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  1. #1

    Default Medieval Total War: The Future

    I've been thinking about the limits of M2TW and how CA could improve the game massively. The goal of a Total War game (so far) is to provide a historically accurate war based game. The war thing they've done pretty well, although improvements can made. Much though can be improved on the historical side. I don't think they should stop striving in this direction until they have a game where virtually everything that happened in the past could (I stress could) happen in the game without losing its playability. No easy task.
    Anyway, to the point. I have an idea that could improve the historical accuracy as well as it's political side, although I think this would work best within a medieval setting (I.e. in a future Medieval : Total War). It's simple really and not that far removed from the current game, but I don't think it would work effectively on the current engine with all it's limits.
    Essentially instead of country factions such as England, France, Spain, etc you play as a noble family or House. This would still mean you could start off as King of England or France because you could be the Plantagents or Capetians, but you could also start off as a family not in kingship such as the Lancastrians. In it you'd play the political game as much as the war game and they'd be much more options available to you. So you could rise in the ranks as much by war as by marriage and politics. Crowns and titles would be goals to be won in which you could acquire until you are master of all or overlord of all.
    Let me explain: For an example you could play as the Plantagents in which you'd already be King of the English with minor noble houses under you over which you'd have a degree of control. You, through a marriage let's say, had a claim to the French crown and therefore you'd put forth your claim and invade. Your claim would be strengthened by things like success in war (total conquest would of course be possible), papal saction and any dissatisfied French nobles who decide to side with you (with a little bribe of course). If your claim is very strong and the french king is not very good than the French noble families are more likely to accept you as their king and total conquest would not be necessary. Those French families would therefore become your vassals such as your orginal English families, although are likely to rebel if you start bringing over large numbers of English families to lord over French land.
    Marriage of course wouldn't be the only method rising. Total conquest would be simpler, if harder and likely to bring with it the wrath of the Pope. The Pope though would also be a method of sactioned conquest, like how Charles d'Anjou conquered the Kingdom of Sicily.
    The Two Empires (the HRE and Byzantium) would of course be the highest powers with which a kind of imperial status would mean conquest would be easier, but they'd have their own problems. The Byzantine throne for example would have the problem of religion. Conquest in the west would mean try to convert people to Greek Orthodoxy while the East would pose similar problems. Latin conquerors of the Byzantine throne would have the problem of very strong opposition from the Greek nobles. The Holy Roman Emperor would start off not particularly materially strong and have less control over most of his vassals while having huge responsibilities such as the defence of Christendom. Also if would be harder to keep the emperorship in the family due to the elective element of the throne, although easier to obtain if you're not the ruling family.
    Other elements might include regencies, when a king is too young and a minor so temperal power might pass to another, possibly even another family. This might course political unrest, a weakening of control over nobles and even a coup. If that happens to a family who rules over an extensive empire (say more than one kingship) then the probability of loss of one or all would be increased.
    This is the basic idea but it would require a bigger engine, more faction slots, new and improve game options and capabilities, etc but what do you think? Could this be a possible future for M:TW?

    ps. sorry about the length.
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  2. #2

    Default Re: Medieval Total War: The Future

    well, if a game like this ever does come out id play it i like the sound of the throne concept, it would add a realistic factor of chance into the game; have an heir or lose the crown! You could of course adopt but this could bring its own problems, maybe rebellions or w.e.

    The franctic battles between nobles to claim the crown when a king's line ends could be really fun to play.

    Im thinking wait until you are in the best position to grab the crown, then assasinate the king. Or something like that
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  3. #3

    Default Re: Medieval Total War: The Future

    What you are suggesting is somewhat close to the concept of the game Crusader Kings, with all the titles and noble families, etc... plus there you can either start as a full king with vassals (that are your "generals" like you said), or like a simple count with one province, having to do the will of the king, but through marriages and such you can rise to kingship.

    It's a very good idea, because that game lacks on military stuff, while medieval is very good (though some major improvements like a lot more variety of units for each faction and such) at war, but lacks the non military depth of Crusader Kings, so joining both games concepts would surely be the next degree on total war series. But i guess that they would have to change the name of the series as well

  4. #4

    Default Re: Medieval Total War: The Future

    I like it, except that in order for it to be realistic, you would lose a lot. Because while it's pretty difficult for your enemies to destroy your entire country, it could be very easy for them to merely destroy a family. And it could make for some interesting trade-offs. There would definitely be times where you'd have to choose between loyalty to your country or to your family.

