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  1. #1

    Default Turmoil In the Province - released for 1.011 + new soundtrack

    Hey, I made a mod just how I like it, and it's released

    Here's the thread from taleworlds:

    Turmoil In the Province

    You arrive at Kafkan, one of many provinces in a country currently at war. The war began long ago and takes place far across the borders.
    As time passed and the enemy marched closer, taxes were increased to support the army and all men fit to be soldiers were drafted;
    depleting the town militias of Kafkan to a mere minimum.

    With money being scarce the salesmen became corrupted making money under the table. The farmers could no longer sell their goods and had to make
    horrid deals with the merchants, creating bitterness between the two guilds.

    The people of the woods were quick to see that nothing could be obtained in towns and secluded to the forests where they could survive in peace;
    further increasing the agony of farmers and merchants having even fewer buyers. In this turmoil eyes were directed at those with money: first of all the
    Church with its abundance of accumulated wealth.
    The clergymen had to flee the towns and settled in the uninhabited cold regions of the North where they studied the art of combat with same eagerness
    as the holy scriptures.

    Another group of wealthy people were the blacksmiths and welders, profiting from the war, making nothing but weapons for the army at high prices,
    stirring envy among the other guilds. When turmoil broke out they supported the town militias in a feeble attempt to keep order but in the end they were
    too weak. The town militias – drained for skilled warriors – and the blacksmiths – although strong but unfamiliar with warfare – were quickly outnumbered
    and beaten.

    The armories were emptied for the little there was left and with those few weapons and their working tools the people of Kafkan were at each other's
    throats for control of the province...

    DOWNLOAD v. 2.0:
    http://www.mbrepository.com/modules/...cid=1&lid=1086

    Gameplay video from arena (they were too boring):
    Indoor arena (oh well, a little fantasy doesn't hurt )
    http://www.4shared.com/file/82773263...blade_445.html
    Metal Men vs. Clergymen (siege):
    http://www.youtube.com/watch?v=JOV-dOZPCzc



    With my feeble modding skills I've created a mod exactly how I like it; so I don't expect many others to do the same

    Here's the deal:
    Features:
    1. New factions
    2. New troop trees (incl. bandits and female troop tree)
    3. Map slightly changed (see screenshots below)
    4. Scenes edited to some extend - especially arenas, they were too boring
    5. Colorful Textures added (courtesy of WestNordOst)
    6. New Animations from Ryuzaki's animation mini mod.
    7. New background story - and Dialogue for trainer, traveler, claimants, 7 NPC companions and much more minor stuff...
    8. Notice: an optional original soundtrack is up for download, called Ambient Anti-Soundtrack:
    http://www.mbrepository.com/modules/...id=10&lid=1085
    9. Minimalist HUD - borderless healthbar, smaller crosshairs and only critical shield - by Moss

    Tweaks by TheMageLord:
    - Tavernkeepers buy prisoners
    - The amount you get for prisoners vary based upon the level of the prisoner
    - Own equipment during fights when being recognized trying to enter hostile towns
    - Siege towers are now built twice as fast

    General Description:
    Let's face it: Native Calradia is just a little measly spot of land where 5 cultures are fighting relatively small battles in backyards - declaring war and peace as I change underwear. It's ridiculous.
    Instead this mod is situated in the Province of Kafkan where a sort of unorganized civil war – turmoil – has broken out between civilians/workers who are are fighting eachother.
    As a result only simple armour is available and the only weapons are those resembling working tools and a few swords and shields looted from the armory when turmoil broke out.
    There are only saddle horses and sumpters - and hunting bows and throwing knives/daggers & stones are the only ranged weapons (but more powerful now that armour is weak).
    And expect opponents to be a little quicker, both on their feet and wielding their weapons.

    Factions: (screenshots in spoilers)
    Metal Men:
    Spoiler Alert, click show to read: 



    Lead by Chief Vulcan,
    Claimant: Rust Wielder -
    A new dawn is breaking over the mountains - and it shines like sparks from the crucible...

