View Poll Results: How do you think the new AI in 6.2 should behave regarding alliances?

Voters
63. You may not vote on this poll
  • Alliances should be unbreakable, no matter what. I like it just the way it is in 6.1.

    2 3.17%
  • The AI should be unable to break alliances when relations are good, but the possibility should exist if they go sour.

    46 73.02%
  • The current (rc4) AI is fine. I like the chance of being backstabbed even by good allies, makes the game interesting.

    13 20.63%
  • I actually feel 6.2 is too easy, I want it harder!!

    2 3.17%
Page 1 of 2 12 LastLast
Results 1 to 20 of 32

Thread: How do you prefer the AI to treat alliances?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Default How do you prefer the AI to treat alliances?

    As a major AI overhaul is in the works for SS version 6.2, and people are trying it, some are all praises, others feel the game not so fun anymore. Especially regarding the recovered ability to backstab the player even if they are allies. Maybe the AI is being geared towards the tastes of a vociferous minority? Or maybe those who don't like the new AI are naught but wimps?

    To help Gracul make some decision regarding the AI, I thought it would be a good idea poll the players, to see what they would prefer from the AI.

  2. #2
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: How do you prefer the AI to treat alliances?

    I agree most with number two (breakable alliances if relations go sour) but I also think the AI should be able to backstab a little bit to keep it interesting, preferably when the AI has something tangible to gain from it rather than just because...if that is possible.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #3

    Default Re: How do you prefer the AI to treat alliances?

    I like wars to be limited, decisive and few. And I dislike overly-aggressive, backstabbing AI's; often due to their own ineptitude they are unable to defeat me or make crippling advances and I wind up annihilating them, as I did back in the rough days of RTW and unmoddable, aggressive AI. With a less aggressive AI they at least don't hurt their own reputation by breaking alliances, and can still be quite aggressive on their own right. Besides, they often give themselves time enough to build up before facing other factions and me on the field, resulting in better and higher quality armies.
    Last edited by Marie Louise von Preussen; February 03, 2009 at 07:14 PM.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

  4. #4

    Default Re: How do you prefer the AI to treat alliances?

    I think somewhere in the middle would be good. I want my alliances to mean something but I would also like the chance of being backstabbed. The whole problem with allies backstabbing you is that they usually don't do it effectively.

  5. #5
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: How do you prefer the AI to treat alliances?

    Quote Originally Posted by Voltaire le Philosophe View Post
    I like wars to be limited, decisive and few. And I dislike overly-aggressive, backstabbing AI's; often due to their own ineptitude they are unable to defeat me or make crippling advances and I wind up annihilating them, as I did back in the rough days of RTW and unmoddable, aggressive AI. With a less aggressive AI they at least don't hurt their own reputation by breaking alliances, and can still be quite aggressive on their own right. Besides, they often give themselves time enough to build up before facing other factions and me on the field, resulting in better and higher quality armies.
    Couldn't agree more. Also to add to that, when the AI has better reputation and are less likely to backstab each other, when you do start attacking an AI faction, their allies (should) jump into the fray as well. Makes you have to think more about who you're attacking if you are also attacking their friends too...do you attack Venice as Milan knowing that the Venetians are allied to the HRE and France too?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  6. #6

    Default Re: How do you prefer the AI to treat alliances?

    Quote Originally Posted by Voltaire le Philosophe View Post
    I like wars to be limited, decisive and few. And I dislike overly-aggressive, backstabbing AI's; often due to their own ineptitude they are unable to defeat me or make crippling advances and I wind up annihilating them, as I did back in the rough days of RTW and unmoddable, aggressive AI. With a less aggressive AI they at least don't hurt their own reputation by breaking alliances, and can still be quite aggressive on their own right. Besides, they often give themselves time enough to build up before facing other factions and me on the field, resulting in better and higher quality armies.

    I have found the AI to make a crippling move against me a few times.. Once I was allied with the Hungarians and my forces were in Italy, fighting a long drawn out war with Sicily- well Hungary was opportunistic and sent two full stacks to attack Adrianople and Thessaly (sp?).. I won obviously, but those two attacks forced me to use all my resources, and a hard fought war afterwards. I was impressed.




  7. #7
    Gnostiko's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Leeds, England
    Posts
    1,889

    Default Re: How do you prefer the AI to treat alliances?

    Quote Originally Posted by Voltaire le Philosophe View Post
    often due to their own ineptitude they are unable to defeat me or make crippling advances and I wind up annihilating them...
    As Caralampio has noted, I've also seen factions destroying themselves due to sheer stupidity; current Roman game - Hungary is at war with all it's neighbours and declares war on me, throws a couple of full stacks at my settlements that are destroyed, AI takes advantage, Hungary is reduced to two provinces, and they won't accept a ceasefire to preserve their miserable kingdom. Aragon declared war on me (while neutral) and have been pushed out of Spain by the Portugese via the same game flow.