    Pardon me if this is exactly what you're proposing, but perhaps instead of factions, you only have the families. And there would be three degrees of relationship maintenance. First is internal: minimize strife in your family by keeping it small and happy (lest they break-off and form their own families), while balancing that with size in order to exert one-family power. Second is inter-family relationships: extra-friendly families would unite under one banner, really friendly families would ally as separate factions with mutual interests, friendly families would be trading partners, non-friendly families would be cold-warring, and then of course, your at-wars. Finally, of course, is reputation. Without that, relationships fall apart.

    It would be really cool, but exceptionally difficult. Players would become incredibly frustrated whenever they conquer a territory, only to find out that the new territory has turned against them.

    With this system, I don't think you could be the omniscient controller. The turn-based part would have to be scaled back to reflect the fact that your control is much less direct than in previous games.

    I'd play it though.

  5. #5

    Default Re: Medieval Total War: The Future

    i like the idea and i would play it.

    in the mean time i found this multiplayer mod the other day which sounds kinda like what your suggesting

    http://www.twcenter.net/forums/forumdisplay.php?f=942

  6. #6

    Default Re: Medieval Total War: The Future

    Hoson: What's this game Crusader Kings? Sounds good.

    Jianadaren:
    Pardon me if this is exactly what you're proposing, but perhaps instead of factions, you only have the families. And there would be three degrees of relationship maintenance. First is internal: minimize strife in your family by keeping it small and happy (lest they break-off and form their own families), while balancing that with size in order to exert one-family power. Second is inter-family relationships: extra-friendly families would unite under one banner, really friendly families would ally as separate factions with mutual interests, friendly families would be trading partners, non-friendly families would be cold-warring, and then of course, your at-wars. Finally, of course, is reputation. Without that, relationships fall apart.

    It would be really cool, but exceptionally difficult. Players would become incredibly frustrated whenever they conquer a territory, only to find out that the new territory has turned against them.

    With this system, I don't think you could be the omniscient controller. The turn-based part would have to be scaled back to reflect the fact that your control is much less direct than in previous games.
    I like your family relationship idea. Obviously my idea has a lot of holes and problems but I believe most of them could be overcome.
    As for the rebelling territory, I imagine territories would probably only rebel under certain circumstances. What I mean is if a player wanted to do straightforward conquest without any claims to legitimacy then his biggest obstacle would be a united foreign front against him which even if he was a military match he would struggle against, rather than have his territories rebel.
    I think the turn-based system is flawed anyway. It would be much better if TW worked a kind of real time system. Problem with that is how do you don't the pace flipping between being too fast and too slow?

    Leplep:
    I am aware of that mod and have eagerly awaited it, but I think the current game doesn't work particularly well like that.
    However, it does highlight a problem: how an overlord controls a vassal while still allowing the player to play as that vassal?
    The game concept wouldn't work very well if there weren't different types and levels of vassalage. Basically there would be the highest level of vassalage: that between a king and his immediate vassals (eg as English king over the house of Mortimer or Bohun); then there would be a slightly more autonomous vassalage (eg the French king over Gascony (controlled by the English king) or early eleventh century Normandy); finally there would be nearly totally autonomous vassalage (eg. such as Byzantium had over Serbia). There maybe others too. The problem is how to disinguise them.
    For the first vassalage I imagine would be something along the lines of being able to veto marriages, taxes, direct military assistance (under the direct control of the overlord - the vassal would provide a certain amount of troops but can refuse if he was rebelling) [how you would do this I don't know] and they would have limited foreign diplomatic options.
    The second might be just taxes and direct military assistance.
    The third would be tribute and indirect military assistance (under the direction but not control of the overlord which would be in the form of missions or assistance against an enemy).
    Vassalage would also be over titles and lands rather than families or people. Therefore it would be possible to have conflicting duties to two different overlords.
    This I admit would be very difficult to make work and would require decent AI.
    Last edited by Emperor Basil; February 03, 2009 at 04:48 PM.
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  7. #7

    Default Re: Medieval Total War: The Future

    Sorry Leplep that's something different than I'd originally thought. I'll have a look.
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  8. #8

    Default Re: Medieval Total War: The Future

    Crusader Kings is a game in many ways similar to the total war series. Except that it has MANY MANY more provinces(and it covers slightly more area i think) and the objective of the game is founding a strong dynasty, more than a military empire. Altough the game is a bit old, it is still a shining jewel. But what it really lacks is emphasis in the military system. There the armies are recruited automatically, researches and improvements appear somewhat randomly, and etc. So what i meant was merging the concept of CK (which is exactly what i understood you meant) with the military concept of total war (thus creating a very deep game in terms of diplomacy, medieval hierarchy, military, conquest, expansion, dynasty and family building... you get it) but of course with all the quality of a total war game! oh yeah that would be the perfect game *dreams*:hmmm:

  9. #9

    Default Re: Medieval Total War: The Future

    Medieval: Kings of the Crusaders

    Medieval expansion

    But I like the general Idea, I think controlling one family member, then having kids and controlling them, and maybe if you play right (Lucky or a few assassinations) you can become king, then you control the nation, but you can lose it if a family member challenges and you lose. Although it could be hard, it would make amazing sales and be worth it!

