Awesome!
I have never played as Venice in any form, looks like this might change with dHRR 0.8 release.![]()
Awesome!
I have never played as Venice in any form, looks like this might change with dHRR 0.8 release.![]()
At last! I think Venice is getting some much needed attention. ( I still think it should be connected to land though, as Venice's trade [especially AI trade] is pitiful and expensive to increase with only a port)
A land connection wouldn't help much tradewise because all possible trading partners are rebel provinces, of which Venice is not strong enough to conquer them early in the game. Once she is strong enough to do so, it is in fact good that these (in particular Bologna) are not connected by land because the sea trade between Bologna and Venice makes much more than land trade between Venice and Bologna, Verona and Görz would have done.
I have improved Venice trade by adding three units of textiles to the island. With that, and of course the priority improvement of sea trade, I was able to raise the income from the city of Venice to 6,000fl/turn within 100 turns, what was about the same ammount I made from all colonies together at the same point in game.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Excellent![]()
looks good.however, what if i got to war against Sicily, get the benefits and then go to peace with sicily?
Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all..."we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
Beware of scoundrels
Then you are as wise as the Venetians were![]()
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
or as treacherous a bastard![]()
Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all..."we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
Beware of scoundrels
when is dHRR 0.8 coming out?
Oh my god! This is amazing! Really, it seems a great work!
I can't beleive my eyes...![]()
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Awesome work!![]()
Amazing work!
You could even go further by applying possibilities to diplomats? If it possible that is. The Venetian diplomats were known for their stunning work and a lot of Venetian "rulers" were diplomats or even merchants for the Signora. It would greatly increase the size of the council! Enabling them to become characters after a certain age and a degree of negotiation skills. I wish i knew how you do this!
This is great! I think i've read John J. Norwich' A History of Venice like 3 times now![]()
I'm very eager to play with these Venetian traitsExcellent representation of a merchant empire!
Under the patronage and bound to the service of the
artist formerly known as Squeakus Maximus
Stoic Pantheist of S.I.N
looks awesome.
Rabble rousing, Pleb Commander CK23
The possibilities to simulate the real politic life is drasticly reduced in MTW2.
hmm... I remember that I didn't want to include them for a reason, but I cannot recall what that reason was anymore.
To be fair: A lot of roleplaying stuff that has been implemented would not have been possible with the RTW-engine. But the thing with the heir is indeed a serious step back (I find the princesses rather useless in the way the game is treating them).
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
maybe its because of the age limit. I havent had any character live that passed 63-64, around the age when perhaps Savii-trait would become usefull.
It's is perhaps interesting for non casa nuova/vecchia character that married into the FT, who have small change of ever joining maggior consiglio and havent become podesta/castellano..
Yes princess have in many way(reality,history) like husband last childrens or brothers of king, plus the women and the bishops are very importants characters in the history, for the regence for example.