubliusKhannus View Post
    lol anthonius i just realized this mod was for kingdoms..and i dont have kingdoms..no matter ill still help for sure!!
    Buildable stone forts and other features of Kingdoms are nessesary!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #87
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    and the great mods like this one! thats the real reason eh? dont care much for any vanilla tw cept rome...and even then its all bout the mods

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

  8. #88
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    In order to avoid using the "vanilla" images in unit cards and events we ask our fans help...
    See an example here with the Dromon Unit Card..


    Caution the pics must not be under "Copy Rights" becaouse that would be ilegal!
    Last edited by AnthoniusII; March 30, 2009 at 08:25 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #89
    KoRnflakes's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    But I liked the vanilla Pic !
    It's the most beautiful one in the whole game
    Danke King Kong dass ich Third Age ab meinem Geburtstag zocken kann

  10. #90
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by KoRnflakes View Post
    But I liked the vanilla Pic !
    It's the most beautiful one in the whole game
    Yes but we are going to add new ships (other smaller/provincial and other biger)in the mod that we must have similar icons of...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #91
    KoRnflakes's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Ok, thats a good argument ...
    Danke King Kong dass ich Third Age ab meinem Geburtstag zocken kann

  12. #92
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Our "official" 2d artist of Great Conflicts strikes again!
    He took this pic
    Spoiler Alert, click show to read: 



    ...and he converted to this that will be used for the mod unit card!


    I have to say one thing...A great talent has shown up in twc!
    Olavi is his name ...Rep him on sight!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #93
    Horsa's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    Our "official" 2d artist of Great Conflicts strikes again!
    He took this pic
    Spoiler Alert, click show to read: 



    ...and he converted to this that will be used for the mod unit card!


    I have to say one thing...A great talent has shown up in twc!
    Olavi is his name ...Rep him on sight!
    Wow, Although, it would be better if it was a little further in the distance.

  14. #94

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    For your normans, you should take a look at DG's abandoned 1066 mod.

    The units are excellent and I'm sure you will find some useful things in there. AFAIK it's free to use.

    Download: http://www.twcenter.net/forums/downloads.php?do=file&id=2292

    Pics: http://www.twcenter.net/forums/showthread.php?t=151292

    Old subforum: http://www.twcenter.net/forums/forumdisplay.php?f=745

    Cheers,
    D.

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
    -------------------------------------------------------------
    Visit my homepage.
    --------------------------------------------
    Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.

  15. #95
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Dimitri_Harkov View Post
    For your normans, you should take a look at DG's abandoned 1066 mod.

    The units are excellent and I'm sure you will find some useful things in there. AFAIK it's free to use.

    Download: http://www.twcenter.net/forums/downloads.php?do=file&id=2292

    Pics: http://www.twcenter.net/forums/showthread.php?t=151292

    Old subforum: http://www.twcenter.net/forums/forumdisplay.php?f=745

    Cheers,
    D.
    Yes you are right...but i think in the reposatory are only the saxons as models...But it's worthing to see!DG is one of the greatest artists/modelers in twc!

    @wolf coat
    Wow, Although, it would be better if it was a little further in the distance.
    We alsways take attention to the public's opinion!
    Here is the result!


    Cuation that pic is "work" of Olavi...Any modding team wishes to add his work should ask the creator and not Great conflicts mod team!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #96
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    The Great Conflicts mod is searching for a modeler/skinner that would be interested to create our Saracen faction rosters!
    We have much material to help him...
    Pm me.......
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #97
    helmersen's Avatar Praepositus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Very nice
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #98
    Horsa's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    We alsways take attention to the public's opinion!
    Here is the result!
    Yes, much better. The ship looks more realistic when its at a distance.

    Awesome work.

  19. #99
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Some latest news...

    We are about to show some faction description info texts...
    Thanks to Publius Khanus(Lombards),NikeBG (Bulgarians) and Starlightman (Emirate of Sicily and Emirate of Crete/Chandax)
    Map is under the 2nd face of construction...
    BGTW kindly sent us their unit roster and when we will pass to the next fase their units will be in the game...
    The Kievan Viking roster has already two units and the progress is going well by Sumskilz.
    We have reqruit HaniballExMachina to help us with the saracen roster.
    We reconstruct some unit and buildings info cards(inspired by the great work IBII mod has done) by Olavi..

    A humple request to our fans...
    The two muslim emirates and Lombards are lacking images of banners,faction symbols and shield drawings...
    Please any one that has any pic relative to those to post it here to be used!
    Last edited by AnthoniusII; April 03, 2009 at 02:37 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #100
    PubliusKhannus's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    lol, Bublius Khannus, Publius Khannus, close enough ill take the praise lol. Thanks for mentioning me

    Check out my collection of poetry, prose, & comedy @ https://badwriter.net

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