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Thread: Where can i get a good AI mod?

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  1. #1

    Default Where can i get a good AI mod?

    I would like a good AI mod that only effects the AI. I don't want a mod that has rebalanced turns or costs. I would just like a mod that will make the enemy AI smarter. Build bigger armys, stronger alliances ect.

  2. #2

    Default Re: Where can i get a good AI mod?

    I use the campaign and battle ai from Lusted's SS on my vanilla game because 9/10 I don't like all the other changes mods make.

    http://www.twcenter.net/forums/showthread.php?t=138529

    For me it's made a world of difference. I'm a long time player that reinstalled the game last week after a year or so of not playing it. I started a few campaigns on VH/VH that were just absolutely friggen ridiculous. I was constantly at war, many times on 4 fronts (I was trying out the Italian factions which are all surrounded) and alliances were impossible to get. Not that they would have been worth much as from what I've seen, alliances with CPU factions aren't very reliable any way. Every game I played devolved to a me against the world game twice even having the Papal States declare war on me resulting in an excommunication that I couldn't get rid of since the pope or my faction leader dying didn't change the fact that I was at war with the Papal States. I tried to let them keep Rome while I ruled over the rest of the peninsula but they kept building up armies and sending them to their doom. Eventually I got fed up with it and took Rome which left me in a bind where I couldn't get a ceasefire from them even though I was offering them several large cities and 10k in gold.

    Since backing up and replacing the few files you need to replace to add the campaign/battle ai tweaks from Lusted I've had a much better time playing the game. Factions that realize they've got no hope of winning against you offer cease fires, weak factions offer alliances from the jump, your offers of alliance aren't quite as hard to get done unless you're substantially weaker than the other faction. The game also doesn't turn into a world war from turn 5 on and unless you instigate it or are involved in a crusade/jihad you rarely wind up in more than 2 front wars sparked from nothing. The ai also does a much better job of building up varied armies instead of the 1/4 peasant 3/4 siege engine armies you see in the midgame of vanilla games.

    The battle ai seems plenty improved as well, regardless of what some people say. I've noticed they don't stand around nearly as often as they used to, cavalry doesn't wrecklessly charge spearmen as often, etc, etc, etc.

  3. #3

    Default Re: Where can i get a good AI mod?

    Quote Originally Posted by sinosleep View Post
    The battle ai seems plenty improved as well, regardless of what some people say. I've noticed they don't stand around nearly as often as they used to, cavalry doesn't wrecklessly charge spearmen as often, etc, etc, etc.
    I actually get more standing around than I used to. I think I'll have to try a different battle AI.

  4. #4

    Default Re: Where can i get a good AI mod?

    thanks for the detailed response.

    I will dl and install now and see how it goes.



    One more Question: where do i place these files?
    Last edited by Jon03021; February 11, 2009 at 09:18 PM.

  5. #5

    Default Re: Where can i get a good AI mod?

    Quote Originally Posted by Lusted View Post
    Depends if you are using just with Medieval II Total War or with a mod.

    If you are using it with just Medieval II Total War, place the files in the Medieval II - Total War\data folder, and then right click your Medieval II Total War shortcut on your desktop, go to properties and change the target line so it looks like this(the drive may vary on your shortcut):

    "C:\Program Files\SEGA\Medieval II Total War\Medieval2.exe" --io.file_first

    Then simply run the game using the desktop shortcut any you'll be playing Medieval II with my AI mod. Also make sure you make the changes to descr_strat.txt(located in Medieval II - Total War\data\world\maps\campaign\imperial_campaign)
    This is the change he mentioned making to descr_strat.txt


    Quote Originally Posted by Lusted View Post
    Ah forgot the info on profiles in the first post. Basically you need to open descr_strat.txt, and for moors, egypt, turks change their ai_label from default to islam.

  6. #6

    Default Re: Where can i get a good AI mod?

    You can try the Darth AI aswell. Also the AI from Xeryx, the XAI game core renovation project. All are good AI's, much better than Vanilla.

  7. #7

    Default Re: Where can i get a good AI mod?

    Darth Mod, Lands to Conquer, SS and UAI are what you should be looking for in the modding section part of this forum.
    TIME TO DIE!!!! Proud Son of Viking Prince

  8. #8
    RaZor HeaD's Avatar Decanus
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    Default Re: Where can i get a good AI mod?

    I do not think there is a Mod that only affects how the AI fights its battles. So for the most TOTAL (grand strategy/strategic/tactical) AI realistic game enviroment try what I did.

    1 - Install the "Ultimate AI 1.2" Mod which creates a seperate Mod folder and starts from a batch file.
    You can get it here...
    http://www.strategyinformer.com/pc/m...html?details=1

    This will...
    - Change the building tree to a realistic level.
    ie. no building elite units until appropriate epochs in the time scale.
    - Make the campaign AI more reasonable
    ie. computer goes after rebel settlements at start of game instead
    of just letting you acquire them all.
    - Balance campaign mechanics.
    ie. reasonable movement rates.
    - Realistic AI diplomacy.
    ie. no AI alliances between islamic and catholic factions.
    - Better settlement mechanics.
    ie. govenors/garrisons have a balanced influence over settlements.

    I have found nothing in this Mod that I wanted to change and it has a spectacular effect over the vanilla game. It changes the overall grand strategy/strategy the AI uses but from what I see does little/nothing to change the AI tactics it uses in its battles.

    To get the tactical changes do this...

    2 - Over-write the five files from the "Newest_Battle_AI" Mod into the "Ultimate AI" Mod/data folder.
    You can get it here...
    http://www.strategyinformer.com/pc/m...html?details=1

    This Mod dramatically improves the battle mechanics of the game but does change/add some different attributes to agents.
    The only change I found impossible to bear with was a dramatic increase with faction units turning into trator/rebels if left un-supervised.
    To eliminate this do the following...

    - Open the "descr_campaign_db" file in the VANILLA/data folder.
    - Copy the <revolt> section and over-write it into the same file in the
    "Ultimate AI" Mod/data folder.
    Note: You will have to open these files using note pad or some other text
    application because it default opens in a format that can't be edited.

    There may be some other attributes you want to change. If so just do the same thing as you did for the <revolt> problem... Compare the "descr_campaign_db" in your vanilla folder to the one in "Ultimate AI" and set up what you like.
    Last edited by RaZor HeaD; June 25, 2009 at 12:41 AM.

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