I think we need to keep in mind the framework we are working in. This is the Dark/Middle Ages. This is the time of feudalism, and barter economies, etc... We shouldn;t apply modern expectation here.
Feudalism, by its nature is a drain on the economy, as the state is giving away its rights to local lords. So, those roads, farms, toll roads, etc.. are really going into your vassals coffers. If the income generated by provincial buildings is going toward the upkeep of military units, that is absolutely historical.
Even states like Sicily, which was very advanced in the early Middle Ages. The Monarchy lost its monopolies, as it was forced to give away rights to buy the loyalty of vassals.
Now if/when we tweak the economy building, you should to expect a
MAJOR drain from the building of Market Rights, Stronhold Rights, and the Feudalization builidngs. Anywhere the Royal rights are being given away....you will lose money.
In reality, big money shouldn't come rolling in until advanced banking comes into play late in the game.
To get a full view of the ecomomic situation, you need to look at factions like Sicily, Byzantium, and the Muslim factions (the factions that start with huge cities). For example, the Norman Kings of Sicily made more income from Palermo, than their Anglo-Norman cousins made in the whole of England.
We probably will not see any more changes in this area, in the next patch. I want to get 3.3 out because, I need a break. I will take a good look at this for the patch after 3.3.
@morfans
a.m. = afore mentioned? I still haven;t finished my morning coffee, so I am a bit slow ths morning
I read you post more carefully. This does not seem right. The farms generate farming income, and this is one of the easy ways to make money at lower levels.
My strategy is:
1st - Farming improvements. (most bang for the $$)
2nd - Grain exchange and Markets.
3rd - Ports, and Protected Anchorage.
4th - Trade rights (will not pay off until you have the aprotected anchorage)
5th - Market Rights, this will really open up trade.
6th - Build the more luxurious buildings
Roads take too longs to build early on, so I leave them for later when I have surplus $$.
I never have a $$ problem when I stick to this strategy.