It could be regrettable that the developers of Americas only reused plainly all game mechanics that were used in European conflicts. They gave to Europeans and natives almost equal characteristics for the strength, number and recruitment process of all their units. Its very far from historic reality ( see following post ) and above all its not as fun as could it be. Rather than endlessly repeat the same battles, why not consider new game mechanisms?
Let us imagine how :
Aztecs, Mayans, Tlaxcaltecs and similar peoples should be much more numerous, but mostly weak. It is absurd that naked warriors armed with clubs receive equal and often superior characteristics to those of ironclad soldiers armed with steel swords.
Spanish and other Europeans should be much less numerous, but stay very much stronger than the natives. They should not be recruited in towns (except perhaps in Havana) and only receive a few reinforcement by sea..
Apaches and Chichimecs could stay not so numerous, but come closer the fighting qualities of the Europeans, except that they have virtually no armor.
Mercenaries should be recruited only in allied or conquered countries. It should be allowed to recruit only units from the local nation.
In battle, survival of the general is essential. Native war rules as well as conquistadors allegiances require that a party is defeated as soon as its leader is killed or taken prisoner. (at Otumba, Spanishwere close to be crushed when a desperate charge of their last 13 riders succeeded in killing le tepuchtlato Cihuacoatl Matlatzincatzin, what has caused the Aztec rout. )
Is it not a nice goal for a "realistic Americas" mod?![]()




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