following
following
Thank you all
We´ve presented not much of the new developments in pictures...
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Right - a big preview is on the way. I´ve written most of the Text the last two days.
Still need to make some ingame shoots for the preview. stay tuned in the next days
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Yay!
Man, it's obvious that as the Romans, i'm going to lose those Dalmatian regions and some Anatolian regions, although the latter will be easier to reclaim back once you get everything in order in your Balkan regions.
Last edited by NapoleonMaster; November 29, 2019 at 05:26 AM.
Why?
Diplomacy, low taxation and limited armies at first will allow you keep them, gaining time to grow your economy, chose what regions you will turn to military centers and what regions to financial ones. In time the money will flow but...I can't say more its a surprice!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Whoever is doing the EDU and EBU scripting they should make every building 1 turn only and all units should be cheap and be 1 turn. While having every unit be able to be max out for armour upgrades. Don't forget to implement aachen brest and calais into the game. The mod should have historical buildings and cities.
None of those cities are even in the map's area.
FREE THE NIPPLE!!!
Damn! Well someone should implement them into the mod.
@ all
Happy St. Nicolaus!
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
great info and pictures,keep up the great work!
edit;catured schould be captured lol,a great script and good to know real history!(mine english is very bad)
Last edited by stevietheconquer; December 06, 2019 at 03:51 PM.
This is interesting, and potentially very complicated depending on other factions getting involved. So what happens for example if another, third faction army lands in Cypress and starts capturing settlements. Say, an Aghlabid army or a Bulgarian army? Does this trigger a war with the Abbasid and the ERE? Or, if they are already at war with each over the island, and someone else captures it kicking both of them out, does that end their war?
I would guess that this is not a problem if a third party invades Cyprus. I would think that if you were playing as the Abbasids or ERE you could then take the island from the third party without being in violation of the terms of the treaty. Or would it automatically revert back to the treaty if you took the island? For example, the Bulgars capture Cyprus, and either the Abbasids or ERE captures it from the Bulgars. Does it then revert back to the condominium status and you would have to evacuate the island to avoid war?
indeed this scenario wasn´t tested so far, because it didn´t happen. a 3rd party conquering cyprus or landing armies don´t trigger a war between abasids and ERE, it´s just between them.
But it´s an expansion, that if a 3rd faction does this, then ERE and abasids declare war on them.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I'll be old, until this mod comes out
we getting older by the day, but a public beta release is getting closer every day.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
It would be very appreciated if the team could rewrite the text before releasing the mod because some of it is badly written and it's sometimes difficult to understand.
for sure, most of this is done by me and i´m a badly nonnative english writer/speaker.
text correction/editing can be done easily by interested people, once the public beta is out there. indeed that´s my big hope to collect more support and fix areas that are still in a big WIP.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered