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Thread: Chivalry I TW - Dev Info

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  1. #1
    DaVinci's Avatar TW Modder 2005-2016
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    Default Chivalry I TW - Dev Info

    Gen.JamesWolfe suggested i shall make it public what i yesterday announced internally in the Chiv dev forum, and i guess he is right, it makes sense to let it know everybody who is interested in ChivTW.
    Additionally Gen.JamesWolfe said, he will try to provide a part of the voicemod enhancement work for the 1.0 release.

    IMPORTANT INFO

    Realising that ETW wil be released in the first days of March, we should release ChivTW version 1.0 prior to this event (i guess i'll play/investigate primarily ETW when it's out for quite a while, until eventually a further work on ChivTW would re-start).

    Please all, take some efforts and contribute what you can contribute for the release 1.0.
    As we are just only a handful (?) members, it won't be as what it was planned: a real finished product, but it should be solid at least.

    So to achieve this we need as minimum:

    - the model/skin corrections (as discussed, hopefully that will be provided by Halie or as reserve another one)
    - the edu/ai formations file changes properly finished by Athena
    - the missing unit ui's as far it is possible for Uranos to provide them in the remaining time
    - and just my permament amendments until the 1.0 release (balancing etc.)
    ? voicemod enhancement ?
    (version 1.0 won't contain the add 'Crusader Epoche' campaign, as it needs too much focus on a historical proper family tree and camp setup for now).


    As base for this upcoming work for the release version, i'll pack again a full open beta modfolder within the next 3 days and release it publicly. Please dl/install it then.

    I'll ask then the public players to give feedback on the camp-experience and especially balance/camp outcomes, and as usually to report bugs.

    This above mentioned base will be a full modfolder verson 0.99.20. The then provided content is listed in this post.

    Edit: 0.99.20 is released.

    And, again i ask, if there is a unit skinner vacant with good skills to help out? Then we could provide a bit more unit skin ammendments.
    Last edited by DaVinci; January 30, 2009 at 02:56 PM.
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  2. #2

    Default Re: Chivalry I TW - Dev Info

    That's great news. I can't wait to play the 1.0 version

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