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  1. #1

    Default Problem with recruiting units

    I installed SS 6.1 with BGR + RR and I know that it is supposed to restrict recruiting options, but I can't recruit anything.

    That is to say, the year is 1250 (Early Campaign) and I still am unable to recruit catapults in any of my settlements. I am playing as the Danes and I currently control about 18 provinces (all of Scandinavia, large portions of North-Western Russia/Novgorod, and a few scattered Baltic states). All the settlements just have the catapult icon greyed out.

    Further to this:

    • I have so far only been able to recruit 3 Norse Swordsman, and after the third every city that can produce Norse Swordsman are greyed out.
    • I have never been able to recruit Huscarl's (although I was given 3 units as part of a mission, one squad was annihilated in battle and I merged the two remaining squads leaving me with a single squad of 22 huscarl's that I am unable to retrain).
    • I have recruited 2 ballistae and received a further three ballistae from a mission, however I presently only have two as the three others where in a squad that disbanded when a new king was crowned (they were lead by a captain not a general and I lost over 1000 soldiers, very disappointing )
    • I have never been able to recruit Feudal Knights or Dismounted Huskarls, they have always been greyed out.

    I know that it is supposed to be difficult to recruit troops, but even when faction zeal is High and I have Universal Right to Knight, I have still been unable to recruit any significant units. This remains true aswell for my king and members of the War Council.

    I became particularly suspicious when I went to attack the city of Smolensk (presently controlled by Novgorod) only to discover that there were:

    • 4 Dismounted Druzhina - Early Professionals - Superior
    • 5 Boyar Sons - Feudal - Superior
    • Various Spear Milita and Spearman (Urban militia/locals)

    It becomes very difficult to fight a war when it is impossible for me to even recruit units as strong as my enemies, and they have full stack armies.

    I couldn't see anything that even made mention of siege equipment in the RR / BGR guides. Also on the greyed out units it states that the next available unit will be in 6/9/etc. turns but this number never decreases; every turn it remains the same.

    I love the way that RR + BGR handles units, forcing me to use larger quantities of weaker units and mercenaries; and I like the fact that I only need to station a few urban milita in my protected (central) provinces and hire mercenaries to deal with any acute threats (rebels etc). But the fact that I am entirely unable to recruit any feudal units or siege equipment is very frustrating, particularly when this problem doesn't apply to my enemies.

    Is there something fundemental that I am missing regarding how I should play the game?

    I checked the system.log file and I noticed that these errors come up every now and again:
    Code:
    09:23:42.781 [game.script] [error] Trigger processing error in <StopRecruitReligion1> 
    : PopulationOwnReligion needs a character in a land region.
    
    when testing <PopulationOwnReligion> condition
    09:23:42.781 [game.script] [error] Trigger processing error in <StopRecruitReligion2> 
    : PopulationOwnReligion needs a character in a land region.
    On a side note regarding difficulty settings, I remember that in Rome increasing the battle difficulty settings just increased the enemies attack/defence/morale and so it was generally advisable to set the game settings to Very Hard/Medium.

    I am currently playing SS 6.1 on Hard/Medium (I didn't want to up the campaing difficulty too much because it is the first time that I have played Medieval 2 Total War), does the above reasoning still apply or should I have increased the difficulty settings. I am finding the campaign a tad easy.
    Last edited by QuinRiva; February 04, 2009 at 10:10 PM.

  2. #2

    Default Re: Problem with recruiting units

    Hej!

    I think this is the same problem that I had. Look in my thread "All greyed out" a few pages forward.
    Hope this is the solution.

  3. #3

    Default Re: Problem with recruiting units

    You more than likely need to download a fix for BYG's. It fixes a bug that causes the counter to never decrease for some units. Unfortunately it isn't save game compatible.

    As for the AI having better troops than you, that is the intent of RR and BYG. The AI isn't restricted at all by these mods as you are in order to make the game more challenging.

  4. #4
    Byg's Avatar Read The Manual
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    Default Re: Problem with recruiting units

    Hi, the section in your log simply means that a character is at sea and wont affect your game.
    The fix mentioned, which is only needed for people who installed BGRIII via the SS6.1 installer is here. As said, you need to start a new campaign after adding it. Though there is a another fix that should be save game compatible here.
    Last edited by Byg; February 05, 2009 at 02:42 PM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  5. #5
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Problem with recruiting units

    This is a very well reported bug. Please use the search function before posting next time. Thank you.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

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