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Thread: A Guide to Export_Descr_Buildings.txt

  1. #61

    Default Re: A Guide to Export_Descr_Buildings.txt

    How do yo remove the hidden resource for units, i mean do i just remove the hidden resource text or do i do something else?I seem to remember somewhere that you have to edit the region files but I'm not sure.

  2. #62
    irishron's Avatar Cura Palatii
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    Default Re: A Guide to Export_Descr_Buildings.txt

    You can edit the EDB if I remember right.

  3. #63

    Default Re: A Guide to Export_Descr_Buildings.txt

    So all i have to do is just remove the hidden resource line from the export buildings descr files for the unit i want it removed from? (detailed instructions would be nice since i have trouble following written directions from time to time, sorry I have no experience in modding except editing troop costs)

  4. #64
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by chaos lord View Post
    So all i have to do is just remove the hidden resource line from the export buildings descr files for the unit i want it removed from? (detailed instructions would be nice since i have trouble following written directions from time to time, sorry I have no experience in modding except editing troop costs)
    That is correct. But you will have to do that for each instance (building level) for that unit.










  5. #65

    Default Re: A Guide to Export_Descr_Buildings.txt

    Thanks for clearing that up for me.

  6. #66
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    One is glad to be of service










  7. #67

    Default Re: A Guide to Export_Descr_Buildings.txt

    Hi Gigantus,

    I dont understand when people wrote

    recruit_pool "Christ Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, }

    how long would it takes for this unit to replenish itself?

  8. #68
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Seeing that the max unit available is 0.1 I would say "never". This is most likely only for replenishing\retraining of existing units. Most likely this is a "hero unit". But the replenishment rate seems ridiculously low, I agree with that.

    Which mod is that from?










  9. #69
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: A Guide to Export_Descr_Buildings.txt

    First, thanks for your effort and your work -to everybody and specially to Gigantus-

    Sorry for the question, but i wanna give a concrete build to a city, but i have no idea how i can relate a build or a wonder with a city.

    For instance, "Casa de Contratación" to the city of Seville.

    Thanks a lot.

  10. #70

    Default Re: A Guide to Export_Descr_Buildings.txt

    @carricanta
    Have u made a strat model and building model for your wonder and now u want to add this in M2TW?
    Is that what u are saying?

  11. #71
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    I think it is more in the line of adding a new building into the EDB. Care to do the honors?










  12. #72
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Ishan View Post
    @carricanta
    Have u made a strat model and building model for your wonder and now u want to add this in M2TW?
    Is that what u are saying?
    No, unfortunely i am not an artist. Gigantus got the right about my question. I can put the "glass maker" from the mod "For King or Country" for my own enjoyment... but i have no idea about "wonders" or city own buildings.

    Thanks a lot for you interest, Ishan and Gigantus

  13. #73

    Default Re: A Guide to Export_Descr_Buildings.txt

    Can anyone tell me how to make all units available for the owner of a settlement in a certain recruitment zone? So for example if Venice conquers Ceacarea the iqta'dar become available for them to recruit there.

    tia

  14. #74

    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Co22 View Post
    Can anyone tell me how to make all units available for the owner of a settlement in a certain recruitment zone? So for example if Venice conquers Ceacarea the iqta'dar become available for them to recruit there.

    tia
    You have to add a hidden resource in the descr_regions.txt and then put that resource in the EDB.
    After that assign this resource to a new recruitment line for Venice and also give Venice the ownership of the unit through BMDB and EDU.
    Also u have to delete the map.rwm to make the changes in effect.
    Now this method will make this unit available to Venice in only one settlement.

    There is a one more method that i find more useful and better that is power center.
    Like a unit will be available to a faction throughout the kingdom if it holds a particular settlement.
    For this read my tutorial here.

  15. #75

    Default Re: A Guide to Export_Descr_Buildings.txt

    Nice tutorial! And this is even better as what I had in mind. I will try it out soon!

    Thanks mate

  16. #76

    Default Re: A Guide to Export_Descr_Buildings.txt

    I can't believe no one has stated this yet...

    Can someone please explain in detail what the following is directly related to:

    In the text below.... what does the "1" refer to?... and if I'm correct: the 0.11 is a percentage of replenishment based on how many turns per year?.... and the 2 means the max number of units the building can produce (according to this thread) so how often is that referring to?

    recruit_pool "Papal Guard" 1 0.11 2 0 requires factions { papal_states, }

    Thanks in advance for any responses.

  17. #77

    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Madden View Post
    I can't believe no one has stated this yet...

    Can someone please explain in detail what the following is directly related to:

    In the text below.... what does the "1" refer to?... and if I'm correct: the 0.11 is a percentage of replenishment based on how many turns per year?.... and the 2 means the max number of units the building can produce (according to this thread) so how often is that referring to?

    recruit_pool "Papal Guard" 1 0.11 2 0 requires factions { papal_states, }

    Thanks in advance for any responses.
    1 refers to the initial unit available as soon as you get that building that makes it.
    2 is the max units it can make in a single turn.
    .11 is rate of replenishment which means .11*100=11% per turn.
    Turn= years depends upon the entry made in the descr_strat.txt file and has no link with EDB. It only tells u the turn thingy and depending upon the mod, like 9 turns for replenishment = 18 years acc to vanilla coz 1 turn=2 years.

  18. #78

    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Ishan View Post
    1 refers to the initial unit available as soon as you get that building that makes it.
    2 is the max units it can make in a single turn.
    .11 is rate of replenishment which means .11*100=11% per turn.
    Turn= years depends upon the entry made in the descr_strat.txt file and has no link with EDB. It only tells u the turn thingy and depending upon the mod, like 9 turns for replenishment = 18 years acc to vanilla coz 1 turn=2 years.

    Thanks very much.

    I have been playing with this file for about 20 hours strait. With your help, my results have improved my gameplay significantly.

    Just off-hand here: Is there an editor program for this file?... it took me a long time to edit each unit/line. I used to mod MTW1 a lot from using created database programs...ie Gnome and Hedges.. and was wondering if you know of any that would make things easier.. A quick search only recovered a program that highlighted text, but not made it any faster to edit.

    Thanks again for the help.

  19. #79

    Default Re: A Guide to Export_Descr_Buildings.txt

    Glad to help bro.
    There is a program for EDU editing but i haven't seen any for EDB and in fact i do it manually myself and it's pretty easy once you get used to it.

  20. #80

    Default Re: A Guide to Export_Descr_Buildings.txt

    I cant add witch agent with EDB

    Log file says there is no agent type such as witch.

    Is there another way to add a witch by EDB?

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