i´ve introduced the new build 0.9.5 behind the scenes for testing the campaign and gameplay + new content ideas are gathered/prepared.
i´ve introduced the new build 0.9.5 behind the scenes for testing the campaign and gameplay + new content ideas are gathered/prepared.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Thanks for the hard work. Any idea regarding the percentage of the mod that is already completed?
hard to say
if we suggest the percentage in regards of version 1.0 we are at 90%. if we compare it with a construction of a house, we prepare the interiour, colour of the walls and the place for the furnitures...
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Did you guys manage to implement red and white roman style walls in the settlements?
no, not in our master build. AnthoniusII has files with that texture.
as i know, this needs a new texture file in the blockset folder, where i don´t have my hands on.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Hi what's new? When will the mod be available?
i just released the new internal patch 1 for version 0.9.5
ERE will earn a unique new system of titles and ancillaries for the governance of Themes, pending on the settlements holded by ERE.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I've been reading about the Arab raids on Rome during the 9th century, and it's had me interested on the Papal States: Are they going to have the German scholae guards that are supposed to have been defending St. Peters during the timeframe of the mod?
no, not at the moment. the supposed event happen to be befor TGC´s timeframe
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
When will it be available for everyone or for the test?
atm we do it behind doors. mostly because some main parts are still unfinished and not ready (like some rosters and scripts). there will be a public beta phase, but not now.
thrust me, you don´t wanna play a bugged game.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Well it makes sense to it behind closed doors. No one likes a bugged game.
The fault is mine and mine alone. I had a terrible summer and health problems of mine and my mothers that continue untill today. But behind closed doors 3 deticated testers continue to improve the mod.
I will shortly return to model creations and then 2-3 more close beta testers will be invided to finally release the 1.0.0 version for all.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I am really sorry to hear that. I really hope things will improve and that you will find the strengh to get through. If you need more testers, I am available!
This poem by Edmund Vance Cooke helped me through hard times, maybe it will help you:
Did you tackle that trouble that came your way
With a resolute heart and cheerful?
Or hide your face from the light of day
With a craven soul and fearful?
Oh, a trouble's a ton, or a trouble's an ounce,
Or a trouble is what you make it,
And it isn't the fact that you're hurt that counts,
But only how did you take it?
You are beaten to earth? Well, well, what's that?
Come up with a smiling face.
It's nothing against you to fall down flat,
But to lie there -- that's disgrace.
The harder you're thrown, why the higher you bounce;
Be proud of your blackened eye!
It isn't the fact that you're licked that counts,
It's how did you fight -- and why?
And though you be done to the death, what then?
If you battled the best you could,
If you played your part in the world of men,
Why, the Critic will call it good.
Death comes with a crawl, or comes with a pounce,
And whether he's slow or spry,
It isn't the fact that you're dead that counts,
But only how did you die?
It is always easier to fight for one’s principles than to live up to them.~Alfred Adler
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I do have a leak of this mod from early 2017 - 0.8.2.
I haven't really played the campaign though, but i did check out all the rosters in custom battles as they were back then -and i did also take a look at the campaign.
What are the demands on beta testers?
I would happily play the most recent one if that option is available.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
Right now there are three HEROS testing the recent versions mainly scripting and located crash causes.
I had a bad summer and continue having health issues but i will make an attempt to provide the curent testers with a massive units pack.
When that will happen extra testers will be invited.
Run the campaigns
Locate missing ui cards or unit description texts
Locate campaign crashes
Test the ingame events if they run smoothly and give the expected results.
It would be nice for testers to be able to recognise the code or the script that may cause a CTD to allow the developers to fix them.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
some things done in the past weeks, beside releasing our internal version 0.9.5
i´ve also working on a script to present the raid of thessalonika to the game (for ERE and Chandax), but that is not ready yetchanged the additional_revolt trigger in campaign_db into "false" to further prevent the dead_captain ctd completly
sorted the stratmapresource names correctly + added some more monastries
added Battlemodels for rus culture: village, town, large_town and city
corrected map spot reveals on cyprus for every faction - now only romans and abasids see the action that´s going on
Croatian+Serbian scripts at the beginning (bufferregions)
Script for Moravian Bufferregions
Thematic traits with leveled bonus depending on the number of settlements owned in the Theme + Ancillary and Epitaph for sicily added (test to see if it´s functional)
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered