Try to add Gunsmith (the first level) to them as well and tell us what happens.
Hopefully your computer doesn't blow up...But if it does, send us a photo about it.
![]()
hi, can somedody explain me how to make generals recruitable from the military academy if not to much work??
EDIT: nevermind i figured it out![]()
Last edited by LethaL; April 07, 2010 at 08:12 AM.
Does anyone know exactly what kind of bonus does "weapon_missile_gunpowder 1" provide?
I was disappointed to see it upgrade the musketeers' melee attack rather than missile, does it increase accuracy maybe or affect their ranged attack in any way at all?
I seem to remember that was the case for normal bowmen, that although it didnt show the accuracy and/or the attack of the missile part was raised as well
Well this wouldn't be the first "bug" of this kind so what you say may very well be true. Thanks.
You can edit the EDB if I remember right.
So all i have to do is just remove the hidden resource line from the export buildings descr files for the unit i want it removed from? (detailed instructions would be nice since i have trouble following written directions from time to time, sorry I have no experience in modding except editing troop costs)![]()
Thanks for clearing that up for me.![]()
Hi Gigantus,
I dont understand when people wrote
recruit_pool "Christ Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, }
how long would it takes for this unit to replenish itself?
Seeing that the max unit available is 0.1 I would say "never". This is most likely only for replenishing\retraining of existing units. Most likely this is a "hero unit". But the replenishment rate seems ridiculously low, I agree with that.
Which mod is that from?
First, thanks for your effort and your work -to everybody and specially to Gigantus-
Sorry for the question, but i wanna give a concrete build to a city, but i have no idea how i can relate a build or a wonder with a city.
For instance, "Casa de Contratación" to the city of Seville.
Thanks a lot.
@carricanta
Have u made a strat model and building model for your wonder and now u want to add this in M2TW?
Is that what u are saying?![]()
Can anyone tell me how to make all units available for the owner of a settlement in a certain recruitment zone? So for example if Venice conquers Ceacarea the iqta'dar become available for them to recruit there.
tia
You have to add a hidden resource in the descr_regions.txt and then put that resource in the EDB.
After that assign this resource to a new recruitment line for Venice and also give Venice the ownership of the unit through BMDB and EDU.
Also u have to delete the map.rwm to make the changes in effect.
Now this method will make this unit available to Venice in only one settlement.
There is a one more method that i find more useful and better that is power center.
Like a unit will be available to a faction throughout the kingdom if it holds a particular settlement.
For this read my tutorial here.![]()
Nice tutorial! And this is even better as what I had in mind. I will try it out soon!
Thanks mate