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  1. #1
    The Colonel's Avatar Biarchus
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    Default Movement Points for kingdoms

    Before you ask, yes, I have checked around and none of the answers I got worked for me. If i edit it in descr_character, there is no effect, if I edit it in descr_campaign_db.xml with

    <cavalry_movement_points_modifier float="2.00"/> <!-- movementpoints modifier for cavalry units -->
    <infantry_movement_points_modifier float="1.00"/> <!-- movement points modifier for infantry units -->
    <siege_movement_points_modifier float="0.75"/> <!-- movement points modifier for siege units -->

    but it ONLY works with cavalry for me. If it makes any difference Im trying to edit it in stainless steel.

    I've seen it done in DLV, so somewhere I've been missing something

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Movement Points for kingdoms

    In descr_characters you have to edit the individual characters, eg spy:
    type spy

    actions moving_normal, spying
    wage_base 250
    starting_action_points 200










  3. #3
    The Colonel's Avatar Biarchus
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    Default Re: Movement Points for kingdoms

    What about units?
    Edit

    nevermind thanks for the help I got it
    Last edited by The Colonel; January 31, 2009 at 12:05 PM.

  4. #4

    Default Re: Movement Points for kingdoms

    Quote Originally Posted by The Colonel View Post
    What about units?
    Edit

    nevermind thanks for the help I got it
    So how did you up the speed of the siege equipment on the campaign map... the old way doesn't seem to work anymore?

    nevermind it works, you just have to let a turn pass so that movement rates are recalculated.
    Last edited by dearmad; March 18, 2009 at 09:18 PM.

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  5. #5

    Default Re: Movement Points for kingdoms

    For normal units:
    type general

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