Hi,
We already had it in DLV-Version 5.6 - you got 1 mil_point/gov_point if a spymission was successfull. It always bothered me, since it was an easy way to get many points. So I modified my campaign_script:
"monitor_event SpyMission MissionSucceeded
and FactionIsLocal
inc_counter mil_points 1
end_monitor
monitor_event SpyMission MissionSuccessLevel = not_successful
and FactionIsLocal
inc_counter mil_points -2
"
Now, every time your spy is not succesfull, you loose 2 points. So this strategy is a bit more risky. Of course you can do the same thing with SabotageMission and AssassinationMission.
Concerning the gov_points:
"monitor_event AcquisitionMission MissionSucceeded
and FactionIsLocal
inc_counter gov_points 1
end_monitor
monitor_event AcquisitionMission not MissionSucceeded
and FactionIsLocal
inc_counter gov_points -1
end_monitor"
This should work with the merchants.
Another thing, that always bothered me, was this well-known strategy: You try to move your merchants far away in order to earn more money.
So I added this line:
"monitor_event CharacterTurnEnd FactionIsLocal
and AgentType = merchant
and InEnemyLands
console_command add_money -25
inc_counter field_cost 25
end_monitor"
Maybe those 25 coins can simulate a kind of tax your merchant has to pay in foreign countries. Of course you don't have to pay anything in your own territory... Consequently, you have to decide whether to send your merchants to the good resources in enemy lands or better let them stay safely at home.
Well, just some ideas, nothing special. Just wanted to share my thoughts.
Jemus




Reply With Quote








