I installed SS 6.1 with BGR + RR and I know that it is supposed to restrict recruiting options, but I can't recruit anything.
That is to say, the year is 1250 (Early Campaign) and I still am unable to recruit catapults in any of my settlements. I am playing as the Danes and I currently control about 18 provinces (all of Scandinavia, large portions of North-Western Russia/Novgorod, and a few scattered Baltic states). All the settlements just have the catapult icon greyed out.
Further to this:
- I have so far only been able to recruit 3 Norse Swordsman, and after the third every city that can produce Norse Swordsman are greyed out.
- I have never been able to recruit Huscarl's (although I was given 3 units as part of a mission, one squad was annihilated in battle and I merged the two remaining squads leaving me with a single squad of 22 huscarl's that I am unable to retrain).
- I have recruited 2 ballistae and received a further three ballistae from a mission, however I presently only have two as the three others where in a squad that disbanded when a new king was crowned (they were lead by a captain not a general and I lost over 1000 soldiers, very disappointing
) - I have never been able to recruit Feudal Knights or Dismounted Huskarls, they have always been greyed out.
I know that it is supposed to be difficult to recruit troops, but even when faction zeal is High and I have Universal Right to Knight, I have still been unable to recruit any significant units. This remains true aswell for my king and members of the War Council.
I became particularly suspicious when I went to attack the city of Smolensk (presently controlled by Novgorod) only to discover that there were:
- 4 Dismounted Druzhina - Early Professionals - Superior
- 5 Boyar Sons - Feudal - Superior
- Various Spear Milita and Spearman (Urban militia/locals)
It becomes very difficult to fight a war when it is impossible for me to even recruit units as strong as my enemies, and they have full stack armies.
I couldn't see anything that even made mention of siege equipment in the RR / BGR guides. Also on the greyed out units it states that the next available unit will be in 6/9/etc. turns but this number never decreases; every turn it remains the same.
I love the way that RR + BGR handles units, forcing me to use larger quantities of weaker units and mercenaries; and I like the fact that I only need to station a few urban milita in my protected (central) provinces and hire mercenaries to deal with any acute threats (rebels etc). But the fact that I am entirely unable to recruit any feudal units or siege equipment is very frustrating, particularly when this problem doesn't apply to my enemies.
Is there something fundemental that I am missing regarding how I should play the game?
I checked the system.log file and I noticed that these errors come up every now and again:
Code:
09:23:42.781 [game.script] [error] Trigger processing error in <StopRecruitReligion1>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
09:23:42.781 [game.script] [error] Trigger processing error in <StopRecruitReligion2>
: PopulationOwnReligion needs a character in a land region.
On a side note regarding difficulty settings, I remember that in Rome increasing the battle difficulty settings just increased the enemies attack/defence/morale and so it was generally advisable to set the game settings to Very Hard/Medium.
I am currently playing SS 6.1 on Hard/Medium (I didn't want to up the campaing difficulty too much because it is the first time that I have played Medieval 2 Total War), does the above reasoning still apply or should I have increased the difficulty settings. I am finding the campaign a tad easy.