corrected recruitment for moravia: armored units from blacksmithlayer, regular swordman from barracks and both former mercenary slavic units now act as placeholder palace units with very slow recruitment
redone cost for recruitment and recruitmenttime for moravian units to favoir more realistic recruitment (armored units had cost same as lowtier trash before)
added two additional characters in forts in descr_strat for magyars to prevent succession ctd
implanted fix for the dead captain ctd (missing units in bmdb+edu for slave captains: magyars, pechenegs, turcomans and normans)
altered the support from the moneyscript down - was to high for small factions
added missing pechenegs king and heir battlemodel into the scripts and coding
deleted pecheneg king as officer unit in edu
set armourlevel of Pechenegs Bodyguard units to 0 instead of nonexisting 1 + fixed several other units like norman bodyguards and exploratores (which don´t have any) in campaign_script
added the missing EMT_VICTORY_PECHENEGS line in expanded.txt - fixing the scroll map ctd
made magyars a "re_emergend" faction in case they are defeated at some point
changed magyars invasionscript - condition is just the turnnumber - not the living faction magyars anymore (leading to problems, if defeated)
strenghend scripted armies for the magyars invasionscript, as they where to weak to conquer any settlement and resulting in a defeated faction, when pechenegs take over the eastern holdings
added more + better units to other scripted sieges too (revolt of the dukes and franks transform into hre)
added more traits to scripted generals to improve battleperformence