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The Desert Cavalry are a mixture of Moors and Arabs living in the arid and desert regions of North Africa and the Middle East. The heat of the desert makes armour unpopular with these men, but their loose-fitting robes give them protection both from the sun, and spent missiles or light blows. Armed with javelins these fast moving units are best against other light troops, or harassing enemy flanks where can stay out of harm's way. Armour upgrade
Leather Tanner
A Leather Tanner offers the most basic armour improvements to new and retrained units.
Class and categorymissile cavalry
Class, category
SoldierDesert_Cavalry, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
Mountfast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
Engine and Ship
Siege engine or ship
Attributessea_faring, hide_forest, very_hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
Formation2, 4.4, 3, 6, 3, square
Soldier spacing side to side, Front to back for close formation, Side to side, Front to back for loose formation, Number of rankings, Formations possible for the unit
Hit points1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
Primary weapon7, 2, cav_javelin, 45, 6, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Secondary weapon4, 6, no, 0, 0, melee, melee_blade, piercing, sword, 50, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Primary armour0, 2, 3, flesh
Armour factor, Defensive skill, Shield factor, Sound type
Secondary armour0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
Heat and ground effect0, 0, 2, -4, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
Mental9, low, untrained
Morale, Discipline, Training
Cost1, 560, 260, 100, 75, 560, 4, 130
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
Ownership factions
The Moors

Desert Cavalry
missile cavalry
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
Egypt

Desert Cavalry
missile cavalry
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.
Rebels

Desert Cavalry
missile cavalry
Fast skirmishers with javelins, best used to harass enemy flanks and fend off archers.