Thread: The Great Conflicts main discussion thread. Please post here!

  1. #8401
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    i´ve introduced the new build 0.9.5 behind the scenes for testing the campaign and gameplay + new content ideas are gathered/prepared.

  2. #8402

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Thanks for the hard work. Any idea regarding the percentage of the mod that is already completed?

  3. #8403
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    hard to say
    if we suggest the percentage in regards of version 1.0 we are at 90%. if we compare it with a construction of a house, we prepare the interiour, colour of the walls and the place for the furnitures...

  4. #8404
    Wallachian's Avatar Citizen
    Join Date
    Nov 2009
    Location
    Bucharest, Romania
    Posts
    9,778

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Did you guys manage to implement red and white roman style walls in the settlements?

  5. #8405
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    no, not in our master build. AnthoniusII has files with that texture.

    as i know, this needs a new texture file in the blockset folder, where i don´t have my hands on.

  6. #8406

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Hi what's new? When will the mod be available?

  7. #8407
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    i just released the new internal patch 1 for version 0.9.5
    ERE will earn a unique new system of titles and ancillaries for the governance of Themes, pending on the settlements holded by ERE.

  8. #8408
    Civis
    Join Date
    Dec 2013
    Location
    Whitestone, New York
    Posts
    150

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I've been reading about the Arab raids on Rome during the 9th century, and it's had me interested on the Papal States: Are they going to have the German scholae guards that are supposed to have been defending St. Peters during the timeframe of the mod?

  9. #8409
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    no, not at the moment. the supposed event happen to be befor TGC´s timeframe

  10. #8410

    Default Re: The Great Conflicts main discussion thread. Please post here!

    When will it be available for everyone or for the test?

  11. #8411
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    atm we do it behind doors. mostly because some main parts are still unfinished and not ready (like some rosters and scripts). there will be a public beta phase, but not now.
    thrust me, you don´t wanna play a bugged game.

  12. #8412
    paleologos's Avatar You need burrito love!!
    Join Date
    Feb 2011
    Location
    Variable
    Posts
    8,496

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Well, if what you are doing "behind doors" is not obscene, you might post some campaign screenies!

  13. #8413

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Well it makes sense to it behind closed doors. No one likes a bugged game.

  14. #8414
    Antonius's Avatar Decanus
    Join Date
    Jun 2007
    Location
    Europe - Britain, Austria, Italy, Belgium....
    Posts
    535

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    atm we do it behind doors. mostly because some main parts are still unfinished and not ready (like some rosters and scripts). there will be a public beta phase, but not now.
    thrust me, you don´t wanna play a bugged game.
    I really can't wait!!!! So excited about this mod...
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  15. #8415
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,059

    Default Re: The Great Conflicts main discussion thread. Please post here!

    The fault is mine and mine alone. I had a terrible summer and health problems of mine and my mothers that continue untill today. But behind closed doors 3 deticated testers continue to improve the mod.
    I will shortly return to model creations and then 2-3 more close beta testers will be invided to finally release the 1.0.0 version for all.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #8416
    Antonius's Avatar Decanus
    Join Date
    Jun 2007
    Location
    Europe - Britain, Austria, Italy, Belgium....
    Posts
    535

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by AnthoniusII View Post
    The fault is mine and mine alone. I had a terrible summer and health problems of mine and my mothers that continue untill today. But behind closed doors 3 deticated testers continue to improve the mod.
    I will shortly return to model creations and then 2-3 more close beta testers will be invided to finally release the 1.0.0 version for all.
    I am really sorry to hear that. I really hope things will improve and that you will find the strengh to get through. If you need more testers, I am available!

    This poem by Edmund Vance Cooke helped me through hard times, maybe it will help you:

    Did you tackle that trouble that came your way
    With a resolute heart and cheerful?
    Or hide your face from the light of day
    With a craven soul and fearful?
    Oh, a trouble's a ton, or a trouble's an ounce,
    Or a trouble is what you make it,
    And it isn't the fact that you're hurt that counts,
    But only how did you take it?

    You are beaten to earth? Well, well, what's that?
    Come up with a smiling face.
    It's nothing against you to fall down flat,
    But to lie there -- that's disgrace.
    The harder you're thrown, why the higher you bounce;
    Be proud of your blackened eye!
    It isn't the fact that you're licked that counts,
    It's how did you fight -- and why?

    And though you be done to the death, what then?
    If you battled the best you could,
    If you played your part in the world of men,
    Why, the Critic will call it good.
    Death comes with a crawl, or comes with a pounce,
    And whether he's slow or spry,
    It isn't the fact that you're dead that counts,
    But only how did you die?
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  17. #8417
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,059

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by Antonius View Post
    I am really sorry to hear that. I really hope things will improve and that you will find the strengh to get through. If you need more testers, I am available!

    This poem by Edmund Vance Cooke helped me through hard times, maybe it will help you:

    Did you tackle that trouble that came your way
    With a resolute heart and cheerful?
    Or hide your face from the light of day
    With a craven soul and fearful?
    Oh, a trouble's a ton, or a trouble's an ounce,
    Or a trouble is what you make it,
    And it isn't the fact that you're hurt that counts,
    But only how did you take it?

    You are beaten to earth? Well, well, what's that?
    Come up with a smiling face.
    It's nothing against you to fall down flat,
    But to lie there -- that's disgrace.
    The harder you're thrown, why the higher you bounce;
    Be proud of your blackened eye!
    It isn't the fact that you're licked that counts,
    It's how did you fight -- and why?

    And though you be done to the death, what then?
    If you battled the best you could,
    If you played your part in the world of men,
    Why, the Critic will call it good.
    Death comes with a crawl, or comes with a pounce,
    And whether he's slow or spry,
    It isn't the fact that you're dead that counts,
    But only how did you die?
    It helps. THANK YOU my friend.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #8418
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,353

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by AnthoniusII View Post
    It helps. THANK YOU my friend.
    I do have a leak of this mod from early 2017 - 0.8.2.

    I haven't really played the campaign though, but i did check out all the rosters in custom battles as they were back then -and i did also take a look at the campaign.

    What are the demands on beta testers?

    I would happily play the most recent one if that option is available.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  19. #8419
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,059

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Right now there are three HEROS testing the recent versions mainly scripting and located crash causes.
    I had a bad summer and continue having health issues but i will make an attempt to provide the curent testers with a massive units pack.
    When that will happen extra testers will be invited.
    Run the campaigns
    Locate missing ui cards or unit description texts
    Locate campaign crashes
    Test the ingame events if they run smoothly and give the expected results.
    It would be nice for testers to be able to recognise the code or the script that may cause a CTD to allow the developers to fix them.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #8420
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: The Great Conflicts main discussion thread. Please post here!

    some things done in the past weeks, beside releasing our internal version 0.9.5
    changed the additional_revolt trigger in campaign_db into "false" to further prevent the dead_captain ctd completly
    sorted the stratmapresource names correctly + added some more monastries
    added Battlemodels for rus culture: village, town, large_town and city
    corrected map spot reveals on cyprus for every faction - now only romans and abasids see the action that´s going on
    Croatian+Serbian scripts at the beginning (bufferregions)
    Script for Moravian Bufferregions
    Thematic traits with leveled bonus depending on the number of settlements owned in the Theme + Ancillary and Epitaph for sicily added (test to see if it´s functional)
    i´ve also working on a script to present the raid of thessalonika to the game (for ERE and Chandax), but that is not ready yet

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •