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Thread: A Guide to Export_Descr_Buildings.txt

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  1. #1

    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Sqυιd View Post
    Did you add the relevant text entries into export_buildings.txt?
    Ahh, that was the problem, cheers that fixed it.

  2. #2
    Domesticus
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Try to add Gunsmith (the first level) to them as well and tell us what happens.

    Hopefully your computer doesn't blow up... But if it does, send us a photo about it.

  3. #3

    Default Re: A Guide to Export_Descr_Buildings.txt

    hi, can somedody explain me how to make generals recruitable from the military academy if not to much work??

    EDIT: nevermind i figured it out
    Last edited by LethaL; April 07, 2010 at 08:12 AM.

  4. #4

    Default Re: A Guide to Export_Descr_Buildings.txt

    Does anyone know exactly what kind of bonus does "weapon_missile_gunpowder 1" provide?

    I was disappointed to see it upgrade the musketeers' melee attack rather than missile, does it increase accuracy maybe or affect their ranged attack in any way at all?

  5. #5
    EarendilElenthol's Avatar Artifex
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    Default Re: A Guide to Export_Descr_Buildings.txt

    I seem to remember that was the case for normal bowmen, that although it didnt show the accuracy and/or the attack of the missile part was raised as well

  6. #6

    Default Re: A Guide to Export_Descr_Buildings.txt

    Well this wouldn't be the first "bug" of this kind so what you say may very well be true. Thanks.

  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: A Guide to Export_Descr_Buildings.txt

    You can edit the EDB if I remember right.

  8. #8

    Default Re: A Guide to Export_Descr_Buildings.txt

    So all i have to do is just remove the hidden resource line from the export buildings descr files for the unit i want it removed from? (detailed instructions would be nice since i have trouble following written directions from time to time, sorry I have no experience in modding except editing troop costs)

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by chaos lord View Post
    So all i have to do is just remove the hidden resource line from the export buildings descr files for the unit i want it removed from? (detailed instructions would be nice since i have trouble following written directions from time to time, sorry I have no experience in modding except editing troop costs)
    That is correct. But you will have to do that for each instance (building level) for that unit.










  10. #10

    Default Re: A Guide to Export_Descr_Buildings.txt

    Thanks for clearing that up for me.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    One is glad to be of service










  12. #12

    Default Re: A Guide to Export_Descr_Buildings.txt

    Hi Gigantus,

    I dont understand when people wrote

    recruit_pool "Christ Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, }

    how long would it takes for this unit to replenish itself?

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Seeing that the max unit available is 0.1 I would say "never". This is most likely only for replenishing\retraining of existing units. Most likely this is a "hero unit". But the replenishment rate seems ridiculously low, I agree with that.

    Which mod is that from?










  14. #14
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: A Guide to Export_Descr_Buildings.txt

    First, thanks for your effort and your work -to everybody and specially to Gigantus-

    Sorry for the question, but i wanna give a concrete build to a city, but i have no idea how i can relate a build or a wonder with a city.

    For instance, "Casa de Contratación" to the city of Seville.

    Thanks a lot.

  15. #15

    Default Re: A Guide to Export_Descr_Buildings.txt

    @carricanta
    Have u made a strat model and building model for your wonder and now u want to add this in M2TW?
    Is that what u are saying?

  16. #16
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Ishan View Post
    @carricanta
    Have u made a strat model and building model for your wonder and now u want to add this in M2TW?
    Is that what u are saying?
    No, unfortunely i am not an artist. Gigantus got the right about my question. I can put the "glass maker" from the mod "For King or Country" for my own enjoyment... but i have no idea about "wonders" or city own buildings.

    Thanks a lot for you interest, Ishan and Gigantus

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide to Export_Descr_Buildings.txt

    I think it is more in the line of adding a new building into the EDB. Care to do the honors?










  18. #18

    Default Re: A Guide to Export_Descr_Buildings.txt

    Can anyone tell me how to make all units available for the owner of a settlement in a certain recruitment zone? So for example if Venice conquers Ceacarea the iqta'dar become available for them to recruit there.

    tia

  19. #19

    Default Re: A Guide to Export_Descr_Buildings.txt

    Quote Originally Posted by Co22 View Post
    Can anyone tell me how to make all units available for the owner of a settlement in a certain recruitment zone? So for example if Venice conquers Ceacarea the iqta'dar become available for them to recruit there.

    tia
    You have to add a hidden resource in the descr_regions.txt and then put that resource in the EDB.
    After that assign this resource to a new recruitment line for Venice and also give Venice the ownership of the unit through BMDB and EDU.
    Also u have to delete the map.rwm to make the changes in effect.
    Now this method will make this unit available to Venice in only one settlement.

    There is a one more method that i find more useful and better that is power center.
    Like a unit will be available to a faction throughout the kingdom if it holds a particular settlement.
    For this read my tutorial here.

  20. #20

    Default Re: A Guide to Export_Descr_Buildings.txt

    Nice tutorial! And this is even better as what I had in mind. I will try it out soon!

    Thanks mate

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