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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #61
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Great Conflicts mod seaks for Muslim roster contributors...
    I hope some creators will answer!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #62

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    best wishes for the mod

  3. #63
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Another sneakpic...from the "Nikephorean" unit roster!
    Spoiler Alert, click show to read: 




    Please rep Absinthia and Leif Erikson for this wonderfull result!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #64
    KoRnflakes's Avatar Senator
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Wonderfull pic ...
    Danke King Kong dass ich Third Age ab meinem Geburtstag zocken kann

  5. #65
    Civis
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.


  6. #66
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Olavi View Post
    An exelent work my friend Olavi!!+rep!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #67
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Announcement
    The mod needs a coder that can setup the factions in the campaign,and has good knowledge of the workings of files such as edu, edb, bmmdb and descr_strat, descr_character, descr_model_strat and preferably also descr_religions, export_descr_ancillaries, export_descr_character_traits and all dependet files.
    Also a mapper is needed to continue Agistournas work!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #68
    sinople's Avatar These Romans are crazy!
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I can help whith creating the new factions.
    But for the rest (like religions, scripts and other codes) I don't think I'll have the time

  9. #69
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by sinople View Post
    I can help whith creating the new factions.
    But for the rest (like religions, scripts and other codes) I don't think I'll have the time
    Thank you my friend!!!!!
    Your help is wellcomed!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #70
    sinople's Avatar These Romans are crazy!
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Okay, I have a question :
    Did you start with a stripped down mod folder or with vanilla ?

  11. #71

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    it is based on barebones modfolder.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  12. #72
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Sigs by Olavi added in the 1st post!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #73
    Horsa's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    This is really taking shape.

  14. #74
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Wolf Coat View Post
    This is really taking shape.
    Yes it is...We found a mapper to continue Agistournas wonderfull job,
    Sinople will help us put the factions in the game!
    CBUR is developing the Romans,BuTW team already sent us their unit roster
    to be in...,Magyar TW team will take care the Magyars!
    Starlightman is researching the relative -to that era-events...

    What we still need:
    Someone that will create the Kievan Vikings(not Russians yet)...
    Someone that will create/contribute some "Saracen" arab units for the two
    arab states...
    Someone that would create Lombards and finally someone for the Normans!
    For the last ones we could use the vanilla units with new skins/weapons!
    Those may seam many but beleive me they are few!!!
    We have a full colection of weaponry and armoury thanks to Lord Calidor,
    Alien_t and the RuTW team...
    For the 1st time of my life i am optimistic!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #75

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    AnthoniusII,

    I'm on board with working on the Kievan Vikings. I sent you a PM.

  16. #76
    sinople's Avatar These Romans are crazy!
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I Know a mod about Vikings, I can ask them if they can help or give their work.

    Here is the forum of the mod :
    http://www.universtotalwar.fr/Forum/...?showforum=150

  17. #77
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by sinople View Post
    I Know a mod about Vikings, I can ask them if they can help or give their work.

    Here is the forum of the mod :
    http://www.universtotalwar.fr/Forum/...?showforum=150
    Very nice...Thank you my friend!
    I am waiting a responce from sumskilz that wishes to create a roster like this but a question about their permision wouldn't heart !
    Thanks mate +rep!
    Edit:A combination of their work plus sumskilz's work would be a great idea though!
    Can we see some pics of their work?
    I do not know french...
    Last edited by AnthoniusII; March 25, 2009 at 09:52 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #78
    Arto's Avatar Praefectus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I'll stay here since this isn't a giant project.
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  19. #79
    EarendilElenthol's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I will keep waiting and visiting until (and after) it's ready, great idea

  20. #80
    nce_wht_guy's Avatar Vicarius
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    looks fun.
    Support Russia!

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