    Troop tree:
    Striker Apprentice > Striker > Blacksmith > Experienced Blacksmith > Tough Blacksmith
    > Welder > Experienced Welder > Strong Welder > Fierce Welder

    Farmers:
    Spoiler Alert, click show to read: 

    Lead by Ripe Fielding
    Claimant: Hardworking Holister -
    Let the revolution begin, so that the farmers can once again work peacefully in the fields of Kafkan...

    Troop Tree:
    Peasant > Farmer > Freeman > Skilled Freeman > Hardened Freeman > Veteran Freeman
    > Cottar > Weather Beaten Cottar > Hardened Cottar

    Clergymen:
    Spoiler Alert, click show to read: 

    Lead by Father Truewill
    Claimant: Friar Strongwill -
    to restore the power of the Church and bring faith to this godforsaken province of atheists...

    Troop Tree:
    Lay Brother > Devoted Lay Brother > Friar > Experienced Friar > Hardened Friar
    > Priest > Experienced Priest > Veteran Priest
    > Monk > Disillusioned Monk

    Woodsmen:
    Spoiler Alert, click show to read: 

    Lead by Wild Floret
    Claimant: Woodsman Orering -
    We must leave the forest and introduce our enemies to sharpened axes with one purpose only: cutting down resistance!

    Troop Tree:
    Lumberjack > Hardened Lumberjack > Inexperienced Forester > Forester
    > Deer Hunter > Boar Hunter

    Money Men:
    Spoiler Alert, click show to read: 


    Lead by High Merchant Diniar
    Claimant: Lady Liren the Moneyspender -
    When the merchants control the province, I can once again stroll the markets of our fair towns and buy clothes suitable for a lady...

    Troop Tree:
    Dealer > Bargainer > Merchant > Experienced Merchant > Cunning Merchant
    > Jack of All Trades > Cunning Jack of All Trades
    > Tradesman > Journeyman > Veteran Journeyman

    Female Troop Tree:
    Peasant Woman > Wise Woman > Witch > Sorceress > Enchanting Sorceress
    Hex /
    Mercenary Troop Tree:
    Farmer > Artisan > Caravan Guard > Hangman > Executioner
    Townsman / \ > Tracker > Pathfinder
    > Mercenary Huntsman

    Bandits:
    1.Wandering Beggars
    2.Thugs
    3.Thieves
    4.Robbers
    5.Broken Militia
    6.Outcasts
    7.Highwaymen

    Map:

    As said slight changes, where snow is now actually to the north. The formerly Rhodok area is steppe and formerly Khergit area is forest.
    Buildings have been moved and everything has faction specific names as well as new colours.
    Spoiler Alert, click show to read: 





    Credits:
    Armagan and Co. for making it all happen.
    WestNordOst, for colorful textures.
    Ryuzaki, for his animation mini mod.
    TheMageLord for tweaks.
    HokieBT for the Troop Editor.
    (David) Jordan for the Item Editor.
    Thorgrim for the Map Editor
    Moss for minimalist HUD
    Last edited by Adorno1; March 24, 2009 at 03:35 AM.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  2. #2
    Ephialtes The Dog's Avatar Vicarius
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    Default Re: Turmoil In the Province - released for 1.011

    Wow, this looks very interesting/cool. I've been waiting for a mod like this.

    Downloading now.
    "So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show."

    -Del Preston

  3. #3

    Default Re: Turmoil In the Province - released for 1.011

    Thee Adorno mod!? I'm going to have to check this out later so are there any funny sound affects and voice overs???

    EDIT! lol

  4. #4

    Default Re: Turmoil In the Province - released for 1.011

    Hmm, humor in the mod...? Let's see:

    1. I made a pretty special soundtrack (optional download, about 100 mb).
    The soundtrack has soundeffects like heart pounding and heavy breathing during battles,
    wooden carts while traveling, and pourring beer into glasses at taverns - and much more

    2. Exaggerated animations by Ryuzaki - can be laughable...

    3. Huge amounts of dialogue has been changed, and some of it is not without irony...

    But no, there's no humor like in some of the videos I've made. But who knows...
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  5. #5

    Default Re: Turmoil In the Province - released for 1.011

    So when did you acquire modding skills or is it easier than I think?

