Re: Trade
Not to be a downer on this -- well I guess I am.
How many turns to migrate and build up the values of the merchant before making the 1000 fl per turn? Also, how many turns does this continue? How many sites will be this productive? What about other higher level merchants "acquiring" the merchant?
These are some of the reasons why merchants do not seem worth the while. The only faction that I have enjoyed playing the merchant game is with Byzantium. I have used merchants with the Danes also since they can be trained without very much intervention in Scandinavia. One good merchant staying can deal with the occasional (and very rare) drop off by ship. I guess the same exclusive training can take place with any power once large enough (British Isles, Iberia, Timbuktu, etc.). The problem is that this is when the bookkeeping mounts with 30 regions, several siege/field armies needing refit, etc. Not to mention building spy and assassin experience.
Grandson of Silver Guard, son of Maverick, and father to Mr MM|Rebel6666|Beer Money |bastard stepfather to Ferrets54
The Scriptorium is looking for great articles. Don't be bashful, we can help with the formatting and punctuation. I am only a pm away to you becoming a published author within the best archive of articles around.
Post a challenge and start a debate
Garb's Fight Club - the Challenge thread

.

Originally Posted by
Simon Cashmere
Weighing into threads with the steel capped boots on just because you disagree with my viewpoints, is just embarrassing.

Originally Posted by
Hagar_the_Horrible
As you journey through life take a minute every now and then to give a thought for the other fellow. He could be plotting something.