Guess which refence was the basis of this horseman:
Good luck.
Guess which refence was the basis of this horseman:
Good luck.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
mhh,
this one?
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Cheater...
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
You and the rest of the team are doing a great job Anthonius, thank you for the little updates every now and then.
What evidence is there on that? They're certainly not mentioned in the Taktika.Originally Posted by AnthoniusII
Question: Will the Lombards or nearby polities have access to the Normans as mercs at one point or another? Or will the Normans simply emerge and start wreaking havoc?
Yes. When Lionheart landed in Cyprus the Roman ruler that declaired Cyprus as his own kingdom , launched a bolt againt Lionheart with a "Tzagra". Archery was always in decline. But crossbows were not unknown to Romans through the Arabs that used them frequently. Also there was still a version of Gastrafetes but it was a weapon for ship crews and also in decline.What evidence is there on that? They're certainly not mentioned in the Taktika.
Yes both Romans of South Italy and Lombards will get access to "Early Nornan Knights" - nottice the word early- after the 1st Norman reconesence raid in south Italy before their maijor invasion. For the dates you need to read books.Question: Will the Lombards or nearby polities have access to the Normans as mercs at one point or another? Or will the Normans simply emerge and start wreaking havoc?
But playing TGC mod , inorder to win you must reach 1071 AD (the last turn) aka 796 turns. Playing TGC is a marathon with events that can spoil your victory conditions that last minute!
In the meanwhile ussing Koultouras' Lombard skins and ussing or re-creating new 3d models Lombard will be brand new. Here is a teaser of their lammelar armor with a 3d lammelar on the unit.
Ussing the previus expirience with Roman units lammelars will be separated parts from bodies. That way 4 lammelars and 4 bodies can make 16 combinations not including legs, helmets, weapons etc.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Btw, the campaign is getting harder for the player.
I´m currently finetune the Campaignsetting to provide a base for research in the upcomming alpha phase. It will be difficult, but not impossible to manage big empires like the bulgarian or roman empire. For middle factions like Eastern Frankia, Tulunids, Abasids and Aghlabids are more suitable and are good beginner factions. many of this factions have individual campaigns and quests. perhaps the hardest campaign are serbia (many big neighbours and not much space to conquer rebel settlements) and magyars. they face a big invasion of pechenegs with a choice to stay and fight or to migrate west.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Thanks for the info!Wow, this sounds like the campaign to end them all!
So what's going to make the campaign difficult?General or specific examples are fine Either way, can't wait!
Upgrade of the previus horseman.
Inorder to win the Campaign you will have to complete some misions. Lombards start with one from turn 1!!!So what's going to make the campaign difficult?General or specific examples are fine Either way, can't wait!
Then you will have to survive and keep you Kingdom's hardcore regions without any rebel or invador in them.
Also you will need to Elliminate of make vassal factions that apear close to the end of the game.
Lombards are quite easy to play if you think smart in the begining.
The nightmare comes to Romans and Bulgarians that have HUGE empires but they have more dificult misions and have more enemies to eliminate.
Than come the Islamic factions that one of their mission will be to become a Chaliph in the place of the Chaliph. Remember that Abasids "host" the legitimate Chaliph and all the rest are Emirs.
Emirs were subjects of Chaliph but they were de-facto indipendend and always tried to unite Islam under their own dynasty. Their main enemies will be Romans and Lombards but few surprice enemies will apear in the process of the game.
Next update will be the re-establishment of Lombard preview images with the new models and textures and the same time the Venice/Pope minor previews.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Eastern franks for example need to conquer the grenzmarken + great parts of italy (iron crown) to become the Holy roman empire. they completly change into the HRE with new units and culture.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Damn it was hard to remember the trick to have separated cuirasses from bodies like Absinthia taught me long ago.
But it was a success. The old 2d textures of Lombards replaced with 3d body parts for maximum dedail.
Credits:
Koultouras from original textures and units.
Absinthia for many lessons and few scale textures.
Razor for the new heads.
Leif Erikson and Paleologos for shield paterns.
Now the units use 6 less textures and 6 less normal map ones, three less attachment textures and 3 less normal map of theirs making data a bit "lighter".
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
that men flying in the air, knowing the last thing he ever sees,are those beautifull units from this mod!
Cavalry has two main lance/spear animation that cause diferent impacts.that men flying in the air, knowing the last thing he ever sees,are those beautifull units from this mod!
Markhaselb REPLACED the vanilla lance animation with a more accurate one.
The unit you see above uses spear and the unit you see in this post uses lances.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
this impacts and unitmass are a reason why me2tw still feels better in battles than newer tw games. it hurt my eyes if i see cavalry riding through packed infantry like they didn´t exist.
Last edited by Abdülmecid I; March 29, 2019 at 07:37 AM. Reason: Video fixed. Inside the YOUTUBE brackets, add only the part after "v=". For example, [YOUTUBE]lHriF21nyhw[/YOUTUBE]
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Beware though , inorder a cavalry unit to have such devastating impact to any infantry unit requires a lot of open space to charge and accelarate.
Lombard King's bodyguards are on their way. The new scale has been done by Absinthia.
Viri Illustres are Lombard King's trusted personal army.
Here are some sneakpics:
Lombard King's personal guards are ready. God i miss suck impact animations in the latest TW games!
Credits:
Koultouras
Absinthia
Razor
Leif Erikson
LuBu
AnthoniusII
Matthaeus
Last edited by AnthoniusII; April 02, 2019 at 06:02 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Video broke? I cant watch it.
right, i couldn´t use "edit post" at that time.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Ok, I see. Those new animations are great looking. Perhaps a video showing the new charge animations in action?
Looks like you guys are bringing back the art of the obliterating cav charge!
Last edited by AnthoniusII; April 02, 2019 at 06:04 AM.