  8. #8
    Mega Tortas de Bodemloze's Avatar Do it now.
    Join Date
    Jan 2008
    Location
    Fort Hood, Texas/Parramatta, New South Wales, Bristol, Tennessee
    Posts
    11,527

    Default Re: How do you prefer the AI to treat alliances?

    Caralampio....

    Thanks for the poll and the opportunity of input. +Rep

  9. #9
    delra's Avatar Praepositus
    Join Date
    Jun 2007
    Location
    Warsaw, Poland
    Posts
    5,590

    Default Re: How do you prefer the AI to treat alliances?

    But there's no Milan no more.

    Also, I like the thrill of possibility that AI will backstab me. Too cowardly AI makes it too easy to focus on one front and thus game becomes boring.

  10. #10
    axnsan's Avatar Protector Domesticus
    Join Date
    Dec 2008
    Location
    Timisoara, Romania
    Posts
    4,437

    Default Re: How do you prefer the AI to treat alliances?

    Quote Originally Posted by delra View Post
    But there's no Milan no more.

    Also, I like the thrill of possibility that AI will backstab me. Too cowardly AI makes it too easy to focus on one front and thus game becomes boring.

    no but there's genoa and in the game files it's still used as milan

  11. #11

    Default Re: How do you prefer the AI to treat alliances?

    Second option... when relations worsens below good not only ally should attack but it must attack...

  12. #12

    Default Re: How do you prefer the AI to treat alliances?

    Second Option. I like the secure borders you can create with the appropriate alliances. I think that is a logical step for any faction. I do think there should be some tension, or otherwise you become careless. I sometimes broke an alliance with a nice all-out assault and found myself facing half a stack in 5 regions... barely worth noting...
    "We will drown you in a sea of soldiers!"
    "Did you forget, dear sir, that we are the Dutch?"

    My tactics AAR - In the mind of a Dutchman:
    http://www.twcenter.net/forums/showt...57#post4354557

    The show has started!
    http://www.twcenter.net/forums/showthread.php?t=226181

  13. #13

    Default Re: How do you prefer the AI to treat alliances?

    3rd option
    some surprises
    bribery mod compatible with any other mod includes tutorial
    http://www.twcenter.net/forums/showt...26#post4174626

  14. #14

    Default Re: How do you prefer the AI to treat alliances?

    Definately the second option. If I have a strong relationship of marriage alliances and trade with a faction I think it's pretty crap when you get backstabbed. Otherwise there's no point in having diplomacy at all.

  15. #15
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: How do you prefer the AI to treat alliances?

    Christian factions should be able to backstab allies if the ally has been ex-communicated.

    Pope should be stopped from attacking any christian faction until 1 turn after it has been ex-communicated (stop him ex-comm'ing and attacking same turn.)

    Allies should break alliance if relationships get to "very poor" status.

  16. #16

    Default Re: How do you prefer the AI to treat alliances?

    I'm not sure what to vote for.
    Would it be possible to tie the AI behaviour to the difficulty level? So at hard the AI does betray allies, and at medium honours them?

  17. #17
    Faramir D'Andunie's Avatar Domesticus
    Join Date
    May 2008
    Location
    Athens. Greece
    Posts
    2,190

    Default Re: How do you prefer the AI to treat alliances?

    I would personally prefer allies to backstab you only if relations fall below a certain point (very good for example).
    Any community that gets its laughs by pretending to be idiots will eventually be flooded by actual idiots who mistakenly believe that they are in good company.

  18. #18

    Default Re: How do you prefer the AI to treat alliances?

    Not only that, but I like a "balance of power" approach. Often my own conquests are limited and gradual, so expansion takes a long time and diplomatic peace is important. I dislike rushing through the enemy and I have a particular distaste of mindless attackers that don't get to look at their own situation and are annihilated, as mentioned. It also doesn't help when you seal a strong alliance with Aragon and then they keep attacking you while the Moors roam freely in Iberia, a situation that should not happen at all.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

  19. #19

    Default Re: How do you prefer the AI to treat alliances?

    The AI really doesn't take too much account of how dominant a player is in the world. As a player takes over more and more of the world relations should deteriorate much faster with all AI factions, resulting in breaking of alliances due to bad relations. Until/unless this happens, the AI should be allowed to occassionally backstab even if relations are good.

  20. #20
    Musthavename's Avatar Bunneh Ressurection
    Join Date
    Jun 2008
    Location
    Somewhere in the room you're currently in.
    Posts
    7,592

    Default Re: How do you prefer the AI to treat alliances?

    I agree with somewhere between option 2 and 3, but voted 2.

    An ally with good relations should still be able to backstab you if there's something in it for him. If you've got plenty of provinces on the border barely defended and they could take them, and you're in war with someone else already, even an ally with "good" relations would be tempted to backstab you. Likewise, if the human player is too powerful, the AI should seek to backstab and gang up on you.

    What's not right is the extremes of no-one ever backstabbing you, or the vanilla AI where you would get randomly backstabbed for no reason.
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •