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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #241
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    HannibalExMachina and Pacco prepairing the muslims...
    The only thing i can say right now is that we are going to love them!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #242
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by AnthoniusII View Post
    HannibalExMachina and Pacco prepairing the muslims...
    The only thing i can say right now is that we are going to love them!
    Hehehe....
    Spoiler Alert, click show to read: 



    The model i s a modification of the wonderfull original one of Forrest Gump!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #243
    Horsa's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Woah!

  4. #244
    alien_t's Avatar В Съединението е Силата
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Great realism & details even without normal maps
    Bulgaria: Total War - Mod For M2TW
    Check my Turnovo, custom settlement video preview or download it here
    Under the Honorable Patronage of B. Ward

    "...We are Bulgarians and and all suffer from one common disease [e.g., the Ottoman rule]" and "Our task is not to shed the blood of Bulgarians, of those who belong to the same people that we serve" - Gotse Delchev, Collective memory, national identity, and ethnic conflict: Greece, Bulgaria, and the Macedonian question, Victor Roudometof, Greenwood Publishing Group, 2002, ISBN 0275976483, p. 79.

    "The Bulgarians, these are the people, who had everything they wished for. A nation, where the one who buys the nobility with the blood of the enemy receives titles..." - Magnus Felix Ennodius, description of battle at Margus
    (Morava) river 505 AD





  5. #245
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by alien_t View Post
    Great realism & details even without normal maps
    All normal maps will be fixed at the end of each unit roster...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #246

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    wah amazing

  7. #247
    pacco's Avatar -master-of-none-
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Thanks guys.

    EDIT:

    These are not the final ones - we want to update model and textures too.
    Last edited by pacco; July 08, 2009 at 10:43 AM.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  8. #248

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Nice texture edit. Looks good.
    Stupid is as stupid does...

  9. #249
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Forrest Gump View Post
    Nice texture edit. Looks good.
    We thank my friend because the model is great ...
    If you feel ready for another one we would be honored to work with you!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #250
    pacco's Avatar -master-of-none-
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Sicilo_Norman shields


    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  11. #251
    il padrino's Avatar Protector Domesticus
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    well done pacco !

  12. #252

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Pacco, after looking at this work, all I am left to do is light a cigar...

  13. #253
    Horsa's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Great work!

  14. #254
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    From what i see every day in the mod's progress i realy can not deside with which roster i will begin my testing campaigns..
    One day Nikephorean units apear and i am acting like a small child that wants to play with his beloved toys..
    The next day Saracens apear and make me feel that i am ready to qonquer the world.
    The other day vikings are infront my eyes and make me to wish to plunder!!!
    And now...Normans?
    I think the TGC members try to drive me crazy to get rid of me!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #255
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Great job on the shields!

  16. #256

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    I have a weird question...Why does this link in Pacco's post show some hacker warning/

  17. #257
    pacco's Avatar -master-of-none-
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Warning? You mean the text above the shields?
    That is my protection - now noone can´t take my work without permission.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  18. #258

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    No/...

    Last nite, around 5am my local time all the images from IMAGESHACK were replaced by a black background and ANTI-SEC text over it...think Imageshack got hacked down or something.

  19. #259

    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Pacco you should either make a shield pack or give us a tutorial

  20. #260
    Horsa's Avatar Artifex
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    Default Re: The Great Conflicts 872-1071...mod for kingdoms.

    Quote Originally Posted by Nakharar View Post
    Pacco you should either make a shield pack or give us a tutorial
    I'd say!

    What did you do to make the scratched effect on them?

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