Why are gunpowder units so fussy about whether or not they'll fire? If you try to move them around and give them orders they seem to fall apart and not function. The only time they've ever functioned properly for me is when I set them in a standard formation and just ignore them.
Why do the kerns keep refusing to throw their javelins? They have such long windup times too.
What happened to the great missile/melee AI of rome? One of the best parts about that game was how seamlessly units could coordinate the use of missiles with melee combat.
Also missing from rome was the superior calvary and infantry AI.
It doesn't matter what size of formation I use, the AI is equally horrendous. Only half an infantry flank will commit to a fight unless babied into a formation facing the correct way, even if you've ordered a charge.




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