  6. #6

    Default Re: Turmoil In the Province - released for 1.011

    Quote Originally Posted by Armatus View Post
    So when did you acquire modding skills or is it easier than I think?
    I have no modding skills - really, it's easier than you think.
    All I've done is use
    1. the Troop Editor.
    2. the Item Editor.
    3. the Map Editor

    They are almost self-explanatory to use.

    Scene editing is easy if it's about looks. Setting up AI meshes is giving me a little trouble.

    New dialogue is just text editing.

    So I should warn people that it's a very basic mod. If I can do it, anybody can
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  7. #7
    molls's Avatar Campidoctor
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    Default Re: Turmoil In the Province - released for 1.011

    Nice one Adorno, I got around playing your mod a bit last night and it definatelly looks good!

  8. #8

    Default Re: Turmoil In the Province - released for 1.011

    I'm downloading now and all I can say is.

    It's almost harvesting season...

  9. #9

    Default Re: Turmoil In the Province - released for 1.011

    oh man I thought all those blue higlighted words were links! damn!

  10. #10

    Default Re: Turmoil In the Province - released for 1.011

    Oh, sorry, all you need is ask

    Item Editor:
    http://forums.taleworlds.net/index.p...c,27735.0.html

    Troop Editor:
    http://forums.taleworlds.net/index.p...c,34154.0.html

    Map Editor:
    http://forums.taleworlds.net/index.p...ic,5646.0.html

    Link to unofficial editing tools:
    http://forums.taleworlds.net/index.php/board,22.0.html

    Scene editing is obviously just enabling 'edit mode'. Pressing the 'help' button - during edit mode - explains how to use it.
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  11. #11

    Default Re: Turmoil In the Province - released for 1.011 + new soundtrack

    seems really good, cant wait to try it out.

  12. #12
    thatguy's Avatar Domesticus
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    Default Re: Turmoil In the Province - released for 1.011 + new soundtrack

    Sounds awesome.
    TIme for the rise of the farmers! Muahahahahahahahahaahahahahahahah

    http://www.battledebate.com/


    Quote Originally Posted by Rapax View Post
    Or perhaps you've been missing the point of modern warfare? Crush the enemy within a month and then fight an insurgency for the next 10 years..
    Quote Originally Posted by spl00ge View Post
    I just got 9 inches.

  13. #13

    Default Re: Turmoil In the Province - released for 1.011 + new soundtrack

    Implement the heavily armored crusaders as a faction and it would be a sell. lol

  14. #14

    Default Re: Turmoil In the Province - released for 1.011 + new soundtrack

    Just popping in to say version 2.0 is released.
    Not much is changed, but I consider it as good as done now:
    http://www.mbrepository.com/modules/...cid=1&lid=1086
    I might later on succeed in addding new features and items, but it's a long way ahead...

    Changes in version 2.0:

    1. Minimalist HUD - borderless healthbar, smaller crosshairs and only critical shield - by Moss.
    2. Broken Militia added as bandit group.
    3. Small changes in scenes.
    4. Claimant quest dialogue corrected - and many other minor dialogues.
    Tweaks by TheMageLord:
    - The amount you get for prisoners vary based upon the level of the prisoner
    - Own equipment during fights when being recognized trying to enter hostile towns
    - Siege towers are now built twice as fast

    And some balancing of factions, items, prices etc. (not a whole lot; it was fine already)

    Not save game compatible with v. 1.0 - but you can still play a saved game without problems. The changes are not that extraordinary
    "How shall humankind ever find peace if the soul remains conscious in the sky and the shadow in the Underworld? The combination of sweet bait and naivety completely destroyes Nature's best gift: death, and doubles the agony of the dying with worries of a future!" - Pliny the Elder

  15. #15
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    California, USA
    Posts
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    Default Re: Turmoil In the Province - released for 1.011 + new soundtrack

    I have to dl this lol...+ rep


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