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Thread: The Great Conflicts main discussion thread. Please post here!

  1. #8421

    Default Re: The Great Conflicts main discussion thread. Please post here!

    following

  2. #8422
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Thank you all
    We´ve presented not much of the new developments in pictures...
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  3. #8423
    paleologos's Avatar You need burrito love!!
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    ...
    We've presented not much of the new developments in pictures...
    I think you hold the cure for that in your hands mate!

  4. #8424
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Right - a big preview is on the way. I´ve written most of the Text the last two days.
    Still need to make some ingame shoots for the preview. stay tuned in the next days
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  5. #8425
    Giorgios's Avatar Campidoctor
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by _Tartaros_ View Post
    Right - a big preview is on the way. I´ve written most of the Text the last two days.
    Still need to make some ingame shoots for the preview. stay tuned in the next days
    Look forward to it!

  6. #8426

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Yay!

  7. #8427

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Man, it's obvious that as the Romans, i'm going to lose those Dalmatian regions and some Anatolian regions, although the latter will be easier to reclaim back once you get everything in order in your Balkan regions.
    Last edited by NapoleonMaster; November 29, 2019 at 06:26 AM.

  8. #8428
    AnthoniusII's Avatar XXI ARMORED BRIGADE
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    Quote Originally Posted by NapoleonMaster View Post
    Man, it's obvious that as the Romans, i'm going to lose those Dalmatian regions and some Anatolian regions, although the latter will be easier to reclaim back once you get everything in order in your Balkan regions.
    Why?
    Diplomacy, low taxation and limited armies at first will allow you keep them, gaining time to grow your economy, chose what regions you will turn to military centers and what regions to financial ones. In time the money will flow but...I can't say more its a surprice!
    There are moments (in history), in which a nation owes,
    if it wants to be considered as a great one, to be able to fight.
    Even without hope of winning. Just because it has to.
    Greek War motto.
    XXI Armored Brigade. Proud that served in that unit in 1996!
    "Spartans do not ask how many (enemies are) but where they are"!
    XXI Armored Brigade's motto.
    The Greek Secret (or why they will fight again if it will be necessary or why they do not sell their history).


  9. #8429

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Whoever is doing the EDU and EBU scripting they should make every building 1 turn only and all units should be cheap and be 1 turn. While having every unit be able to be max out for armour upgrades. Don't forget to implement aachen brest and calais into the game. The mod should have historical buildings and cities.

  10. #8430

    Default Re: The Great Conflicts main discussion thread. Please post here!

    None of those cities are even in the map's area.
    ORANGE MAN BAD

  11. #8431

    Default Re: The Great Conflicts main discussion thread. Please post here!

    Damn! Well someone should implement them into the mod.

  12. #8432
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    @ all
    Happy St. Nicolaus!



    TGC 0.9.5 - St. Nicolaus Day Special
    .


    Script: The Condominium of Cyprus


    The historical situation in Cyprus was a very unique one. In 688, the emperor Justinian II and caliph Abd al-Malik reached an unprecedented agreement. The arabs evacuated the island and for the next 300 years, Cyprus was ruled jointly by both the Caliphate and Eastern Roman Empire as a condominium, despite the nearly constant warfare between the parties on the mainland. The collected taxes were divided among the Caliph and the Emperor.
    Spoiler Alert, click show to read: 





    TGC reflect this treaty in a the campaign for the ERE and the Abasid Caliphat. It is forbidden for any military for to be on the island. If so, you have two turns to remove your troops from the island. The Player will be informed that he is in process of breaking the agreement or that the agreement is in danger to be broken by the other faction. If any of the two settlements are catured, than War is declared between parties. A later Peace is only available, if both settlements return into rebel status.
    Spoiler Alert, click show to read: 










    Credits




    TGC:
    AnthoniusII : Modleader, Unitcreation, Testing and crazy ideas
    _tartaros_ : Scripts, Mapping, Testing and Build-Manager
    Jale82 : Implantation of Named Forts, Textworks and Testing


    ======================

    Gigantus: for his relentless support in all fields
    Withwnar: For his support in many scriptissues and ideas for fixes
    Bovi: For his magnificant tool - hunting down many issues
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  13. #8433

    Default Re: The Great Conflicts main discussion thread. Please post here!

    great info and pictures,keep up the great work!

    edit;catured schould be captured lol,a great script and good to know real history!(mine english is very bad)
    Last edited by stevietheconquer; December 06, 2019 at 04:51 PM.

  14. #8434

    Default Re: The Great Conflicts main discussion thread. Please post here!

    This is interesting, and potentially very complicated depending on other factions getting involved. So what happens for example if another, third faction army lands in Cypress and starts capturing settlements. Say, an Aghlabid army or a Bulgarian army? Does this trigger a war with the Abbasid and the ERE? Or, if they are already at war with each over the island, and someone else captures it kicking both of them out, does that end their war?

  15. #8435

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I would guess that this is not a problem if a third party invades Cyprus. I would think that if you were playing as the Abbasids or ERE you could then take the island from the third party without being in violation of the terms of the treaty. Or would it automatically revert back to the treaty if you took the island? For example, the Bulgars capture Cyprus, and either the Abbasids or ERE captures it from the Bulgars. Does it then revert back to the condominium status and you would have to evacuate the island to avoid war?

  16. #8436
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    indeed this scenario wasn´t tested so far, because it didn´t happen. a 3rd party conquering cyprus or landing armies don´t trigger a war between abasids and ERE, it´s just between them.
    But it´s an expansion, that if a 3rd faction does this, then ERE and abasids declare war on them.
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  17. #8437

    Default Re: The Great Conflicts main discussion thread. Please post here!

    I'll be old, until this mod comes out

  18. #8438
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    we getting older by the day, but a public beta release is getting closer every day.
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  19. #8439

    Default Re: The Great Conflicts main discussion thread. Please post here!

    It would be very appreciated if the team could rewrite the text before releasing the mod because some of it is badly written and it's sometimes difficult to understand.

  20. #8440
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    for sure, most of this is done by me and i´m a badly nonnative english writer/speaker.
    text correction/editing can be done easily by interested people, once the public beta is out there. indeed that´s my big hope to collect more support and fix areas that are still in a big WIP.
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

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