Hey, I made a mod just how I like it, and it's released
Here's the thread from taleworlds:
Turmoil In the Province
You arrive at Kafkan, one of many provinces in a country currently at war. The war began long ago and takes place far across the borders.
As time passed and the enemy marched closer, taxes were increased to support the army and all men fit to be soldiers were drafted;
depleting the town militias of Kafkan to a mere minimum.
With money being scarce the salesmen became corrupted making money under the table. The farmers could no longer sell their goods and had to make
horrid deals with the merchants, creating bitterness between the two guilds.
The people of the woods were quick to see that nothing could be obtained in towns and secluded to the forests where they could survive in peace;
further increasing the agony of farmers and merchants having even fewer buyers. In this turmoil eyes were directed at those with money: first of all the
Church with its abundance of accumulated wealth.
The clergymen had to flee the towns and settled in the uninhabited cold regions of the North where they studied the art of combat with same eagerness
as the holy scriptures.
Another group of wealthy people were the blacksmiths and welders, profiting from the war, making nothing but weapons for the army at high prices,
stirring envy among the other guilds. When turmoil broke out they supported the town militias in a feeble attempt to keep order but in the end they were
too weak. The town militias – drained for skilled warriors – and the blacksmiths – although strong but unfamiliar with warfare – were quickly outnumbered
and beaten.
The armories were emptied for the little there was left and with those few weapons and their working tools the people of Kafkan were at each other's
throats for control of the province...
DOWNLOAD v. 2.0:
http://www.mbrepository.com/modules/...cid=1&lid=1086
Gameplay video from arena (they were too boring):
Indoor arena (oh well, a little fantasy doesn't hurt)
http://www.4shared.com/file/82773263...blade_445.html
Metal Men vs. Clergymen (siege):
http://www.youtube.com/watch?v=JOV-dOZPCzc
With my feeble modding skills I've created a mod exactly how I like it; so I don't expect many others to do the same
Here's the deal:
Features:
1. New factions
2. New troop trees (incl. bandits and female troop tree)
3. Map slightly changed (see screenshots below)
4. Scenes edited to some extend - especially arenas, they were too boring
5. Colorful Textures added (courtesy of WestNordOst)
6. New Animations from Ryuzaki's animation mini mod.
7. New background story - and Dialogue for trainer, traveler, claimants, 7 NPC companions and much more minor stuff...
8. Notice: an optional original soundtrack is up for download, called Ambient Anti-Soundtrack:
http://www.mbrepository.com/modules/...id=10&lid=1085
9. Minimalist HUD - borderless healthbar, smaller crosshairs and only critical shield - by Moss
Tweaks by TheMageLord:
- Tavernkeepers buy prisoners
- The amount you get for prisoners vary based upon the level of the prisoner
- Own equipment during fights when being recognized trying to enter hostile towns
- Siege towers are now built twice as fast
General Description:
Let's face it: Native Calradia is just a little measly spot of land where 5 cultures are fighting relatively small battles in backyards - declaring war and peace as I change underwear. It's ridiculous.
Instead this mod is situated in the Province of Kafkan where a sort of unorganized civil war – turmoil – has broken out between civilians/workers who are are fighting eachother.
As a result only simple armour is available and the only weapons are those resembling working tools and a few swords and shields looted from the armory when turmoil broke out.
There are only saddle horses and sumpters - and hunting bows and throwing knives/daggers & stones are the only ranged weapons (but more powerful now that armour is weak).
And expect opponents to be a little quicker, both on their feet and wielding their weapons.
Factions: (screenshots in spoilers)
Metal Men:
Spoiler Alert, click show to read:
Lead by Chief Vulcan,
Claimant: Rust Wielder -
A new dawn is breaking over the mountains - and it shines like sparks from the crucible...
Troop tree:
Striker Apprentice > Striker > Blacksmith > Experienced Blacksmith > Tough Blacksmith
> Welder > Experienced Welder > Strong Welder > Fierce Welder
Farmers:
Spoiler Alert, click show to read:
Lead by Ripe Fielding
Claimant: Hardworking Holister -
Let the revolution begin, so that the farmers can once again work peacefully in the fields of Kafkan...
Troop Tree:
Peasant > Farmer > Freeman > Skilled Freeman > Hardened Freeman > Veteran Freeman
> Cottar > Weather Beaten Cottar > Hardened Cottar
Clergymen:
Spoiler Alert, click show to read:
Lead by Father Truewill
Claimant: Friar Strongwill -
to restore the power of the Church and bring faith to this godforsaken province of atheists...
Troop Tree:
Lay Brother > Devoted Lay Brother > Friar > Experienced Friar > Hardened Friar
> Priest > Experienced Priest > Veteran Priest
> Monk > Disillusioned Monk
Woodsmen:
Spoiler Alert, click show to read:
Lead by Wild Floret
Claimant: Woodsman Orering -
We must leave the forest and introduce our enemies to sharpened axes with one purpose only: cutting down resistance!
Troop Tree:
Lumberjack > Hardened Lumberjack > Inexperienced Forester > Forester
> Deer Hunter > Boar Hunter
Money Men:
Spoiler Alert, click show to read:
Lead by High Merchant Diniar
Claimant: Lady Liren the Moneyspender -
When the merchants control the province, I can once again stroll the markets of our fair towns and buy clothes suitable for a lady...
Troop Tree:
Dealer > Bargainer > Merchant > Experienced Merchant > Cunning Merchant
> Jack of All Trades > Cunning Jack of All Trades
> Tradesman > Journeyman > Veteran Journeyman
Female Troop Tree:
Peasant Woman > Wise Woman > Witch > Sorceress > Enchanting Sorceress
Hex /
Mercenary Troop Tree:
Farmer > Artisan > Caravan Guard > Hangman > Executioner
Townsman / \ > Tracker > Pathfinder
> Mercenary Huntsman
Bandits:
1.Wandering Beggars
2.Thugs
3.Thieves
4.Robbers
5.Broken Militia
6.Outcasts
7.Highwaymen
Map:
As said slight changes, where snow is now actually to the north. The formerly Rhodok area is steppe and formerly Khergit area is forest.
Buildings have been moved and everything has faction specific names as well as new colours.
Spoiler Alert, click show to read:
Credits:
Armagan and Co. for making it all happen.
WestNordOst, for colorful textures.
Ryuzaki, for his animation mini mod.
TheMageLord for tweaks.
HokieBT for the Troop Editor.
(David) Jordan for the Item Editor.
Thorgrim for the Map Editor
Moss for minimalist HUD




















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