RTW Alexander Guide
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Alexander
Macedon teeters on the brink of destiny. Dissent is rife in Her lands after the death of Phillip II and Persia with her pitiless sands and aggressive leaders lies dangerously close to her. The time is ripe for a young man called Alexander to take on his father’s destiny and carve a red swath though Persia’s armies and take the rings from Darius III’s fingers.
This guide is a fragment of my full rtw series guide avilable as a pdf here. Please read the RTW part of the guide in my pdf, or here under rtw strategy guides for general unit class tatics.
Alexander is the last hurrah for the RTW series and frankly it’s a lousy way to end it, featuring a limited, boring campaign, somehow worse AI, an annoying sort of challenge with no actual difficulty and lots of little bugs and historical inaccuracies. Still it is a RTW game and this is a guide to RTW’s units so hence it’s included here. ALX focuses on phalanx and spear units and is limited in most others. It also features far, far fewer units than previous games, since it only has four factions, though the Dahae is spilt up to include Thrace, Scythia and others, it’s still treated as one faction but with different unit stats. They don’t even have different colors.
The AI is very stupid and routinely charges right onto phalanx or uselessly sends its infantry to die against them. Persia has huge armies, but since its 90% spearmen and cavalry they die uselessly against your phalanxes, unless you’re completely outnumbered. Their missile units are also useless and their generals tend to have very low stats with few exceptions. Persia is a boring and stupid enemy to fight and Dahae you don’t really have time to fight. The Indians are actually in the campaign mode as they have one city you CANT REACH. So you are limited to fighting Persia mostly.
This game is rushed, buggy and lazy. If you look in the data files or just in Alexander’s folder you’ll see a ton of stuff from earlier games crammed in there so they could put the minimum of effort in,. even mercenaries aren’t called mercenaries or even have a different color, they are just the normal unit that look the exact same except that they shows up in the merc queue, because it has the mercenary_unit attribute, making it tough to tell who are mercs and who aren’t in your army. Some units lack speech. CA just didn’t try with this game.
Thus this guide will not be as though as the other parts of this guide, as I hate this game and it’s not easy to write about a game you hate. If I’ve left anything out feel free to contact me and I’ll put it in, but I’m done playing this.
Swordsmen
Apparently sharp things that kill people are much harder to make compared to pointy things that kill people.
Swords barely make a showing in ALX, as there is only one sword unit and it’s used by minor factions you won’t be fighting much.
Barbarian Swordsmen
Attack: 13 Defense: 9 Charge: 5 Armor: 2 Cost: 430 Upkeep: 1
Factions: Thrace, Scythia, Illyria, Dahae
The only sword units in ALX, because of the multitude of spear units, Barbarian Swordsmen have very good attack, but low defense and low armor and are best used as flankers. They won’t be too much trouble in the campaign, as they will usually just die from your phalanxes or missile units
Spearmen
Spear envy can sometimes get violent…
Barbarian Spearmen
Attack: 7 Defense: 10 Charge: 4 Armor: 3 Cost: Varies Upkeep: 1 (Scythia)
Attack: 7 Defense: 12 Charge: 4 Armor: 5 Cost: Varies Upkeep: 1(Dahae, Illyria)
Barbarian spearmen are a lot like the old Spear Warbands from back in RTW. Some have the same stats as them, but Scythia’s have more armor. They aren’t really a threat in the campaign even though they have better morale now; they will die by your phalanx.
Hillmen
Attack: 5 Defense: 9 Charge: 2 Armor: 3 Cost: 290
Factions: Persia
Hillmen are one of the worst units in the game and even though Persia has them you’ll never see them in the campaign for some reason as they don’t recruit them. They have low attack, useless defense and low armor and die very quickly when they do fight. Don’t worry about these troops
Hypaspists
Attack: 8 Missile attack: 12 Defense: 11 Charge: 3 Armor: 4 Cost: 670
Factions: Macedon
Hypaspists are normal spearmen for Macedon. They have a good attack for spears and they can throw spears before the charge, like legionary pila, and they have a great missile attack so you should try to throw all their spears before attacking in melee. They have a good attack and morale so they can fight for quite a while even though their low amour and defense means they will die quickly. They are quite expensive, so you should try to minimize their casualties, though you will be very rich later on in the campaign. Use their speed to compliment your parallax and to intercept charges against your weaker troops.
Immortals
Attack: 7 Missile attack: 5 Defense: 14 Charge: 5 Armor: 4 Cost: Upkeep: 300
Factions: Persia
Immortals are apparently Persia’s elite troops, but you sure as heck wouldn’t know. They are far from elite, as they have only average attack for spearmen. They can use a bow as well, but it hardly matters as they have a worthless missile attack. Their defense is good, but not enough to give them any chance at all vs. phalanx and their armor is pathetically low for a supposed elite unit. These men will die just like Persia’s other troops, except that they will stay in combat and stay alive longer as their morale and defense is better than most others. They are still no use at all vs. your many infantry, as they use spears in melee, and their missile attack is so low that their bows are nothing to be worried about.
Indian Spearmen
Attack: 5 Defense: 10 Charge: 4 Armor: 0 Cost: 350
Factions: India
Indian spearmen are a very weak unit, as they have a low attack and defense and no armor at all. This unit is not a threat at all, particularly if you rain missiles down on them and the only unit weaker than it is Eastern Mercenaries. If you use them yourself, use them only for fodder and pushing rams, as they won’t do a very good job even against cavalry.
Kardakes
Attack: 8 Defense: 14 Charge: 3 Armor: 4 Cost: 350 Upkeep: 160
Factions: Persia
Kardakes are tougher spearmen than Persian infantry, with a better attack and defense and somewhat better morale, but they are still lightly armored and they will fall quickly to missiles or your phalanx, especially since you’ll be using mostly infantry and they are spearmen and thus useless against them.
Persian Infantry
Attack: 5 Defense: 10 Charge: 3 Armor: 3 Cost: Upkeep: 160
Factions: Persia
Persian infantry is the most common unit you’ll face in Alexander. These men form the bulk of Persia’s armies and every army will have at least some. They have a poor attack, low defense and little armor so they die quickly in melee while not really doing much of anything to phalanxes or infantry. Since they are spearmen and most of the time in Alexander you’ll be using infantry, they will be almost useless against your forces and you should easily kill as many as Persia sends at you. There are 240 men per unit and there will always be a lot, so shoot them with missiles, charge them with your infantry in phalanx or not and crash into their rear with cavalry to rout them as quickly as possible. They have low morale, so it doesn’t take too much to send them screaming into the sunset.






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