    CA look at the idea.
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  10. #10

    Default Re: Medieval Total War: The Future

    I think I might invest in that game. Looks amazing. Mind you if TW had that many provinces my computer would not run it. From what you've described the merging of the two games would be the best thing to happen to the game world but I doubt my computer could cope with it. However, give it five years and I want to be able to buy my idea!
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  11. #11

    Default Re: Medieval Total War: The Future

    I wish it was a Grand campaign map but every country split up in fiefdoms, and u had the opertunity to raise to power as a starting baron with only 1 castle/city under your command!
    E:TW's natives have developed a new "Ballistic Automatic Detection And Seeking System" to utterly annihilate any European that sets foot on their soil... That's BADASS for short!

  12. #12

    Default Re: Medieval Total War: The Future

    Quote Originally Posted by Pink Beard View Post
    I wish it was a Grand campaign map but every country split up in fiefdoms, and u had the opertunity to raise to power as a starting baron with only 1 castle/city under your command!
    Now that would be fun.
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  13. #13

    Default Re: Medieval Total War: The Future

    Crusader Kings is a great game if you love to play diplomaticly. The battle system sucks because you really have little control over winning or losing. It has many systems like being able to give people titles. Like Dutch of york etc, in order to get loyalty, but give to much power and they can challange you. You can also be king of france, king of england, scotland etc just with the death of the old king by making claim to the title if he has no heirs.

    Im sure you can find the game on like amazon or something its old, but still stands the test of time.

  14. #14

    Default Re: Medieval Total War: The Future

    Personally I would prefer England to be divided into Normans and Saxons and for the game to be slower paced by that I mean forget the discovery of America and widespread use of gunpowder

  15. #15

    Default Re: Medieval Total War: The Future

    Wow, these arew some amazing ideas for a game, I personally like these ideas because then it doesn't become a total steamroll once you have around 10 provinces.

    The game would also be a bit more slow paced, so you would remember great leaders, not the has been steamroller who conquered in last nights game

  16. #16
    Owain Glyndŵr's Avatar Semisalis
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    Default Re: Medieval Total War: The Future

    Sounds excellent! I would definitely play something like that. +rep to you.


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  17. #17
    Viking Prince's Avatar Horrible(ly cute)
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    Default Re: Medieval Total War: The Future

    This sounds a bit like the old cardboard counter, map, and card based game Kingmaker. I have not olayed that in ages (well I am an oldie).
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  18. #18

    Default Re: Medieval Total War: The Future

    I have kingmaker hidden somewhere in my room but haven't ever found anyone to play it with.

    I'm definitely going to get this Crusader Kings game. I love that kind of game and the mesh of the two would be the ultimate game for me and a few others it seems.
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  19. #19
    Laetus
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    Default Re: Medieval Total War: The Future

    I was just thinking about how I'd love to make a web based RPG based on that - leading a family not a nation. The battle would suffer in that format, but it would make for a sold RPG environment. It would probably look more like a map divided into regions (like MTW - the original) as well. I was thinking of having a VP system where you land not only produces taxes, military service, but victory points and vassals would owe part of the VP they get from their lands to their king. The more strength you have the less the king might require from you in VP, so you don't rebel against him (or try to take the throne from him yourself). There would be a lot of details to work out, but I think it's got potential.

    On another note, I shall have to look into Crusader Kings. That looks fun and would probably provide some great ideas. (Also, I've heard of Kingmaker before, but never had a chance to play it - I love strategy games whether VG or boardgame).

  20. #20

    Default Re: Medieval Total War: The Future

    Well I've bought and played Crusader Kings and it's fantastic! Takes a while to get the hang of due to the lack of tutorial but it is good. I see a merger of CK and TW definitely as the future. That would be awesome (in all senses of the word!). Thank for the recommendation.
    "If you're boring, no amount of paintballing or high-speed white-water prostitution will change this."





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