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  1. #1

    Default VPO's guide for Byzantium

    Byzanines Guide by: Viking Prince Olaf

    Special unit:Varangian Gaurd Attachment 29398
    The Varangian gaurd has two
    stages 1. Early (left) 2. High (right)

    Capital:Constantinople (Istanbul)

    Number of starting settlements:5

    starting strength:weak

    Intro

    The Byzantines are the Eastern remains of the once great Roman Empire.
    Byzantium wich stands for "Eastern Empire" is really the one that deserves the title of The Holy Roman Empire as it is the Byzantines that really take after the Origional Holy Roman Empire. The HRE of the time is A possibility the Roman Empire would have embraced had it not been under constant attack from Germanics, Frankish, Vikings, Vandels, and Huns previously thought to have ended the origional Holy Roman Empire.

    The trade gateway from the Middle East and Asia (Minor alike) giving it an
    ideal defending position along with Russia the 2 only Orthodox factions to
    defend Eastern Europe to the terrors modern and future that might be unleashed in their absence.

    "The Campaign"

    The Byzantines start out as arguably 1 of the 2 strongest (Both Roman)
    factions meaning early expansion. You have two choices, 1. Head into
    Asia minor to great the Turks and later on Egypt in A probable 100 year war. 2.Head West into Eastern Europe and challenge multiple weak starting factions that could be A pain. Chosing both wouldn't be ideal as you would have to split them in half and both need A sizable force.

    I usually bring my Empire up to date having at least large town/castle lv settlements. Next I garrison my money makers especially on the border
    and start pruducing average raiding infantry and horse archers. Corinth
    is A hard decision to me, It would be A wonderful city with the obvious Greek fertile land for farming, and trade with Crete, Rhodes, and Italy.
    On the other hand, Corinth is A vital already castle ready to take the Central Mediteranean and Italy.

    Trade is plentiful for the Byzantines, Black sea trade is VERY important
    to any that borders the Black sea. The Byzantines by the high is A very rich state with outstanding horse archers to harass and then melee into battle. I would choose to take A moderate step by step, well thought out
    invasion, Of Sicily and push forward. If you havn't alread peed off the pope than leave him and push upward and attack Venice from both sides.

    Use this steps repeatebly for the best results as the country may not be able to afford to split troops but Byzantium is large and rich. The Turks
    by the early 12th century will start to stir and do gorrila hit and run tactics wich are easily negated by Byzantine horse archers.

    The thing I love about the Byzantines is that their A mixture of Eastern European and Middle Eastern wich is perfect for me as I love the European
    heavy infantry and the Middle Eastern cavelry and archers.

    You don't have to worry about the Mongols with the Byzantines as there
    unit Roster negates their lesser horse archer units. Reputation with the
    Byzantines isn't important as your already strong but brittle Empire will fall apart if you don't expand somewhere. Theres always A migration campaign. :hmmm:

    I tend to not care for their lack of gunpowder as I don't use seige engines too often as they slow me down. Try to ally with Russia, your only real sister nation in the game, befriend them and together use them and then betray them as rep dosn't matter for Byzantium.

    Hope you like this, thanks VPO.
    Tell me if I miss anything. (But try not to and be polite...)
    Last edited by Viking Prince Olaf; February 04, 2009 at 10:26 PM.
    [SIGPIC][/SIGPIC] Go Vikings!!!!


    No one won A war by dieing for their country, They won it by making the other poor basterd die for his.

  2. #2

    Default Re: VPO's guide for Byzantium

    Minor correction, I think. You put the Byzantine Empire's starting strength as "weak" in the first part of the text but later on you mention that
    Quote Originally Posted by Viking Prince Olaf
    The Byzantines start out as arguably 1 of the 2 strongest (Both Roman)
    factions meaning early expansion.
    Might confuse some readers.

    Great overview for the Byzantines. Makes me want to play them just to be able to fight against the Turks and Mongols.

  3. #3

    Default Re: VPO's guide for Byzantium

    Quote Originally Posted by Exia View Post
    Minor correction, I think. You put the Byzantine Empire's starting strength as "weak" in the first part of the text but later on you mention that Might confuse some readers.

    Great overview for the Byzantines. Makes me want to play them just to be able to fight against the Turks and Mongols.
    Thanks man, but being the strongest dosn't mean your strong.....
    [SIGPIC][/SIGPIC] Go Vikings!!!!


    No one won A war by dieing for their country, They won it by making the other poor basterd die for his.

  4. #4
    iRaQi's Avatar Tiro
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    Default Re: VPO's guide for Byzantium

    i love Byzantines but i prefer to play as Turks and conquer Constantinople and renamed it to istanbul hhhhh


    ‎" قال يسوع إغفر لهم يا أبي،
    لأنهم لا يعرفون ما يعملون. " (لوقا

    Jesus said, "Father, forgive them, for they do not know what they are doing."

  5. #5

    Default Re: VPO's guide for Byzantium

    Your harshin my mellow man.. were trying to dominate the world even though constantinople is A huge target i like to abandon early.....:hmmm:
    [SIGPIC][/SIGPIC] Go Vikings!!!!


    No one won A war by dieing for their country, They won it by making the other poor basterd die for his.

  6. #6
    High Chunker Greens's Avatar Protector Domesticus
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    Default Re: VPO's guide for Byzantium

    Conquer the Black sea. That is where there is money to be made. Build ports everywhere and you start rolling in money.

  7. #7

    Default Re: VPO's guide for Byzantium

    I know and then seal the gap from the entry near Istanbul to be safe.
    I never found A navy important with Byantium as they practically have
    very ideal movement routes to get to there goal unless your hopping from Greece to Italy.....
    [SIGPIC][/SIGPIC] Go Vikings!!!!


    No one won A war by dieing for their country, They won it by making the other poor basterd die for his.

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: VPO's guide for Byzantium

    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9
    Spartan90's Avatar Campidoctor
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    Default Re: VPO's guide for Byzantium

    Gah!! You beat me to it! I was in the process of writing a guide for the Byzantines Good read mate, nice work +rep

  10. #10
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: VPO's guide for Byzantium

    Guys don't give up with your guides...
    I am just providing more info for them...
    Keep them alive!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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