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Thread: Point system - some ideas

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  1. #1

    Default Point system - some ideas

    Hi,

    We already had it in DLV-Version 5.6 - you got 1 mil_point/gov_point if a spymission was successfull. It always bothered me, since it was an easy way to get many points. So I modified my campaign_script:

    "monitor_event SpyMission MissionSucceeded
    and FactionIsLocal
    inc_counter mil_points 1
    end_monitor
    monitor_event SpyMission MissionSuccessLevel = not_successful
    and FactionIsLocal
    inc_counter mil_points -2
    "

    Now, every time your spy is not succesfull, you loose 2 points. So this strategy is a bit more risky. Of course you can do the same thing with SabotageMission and AssassinationMission.

    Concerning the gov_points:
    "monitor_event AcquisitionMission MissionSucceeded
    and FactionIsLocal
    inc_counter gov_points 1
    end_monitor
    monitor_event AcquisitionMission not MissionSucceeded
    and FactionIsLocal
    inc_counter gov_points -1
    end_monitor"

    This should work with the merchants.

    Another thing, that always bothered me, was this well-known strategy: You try to move your merchants far away in order to earn more money.

    So I added this line:

    "monitor_event CharacterTurnEnd FactionIsLocal
    and AgentType = merchant
    and InEnemyLands
    console_command add_money -25
    inc_counter field_cost 25
    end_monitor"

    Maybe those 25 coins can simulate a kind of tax your merchant has to pay in foreign countries. Of course you don't have to pay anything in your own territory... Consequently, you have to decide whether to send your merchants to the good resources in enemy lands or better let them stay safely at home.

    Well, just some ideas, nothing special. Just wanted to share my thoughts.

    Jemus

  2. #2
    Agis Tournas's Avatar ★ Modder-at-Arms ★
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    Default Re: Point system - some ideas

    I like those ideas.
    They add to the flavour of DLV.
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  4. #4
    Kjertesvein's Avatar Remember to smile
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    Default Re: Point system - some ideas

    I like the idea of having peneltys etc. specially to the missions like "make diplomacy with X faction", because some of these missions are extremly easy.

    :hmmm:I believe agents already got a penalty for going into enemy lands.

    Good idea.

    You should make a Mini-mod:jemus-missions. I bet it could be quite popular, if you spice it up with a few charts etc.
    Last edited by Kjertesvein; February 08, 2009 at 07:58 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
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  5. #5

    Default Re: Point system - some ideas

    Oh, thanks a lot, I never expected such positive feedback!

    Well, I always try to do small things. I think this mod is very good, but sometimes I try to improve my own personal DLV-version.

    I added 4 more provinces to the map (1 in England/Wales/Flandern/Denmark), I invented 2 more buildings ( "training camp" => your units get an experience bonus; "resource depot" => you are allowed to build a bit cheaper), I modified the weather_db (more storms, rain etc. during battles), the hedjaz-faction is fully playable and I added a kind of survival script for small factions.

    Jemus

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